Player Matchup

Ra
Ra
Gold I
 
Ra
Gold I
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Silver I
Fayven12
Susano
Silver I
Level 106
God Stats
1W - 0L
1,715 SR
Queue Stats
21W - 19L
1,578 MMR
Party 2
Danzaburou
Danzaburou
Masters
FrancoL3on
Danzaburou
Masters
Level 230
God Stats
18W - 18L
1,555 SR
Queue Stats
875W - 894L
2,464 MMR
Solo
Atlas
Atlas
Gold I
Hunk302
Atlas
Gold I
Level 148
God Stats
19W - 17L
1,531 SR
Queue Stats
326W - 317L
1,457 MMR
Solo
Hercules
Hercules
Bronze III
SnakePig001
Hercules
Bronze III
Level 66
God Stats
2W - 3L
1,664 SR
Queue Stats
17W - 14L
1,611 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 127
1,593 SR
1,722 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 147
1,507 SR
1,614 MMR
Mulan
Mulan
Bronze III
 
Mulan
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Diamond IV
 
Ix Chel
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold IV
Headshot91000
Athena
Gold IV
Level 143
God Stats
23W - 18L
1,606 SR
Queue Stats
366W - 364L
1,482 MMR
Party 1
Anhur
Anhur
Diamond IV
alanpro09
Anhur
Diamond IV
Level 129
God Stats
206W - 191L
1,584 SR
Queue Stats
2,002W - 2,063L
2,191 MMR
Solo
Da Ji
Da Ji
Gold IV
silver200543
Da Ji
Gold IV
Level 148
God Stats
3W - 4L
1,345 SR
Queue Stats
446W - 446L
1,395 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
1 / 3 / 3
5,887
654
2,472
4,583
1,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
Fayven12
Susano
9
3 / 2 / 3
5,695
633
5,193
8,726
2,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Danzaburou
FrancoL3on
Danzaburou
10
2 / 0 / 0
5,521
613
4,985
5,079
1,652
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Hunk302
Atlas
9
2 / 2 / 3
5,600
622
1,879
7,245
4,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
SnakePig001
Hercules
11
3 / 0 / 1
6,297
700
4,962
4,924
3,221
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
TerraMorgan Le FayMercuryGeb

VS

Bans
He BoVamanaMartichorasGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
0 / 2 / 1
5,380
598
2,471
7,208
4,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
 
Ix Chel
8
1 / 3 / 0
4,813
535
2,151
4,059
1,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 2
4,461
496
2,189
6,082
4,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
alanpro09
Anhur
10
3 / 1 / 0
5,320
591
4,649
4,282
1,493
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
2 / 4 / 2
5,464
607
4,269
9,173
3,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
11
Kills
6
7
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
3
3
0.83
L
Mulan
 
Mulan
0
2
1
0.25
L
Ix Chel
 
Ix Chel
1
3
0
0.33
W
Susano
Fayven12
Susano
3
2
3
2.25
W
Danzaburou
FrancoL3on
Danzaburou
2
0
0
2
L
0
1
2
1
W
Atlas
Hunk302
Atlas
2
2
3
1.75
W
Hercules
SnakePig001
Hercules
3
0
1
3.5
L
Anhur
alanpro09
Anhur
3
1
0
3
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,491
Damage
15,729
30,557
Taken
30,804
13,411
Mitigated
14,591
7,971
Healing
7,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,472
463
96
520
4,583
1,522
267
1,658
2,925
47,533
0
L
Mulan
 
Mulan
2,471
225
0
2,289
7,208
4,065
0
0
7,208
0
41,135
L
Ix Chel
 
Ix Chel
2,151
609
142
865
4,059
1,546
0
680
3,379
26,378
0
W
Susano
Fayven12
Susano
5,193
1,773
0
1,000
8,726
2,938
0
1,524
7,202
0
40,142
W
Danzaburou
FrancoL3on
Danzaburou
4,985
2,924
0
1,858
5,079
1,652
120
113
4,966
0
42,627
L
2,189
508
0
1,204
6,082
4,100
0
1,663
4,335
12,513
0
W
Atlas
Hunk302
Atlas
1,879
741
748
1,458
7,245
4,078
34
833
6,412
14,262
0
W
Hercules
SnakePig001
Hercules
4,962
2,328
0
2,291
4,924
3,221
0
212
4,407
0
45,765
L
Anhur
alanpro09
Anhur
4,649
2,170
0
808
4,282
1,493
0
337
3,945
0
38,066
L
4,269
1,300
0
2,643
9,173
3,387
0
1,587
7,586
0
35,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,000
Gold Earned
25,438
326
Minions Killed
275
0
Camps Cleared
0
959,621
Distance Traveled
877,705
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,887
654
80
9
0
189,805
0
L
Mulan
5,380
598
85
9
0
181,666
0
L
Ix Chel
4,813
535
48
5
0
135,152
0
W
Susano
5,695
633
64
7
0
227,241
0
W
Danzaburou
5,521
613
72
8
0
171,033
0
L
Athena
4,461
496
20
2
0
199,563
5
W
Atlas
5,600
622
24
3
0
185,961
0
W
Hercules
6,297
700
86
10
0
185,581
2
L
Anhur
5,320
591
57
6
0
164,725
0
L
Da Ji
5,464
607
65
7
0
196,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role