Player Matchup

Bellona
Bellona
Aeby
Bellona
Level 142
God Stats
7W - 6L
1,650 SR
Queue Stats
169W - 164L
1,622 Elo+
Party 2
Bastet
Bastet
Darkros_Magnus
Bastet
Level 157
God Stats
26W - 19L
1,629 SR
Queue Stats
85W - 72L
1,528 Elo+
Solo
Cthulhu
Cthulhu
Dngdial
Cthulhu
Level 127
God Stats
12W - 8L
1,604 SR
Queue Stats
100W - 113L
1,538 Elo+
Party 2
Scylla
Scylla
Zorlain76
Scylla
Level 131
God Stats
4W - 5L
1,586 SR
Queue Stats
122W - 119L
1,573 Elo+
Party 2
Ishtar
Ishtar
troubledoer
Ishtar
Level 138
God Stats
4W - 1L
1,672 SR
Queue Stats
41W - 31L
1,502 Elo+
Solo
Team Averages
Level 139
1,628 SR
1,553 Elo+

VS

Team Averages
Level 137
1,480 SR
1,508 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DrrInky
Tyr
Level 109
God Stats
3W - 2L
1,439 SR
Queue Stats
19W - 30L
1,450 Elo+
Party 1
Hachiman
Hachiman
Pokwi
Hachiman
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,515 Elo+
Party 1
Bellona
Bellona
RandomKaos
Bellona
Level 148
God Stats
2W - 7L
1,464 SR
Queue Stats
32W - 27L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aeby
Bellona
15
7 / 0 / 9
8,193
819
10,283
8,646
9,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
7 / 2 / 9
8,451
845
9,462
10,193
3,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Dngdial
Cthulhu
14
1 / 1 / 14
7,277
728
8,396
9,131
9,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Zorlain76
Scylla
14
3 / 1 / 13
7,917
792
11,144
5,255
1,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ishtar
16
4 / 2 / 4
8,485
849
6,006
7,790
3,267
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
0 / 5 / 2
6,943
694
5,962
9,902
4,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
 
Thanatos
11
2 / 3 / 0
6,681
668
2,866
7,303
3,966
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tyr
13
2 / 6 / 2
7,244
724
5,517
12,437
6,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
Pokwi
Hachiman
14
2 / 3 / 1
7,314
731
9,408
10,176
4,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
RandomKaos
Bellona
13
0 / 5 / 3
6,593
659
3,233
12,144
10,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
14
22
Kills
6
6
Deaths
22
49
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
5
2
0.2
L
Thanatos
 
Thanatos
2
3
0
0.67
W
Bellona
Aeby
Bellona
7
0
9
11.5
W
7
2
9
5.75
W
Cthulhu
Dngdial
Cthulhu
1
1
14
8
L
Tyr
2
6
2
0.5
L
Hachiman
Pokwi
Hachiman
2
3
1
0.83
L
Bellona
RandomKaos
Bellona
0
5
3
0.3
W
Scylla
Zorlain76
Scylla
3
1
13
9.5
W
Ishtar
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,291
Damage
26,986
41,015
Taken
51,962
28,015
Mitigated
29,966
8,899
Healing
10,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,962
80
616
1,321
9,902
4,473
0
2,229
7,530
22,474
0
L
Thanatos
 
Thanatos
2,866
325
0
3,626
7,303
3,966
0
1,472
5,670
0
7,650
W
Bellona
Aeby
Bellona
10,283
1,116
0
2,574
8,646
9,114
67
1,665
6,981
0
21,600
W
9,462
2,004
0
2,435
10,193
3,872
0
953
9,240
0
19,157
W
Cthulhu
Dngdial
Cthulhu
8,396
416
271
747
9,131
9,955
0
1,429
7,702
17,554
705
L
Tyr
5,517
333
0
895
12,437
6,637
0
5,082
7,204
0
16,431
L
Hachiman
Pokwi
Hachiman
9,408
5,922
0
3,386
10,176
4,296
0
4,198
5,846
0
32,740
L
Bellona
RandomKaos
Bellona
3,233
327
0
697
12,144
10,594
0
4,917
6,877
0
14,494
W
Scylla
Zorlain76
Scylla
11,144
953
0
211
5,255
1,807
177
1,096
4,159
30,352
0
W
Ishtar
6,006
3,966
0
2,661
7,790
3,267
1,812
819
6,971
0
38,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,323
Gold Earned
34,775
212
Minions Killed
184
0
Camps Cleared
0
1,104,082
Distance Traveled
952,163
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,943
694
53
5
0
167,215
0
L
Thanatos
6,681
668
15
2
0
194,396
0
W
Bellona
8,193
819
23
2
0
233,248
0
W
Bastet
8,451
845
17
2
0
257,347
6
W
Cthulhu
7,277
728
32
3
0
217,068
0
L
Tyr
7,244
724
31
3
0
193,611
0
L
Hachiman
7,314
731
62
6
0
181,590
0
L
Bellona
6,593
659
23
2
0
215,351
3
W
Scylla
7,917
792
54
5
0
201,785
0
W
Ishtar
8,485
849
86
9
0
194,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role