Player Matchup

Cthulhu
Cthulhu
BlooYourMom
Cthulhu
Level 58
God Stats
1W - 1L
1,704 SR
Queue Stats
60W - 100L
1,412 Elo+
Party 1
Maui
Maui
Deathdemon4444
Maui
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 70L
1,402 Elo+
Party 1
Serqet
Serqet
Intemperiae
Serqet
Level 127
God Stats
3W - 5L
1,487 SR
Queue Stats
48W - 84L
1,433 Elo+
Party 1
Scylla
Scylla
JOHNSOULS
Scylla
Level 71
God Stats
3W - 3L
1,299 SR
Queue Stats
38W - 61L
1,410 Elo+
Party 1
Apollo
Apollo
frevan1
Apollo
Level 44
God Stats
1W - 3L
1,755 SR
Queue Stats
45W - 70L
1,451 Elo+
Party 1
Team Averages
Level 74
1,549 SR
1,422 Elo+

VS

Team Averages
Level 121
1,437 SR
1,506 Elo+
Sun Wukong
Sun Wukong
BigBadGatling
Sun Wukong
Level 89
God Stats
2W - 1L
1,310 SR
Queue Stats
96W - 95L
1,468 Elo+
Party 3
Cernunnos
Cernunnos
FEEDBACK_21
Cernunnos
Level 149
God Stats
7W - 6L
1,580 SR
Queue Stats
215W - 203L
1,523 Elo+
Party 2
Kuzenbo
Kuzenbo
LemonSheep5182
Kuzenbo
Level 109
God Stats
13W - 12L
1,505 SR
Queue Stats
148W - 148L
1,481 Elo+
Party 3
Thanatos
Thanatos
Luis121428
Thanatos
Level 152
God Stats
28W - 18L
1,273 SR
Queue Stats
277W - 251L
1,512 Elo+
Party 2
Zeus
Zeus
Psytheee
Zeus
Level 106
God Stats
5W - 4L
1,517 SR
Queue Stats
129W - 100L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlooYourMom
Cthulhu
11
0 / 3 / 0
6,850
457
4,896
11,107
13,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
2 / 4 / 1
6,893
460
5,103
12,657
10,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
14
1 / 3 / 2
7,953
530
3,965
12,014
5,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
JOHNSOULS
Scylla
13
0 / 5 / 1
7,215
481
2,533
7,434
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
frevan1
Apollo
10
0 / 3 / 0
6,430
429
1,808
9,211
2,891
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigBadGatling
Sun Wukong
14
1 / 0 / 4
8,903
594
7,592
11,696
8,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
FEEDBACK_21
Cernunnos
14
2 / 1 / 5
8,821
588
5,906
5,762
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 0 / 5
8,264
551
3,918
6,591
6,351
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Luis121428
Thanatos
14
8 / 2 / 2
9,052
603
9,404
13,508
4,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
15
4 / 2 / 3
9,187
612
10,658
6,019
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
3
Kills
18
18
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BigBadGatling
Sun Wukong
1
0
4
3
L
Cthulhu
BlooYourMom
Cthulhu
0
3
0
0
L
2
4
1
0.63
W
Cernunnos
FEEDBACK_21
Cernunnos
2
1
5
4.5
L
Serqet
1
3
2
0.67
L
Scylla
JOHNSOULS
Scylla
0
5
1
0.1
W
3
0
5
5.5
W
Thanatos
Luis121428
Thanatos
8
2
2
4.5
W
Zeus
4
2
3
2.75
L
Apollo
frevan1
Apollo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,305
Damage
37,478
52,423
Taken
43,576
34,079
Mitigated
24,444
6,643
Healing
20,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BigBadGatling
Sun Wukong
7,592
1,515
0
3,738
11,696
8,798
546
4,137
6,674
0
67,130
L
Cthulhu
BlooYourMom
Cthulhu
4,896
587
0
1,559
11,107
13,154
0
736
10,371
40,401
0
L
5,103
1,334
0
1,420
12,657
10,180
0
4,605
8,052
17,851
0
W
Cernunnos
FEEDBACK_21
Cernunnos
5,906
2,729
0
3,376
5,762
2,403
352
1,595
3,999
0
73,782
L
Serqet
3,965
340
0
500
12,014
5,257
0
2,899
9,115
0
66,828
L
Scylla
JOHNSOULS
Scylla
2,533
516
0
500
7,434
2,597
0
4,363
3,071
57,104
0
W
3,918
2,017
0
1,281
6,591
6,351
27
1,904
4,513
19,290
0
W
Thanatos
Luis121428
Thanatos
9,404
2,151
0
11,249
13,508
4,751
226
1,966
11,116
0
73,631
W
Zeus
10,658
1,747
0
697
6,019
2,141
0
2,465
3,401
79,650
0
L
Apollo
frevan1
Apollo
1,808
765
0
2,664
9,211
2,891
0
1,973
7,238
0
30,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,341
Gold Earned
44,227
357
Minions Killed
503
0
Camps Cleared
0
1,451,293
Distance Traveled
1,514,092
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,903
594
108
7
0
281,182
4
L
Cthulhu
6,850
457
69
5
0
263,076
0
L
Maui
6,893
460
25
2
0
294,975
1
W
Cernunnos
8,821
588
130
9
0
262,921
2
L
Serqet
7,953
530
108
7
0
340,472
0
L
Scylla
7,215
481
108
7
0
242,181
0
W
Kuzenbo
8,264
551
22
1
0
333,209
4
W
Thanatos
9,052
603
95
6
0
345,789
0
W
Zeus
9,187
612
148
10
0
290,991
0
L
Apollo
6,430
429
47
3
0
310,589
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role