Player Matchup

Achilles
Achilles
Gold II
EricJ231
Achilles
Gold II
Level 120
God Stats
2W - 2L
1,818 SR
Queue Stats
30W - 8L
1,907 MMR
Party 1
Thoth
Thoth
Gold III
Nølly
Thoth
Gold III
Level 115
God Stats
38W - 9L
1,874 SR
Queue Stats
87W - 33L
1,869 MMR
Party 1
Chang'e
Chang'e
Gold III
QuirkyGirl
Chang'e
Gold III
Level 81
God Stats
11W - 1L
2,038 SR
Queue Stats
14W - 2L
1,869 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 105
1,910 SR
1,881 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 111
1,812 SR
1,806 MMR
Zeus
Zeus
Platinum III
Trentapus
Zeus
Platinum III
Level 158
God Stats
9W - 4L
1,906 SR
Queue Stats
161W - 150L
1,764 MMR
Solo
Mercury
Mercury
Platinum III
alsome_zombie
Mercury
Platinum III
Level 125
God Stats
46W - 46L
1,594 SR
Queue Stats
172W - 195L
1,834 MMR
Solo
Bacchus
Bacchus
Gold II
mpillapa1
Bacchus
Gold II
Level 49
God Stats
4W - 1L
1,937 SR
Queue Stats
8W - 5L
1,818 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EricJ231
Achilles
15
0 / 0 / 8
11,824
696
9,471
17,111
20,106
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
Nølly
Thoth
16
7 / 2 / 2
13,354
786
17,577
10,478
5,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
QuirkyGirl
Chang'e
15
3 / 2 / 4
12,470
734
10,476
11,009
5,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Ne ZhaFenrirAphroditeVulcanAtlas

VS

Bans
KuzenboScyllaMedusaBaba YagaChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
1 / 5 / 2
11,444
673
11,508
12,215
6,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
14
3 / 5 / 0
11,516
677
7,808
16,702
8,317
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
mpillapa1
Bacchus
13
0 / 0 / 4
10,707
630
7,209
14,340
22,116
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
10
Kills
4
4
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
EricJ231
Achilles
0
0
8
4
W
Thoth
Nølly
Thoth
7
2
2
4
W
Chang'e
QuirkyGirl
Chang'e
3
2
4
2.5
L
Zeus
1
5
2
0.4
L
Mercury
3
5
0
0.6
L
Bacchus
mpillapa1
Bacchus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,524
Damage
26,525
38,598
Taken
43,257
30,348
Mitigated
37,344
14,081
Healing
6,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
EricJ231
Achilles
9,471
1,265
0
3,920
17,111
20,106
968
7,278
9,833
0
26,768
W
Thoth
Nølly
Thoth
17,577
484
0
1,898
10,478
5,035
831
6,145
4,333
88,454
0
W
Chang'e
QuirkyGirl
Chang'e
10,476
712
3,511
4,752
11,009
5,207
1,380
5,881
5,128
63,651
0
L
Zeus
11,508
613
0
1,164
12,215
6,911
236
7,426
4,789
69,046
0
L
Mercury
7,808
4,444
0
1,458
16,702
8,317
434
11,728
4,974
0
30,259
L
Bacchus
mpillapa1
Bacchus
7,209
864
0
3,786
14,340
22,116
0
9,235
5,105
20,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,648
Gold Earned
33,667
207
Minions Killed
159
0
Camps Cleared
0
1,014,517
Distance Traveled
940,587
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,824
696
22
1
0
358,715
0
W
Thoth
13,354
786
87
5
0
332,380
4
W
Chang'e
12,470
734
98
6
0
323,422
2
L
Zeus
11,444
673
86
5
0
262,205
0
L
Mercury
11,516
677
53
3
0
321,948
4
L
Bacchus
10,707
630
20
1
0
356,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role