Player Matchup

Fenrir
Fenrir
WhoDey18
Fenrir
Level 54
God Stats
4W - 9L
1,383 SR
Queue Stats
59W - 55L
1,360 Elo+
Party 1
Bacchus
Bacchus
burketer
Bacchus
Level 18
God Stats
2W - 5L
1,686 SR
Queue Stats
47W - 42L
1,363 Elo+
Party 1
Chang'e
Chang'e
gankplank420
Chang'e
Level 18
God Stats
2W - 5L
1,595 SR
Queue Stats
48W - 49L
1,334 Elo+
Party 1
Team Averages
Level 30
1,555 SR
1,353 Elo+

VS

Team Averages
Level 40
1,409 SR
1,359 Elo+
Nox
Nox
CocoCoao
Nox
Level 47
God Stats
8W - 7L
1,450 SR
Queue Stats
234W - 210L
1,479 Elo+
Solo
Hercules
Hercules
Flaraja
Hercules
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,298 Elo+
Party 2
Sol
Sol
ggViduus
Sol
Level 25
God Stats
1W - 2L
1,278 SR
Queue Stats
5W - 9L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
WhoDey18
Fenrir
13
3 / 4 / 3
9,901
707
8,096
11,720
5,508
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
burketer
Bacchus
12
1 / 2 / 5
9,405
672
7,235
13,426
16,720
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
gankplank420
Chang'e
12
2 / 3 / 4
9,639
689
7,116
10,924
4,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 6
11,463
819
8,209
9,476
3,839
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
Flaraja
Hercules
14
2 / 3 / 7
10,858
776
6,886
11,540
8,897
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 0 / 5
11,605
829
11,947
7,785
2,728
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
6
Kills
9
9
Deaths
6
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
W
Hercules
Flaraja
Hercules
2
3
7
1.83
L
Fenrir
WhoDey18
Fenrir
3
4
3
1.13
L
Bacchus
burketer
Bacchus
1
2
5
1.75
L
Chang'e
gankplank420
Chang'e
2
3
4
1.33
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,447
Damage
27,042
36,070
Taken
28,801
26,537
Mitigated
15,464
4,446
Healing
7,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,209
1,263
32
1,395
9,476
3,839
293
4,998
4,478
62,862
0
W
Hercules
Flaraja
Hercules
6,886
1,604
0
3,449
11,540
8,897
352
6,089
5,451
0
23,552
L
Fenrir
WhoDey18
Fenrir
8,096
1,451
0
1,293
11,720
5,508
0
5,999
5,721
0
29,392
L
Bacchus
burketer
Bacchus
7,235
908
0
696
13,426
16,720
0
7,666
5,760
18,069
0
L
Chang'e
gankplank420
Chang'e
7,116
437
954
1,503
10,924
4,309
0
6,877
4,047
41,926
0
W
11,947
4,243
0
2,512
7,785
2,728
2,360
4,180
3,605
54,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,945
Gold Earned
33,926
112
Minions Killed
174
0
Camps Cleared
0
788,960
Distance Traveled
771,448
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,463
819
94
7
0
251,936
0
W
Hercules
10,858
776
26
2
0
275,977
0
L
Fenrir
9,901
707
33
2
0
287,020
2
L
Bacchus
9,405
672
16
1
0
255,897
0
L
Chang'e
9,639
689
63
5
0
246,043
0
W
Sol
11,605
829
54
4
0
243,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role