Player Matchup

Medusa
Medusa
Emiliano dark24
Medusa
Level 67
God Stats
10W - 12L
1,509 SR
Queue Stats
21W - 21L
1,442 Elo+
Solo
Ymir
Ymir
Itz_Deadpoolcito
Ymir
Level 101
God Stats
2W - 5L
1,151 SR
Queue Stats
333W - 302L
1,407 Elo+
Party 1
Bakasura
Bakasura
MaximumMango321
Bakasura
Level 29
God Stats
30W - 16L
1,134 SR
Queue Stats
282W - 277L
1,367 Elo+
Party 1
Surtr
Surtr
Tpxatlas9
Surtr
Level 62
God Stats
0W - 1L
1,685 SR
Queue Stats
7W - 7L
1,512 Elo+
Solo
Nox
Nox
xFOUSTZILLAxJr
Nox
Level 89
God Stats
3W - 1L
1,517 SR
Queue Stats
71W - 79L
1,429 Elo+
Solo
Team Averages
Level 70
1,399 SR
1,431 Elo+

VS

Team Averages
Level 85
1,645 SR
1,392 Elo+
Vamana
Vamana
BnEButler66
Vamana
Level 120
God Stats
5W - 2L
1,464 SR
Queue Stats
43W - 44L
1,440 Elo+
Party 2
Thanatos
Thanatos
JpSmurphz
Thanatos
Level 14
God Stats
4W - 0L
1,812 SR
Queue Stats
13W - 10L
1,260 Elo+
Party 2
Chronos
Chronos
MX_ArmandoMLG240
Chronos
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 21L
1,485 Elo+
Solo
Bacchus
Bacchus
awwumademeink53
Bacchus
Level 122
God Stats
3W - 0L
1,962 SR
Queue Stats
28W - 29L
1,342 Elo+
Party 2
Neith
Neith
xWARxREAPERx10
Neith
Level 108
God Stats
13W - 12L
1,486 SR
Queue Stats
126W - 140L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
7,287
429
8,560
11,022
3,702
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 3
8,230
484
3,724
10,519
6,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
13
2 / 7 / 2
8,087
476
6,666
16,250
7,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
Tpxatlas9
Surtr
14
2 / 4 / 1
8,660
509
11,070
15,263
15,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 8 / 0
8,525
501
5,155
12,923
5,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
3 / 1 / 3
9,910
583
6,710
12,180
10,703
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
JpSmurphz
Thanatos
18
13 / 1 / 6
11,512
677
17,503
17,065
8,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 3 / 9
9,577
563
9,153
10,668
4,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 1 / 7
8,268
486
6,952
9,397
9,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
2 / 3 / 2
8,601
506
6,125
12,088
4,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
9
Kills
22
24
Deaths
9
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Vamana
3
1
3
4.5
L
2
3
2
1
L
0
2
3
0.75
W
Thanatos
JpSmurphz
Thanatos
13
1
6
16
W
3
3
9
2.5
L
Bakasura
2
7
2
0.43
L
Surtr
Tpxatlas9
Surtr
2
4
1
0.63
W
1
1
7
4.5
L
3
8
0
0.38
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,175
Damage
46,443
65,977
Taken
61,398
38,393
Mitigated
38,221
12,959
Healing
30,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
6,710
3,667
0
3,531
12,180
10,703
1,082
318
11,837
0
76,007
L
8,560
4,876
207
1,826
11,022
3,702
153
3,367
7,655
0
32,504
L
3,724
1,059
141
2,406
10,519
6,600
378
2,214
8,305
37,407
0
W
Thanatos
JpSmurphz
Thanatos
17,503
6,334
0
16,555
17,065
8,319
311
1,809
15,061
0
103,667
W
9,153
1,542
0
145
10,668
4,592
3,388
3,111
7,557
61,781
0
L
Bakasura
6,666
4,566
0
3,841
16,250
7,802
0
4,419
11,831
0
51,577
L
Surtr
Tpxatlas9
Surtr
11,070
4,988
0
3,178
15,263
15,133
0
1,729
13,534
440
52,448
W
6,952
481
262
3,131
9,397
9,856
0
2,143
7,116
24,780
0
L
5,155
317
0
1,360
12,923
5,156
672
4,376
8,547
63,083
0
W
6,125
2,757
258
6,612
12,088
4,751
258
2,232
9,831
0
71,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,789
Gold Earned
47,868
378
Minions Killed
516
0
Camps Cleared
0
1,516,442
Distance Traveled
1,542,265
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,910
583
147
9
0
309,408
2
L
Medusa
7,287
429
52
3
0
266,878
0
L
Ymir
8,230
484
64
4
0
292,034
0
W
Thanatos
11,512
677
132
8
0
349,315
2
W
Chronos
9,577
563
109
6
0
317,088
0
L
Bakasura
8,087
476
88
5
0
355,513
0
L
Surtr
8,660
509
69
4
0
324,838
2
W
Bacchus
8,268
486
25
1
0
328,214
7
L
Nox
8,525
501
105
6
0
277,179
0
W
Neith
8,601
506
103
6
0
238,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role