Player Matchup

Ares
Ares
Decimaul
Ares
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
130W - 56L
1,582 Elo+
Party 1
Jing Wei
Jing Wei
JUCYFLAVORSTICK
Jing Wei
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 61L
1,604 Elo+
Solo
Chang'e
Chang'e
LIMPY_BIZKIT
Chang'e
Level 142
God Stats
1W - 1L
1,208 SR
Queue Stats
37W - 34L
1,299 Elo+
Party 2
Nemesis
Nemesis
OldKingKobold
Nemesis
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
141W - 63L
1,589 Elo+
Party 1
Ymir
Ymir
VBHokies
Ymir
Level 125
God Stats
3W - 0L
1,790 SR
Queue Stats
28W - 26L
1,357 Elo+
Party 2
Team Averages
Level 116
1,500 SR
1,486 Elo+

VS

Team Averages
Level 118
1,594 SR
1,451 Elo+
Horus
Horus
DeathShadow6969
Horus
Level 151
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 138L
1,442 Elo+
Party 3
Rama
Rama
Ewreckd247
Rama
Level 128
God Stats
2W - 2L
1,646 SR
Queue Stats
110W - 112L
1,433 Elo+
Solo
Discordia
Discordia
SilkenHunter D
Discordia
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 50L
1,455 Elo+
Party 3
Sun Wukong
Sun Wukong
SmiteThyFool
Sun Wukong
Level 89
God Stats
2W - 1L
1,825 SR
Queue Stats
184W - 181L
1,477 Elo+
Solo
Khepri
Khepri
dancinkittie
Khepri
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 91L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
3 / 2 / 10
8,913
743
10,076
18,496
19,005
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
16
1 / 2 / 12
8,753
729
14,885
12,021
6,213
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
LIMPY_BIZKIT
Chang'e
17
6 / 2 / 11
9,750
813
11,641
16,345
8,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
17
7 / 5 / 12
10,210
851
15,693
16,100
9,631
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
15
3 / 2 / 9
8,712
726
5,608
15,511
19,587
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 8
8,973
748
10,047
16,801
27,423
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
3 / 4 / 6
8,336
695
13,912
10,055
7,232
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
SilkenHunter D
Discordia
17
3 / 3 / 5
9,178
765
21,854
7,094
3,696
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
SmiteThyFool
Sun Wukong
13
0 / 3 / 8
7,525
627
11,741
14,038
17,309
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
14
1 / 6 / 9
8,371
698
4,946
18,868
24,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
48
20
Kills
12
13
Deaths
20
54
Assists
36
Player
Kills
Deaths
Assists
KDA
L
5
4
8
2.25
W
Ares
3
2
10
4
L
3
4
6
1.5
W
Jing Wei
1
2
12
3.5
W
Chang'e
LIMPY_BIZKIT
Chang'e
6
2
11
5.75
W
Nemesis
7
5
12
2.6
L
Discordia
SilkenHunter D
Discordia
3
3
5
1.83
L
Sun Wukong
SmiteThyFool
Sun Wukong
0
3
8
1.33
W
Ymir
3
2
9
3.75
L
Khepri
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,903
Damage
62,500
78,473
Taken
66,856
62,511
Mitigated
80,354
42,453
Healing
19,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,047
3,444
3,072
5,046
16,801
27,423
56
6,715
9,512
74
14,855
W
Ares
10,076
309
2,921
2,292
18,496
19,005
0
4,374
14,122
13,253
0
L
13,912
11,394
1,903
779
10,055
7,232
80
5,234
4,574
0
22,886
W
Jing Wei
14,885
12,736
0
2,748
12,021
6,213
1,566
5,819
6,202
0
35,633
W
Chang'e
LIMPY_BIZKIT
Chang'e
11,641
809
18,222
9,482
16,345
8,075
391
6,754
9,591
28,168
0
W
Nemesis
15,693
7,387
613
2,501
16,100
9,631
8
4,480
11,620
0
20,084
L
Discordia
SilkenHunter D
Discordia
21,854
1,718
246
1,046
7,094
3,696
243
2,548
4,546
46,194
0
L
Sun Wukong
SmiteThyFool
Sun Wukong
11,741
1,214
2,571
3,291
14,038
17,309
0
6,376
7,662
0
21,365
W
Ymir
5,608
282
1,563
2,111
15,511
19,587
14
5,447
10,064
16,848
0
L
Khepri
4,946
427
252
1,637
18,868
24,694
0
6,452
11,775
11,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,338
Gold Earned
42,383
129
Minions Killed
109
0
Camps Cleared
0
1,114,628
Distance Traveled
989,256
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,973
748
8
1
0
219,759
0
W
Ares
8,913
743
10
1
0
235,581
0
L
Rama
8,336
695
17
1
0
159,553
0
W
Jing Wei
8,753
729
50
4
0
213,495
0
W
Chang'e
9,750
813
38
3
0
226,438
0
W
Nemesis
10,210
851
14
1
0
238,742
0
L
Discordia
9,178
765
55
5
0
225,010
0
L
Sun Wukong
7,525
627
18
2
0
214,900
0
W
Ymir
8,712
726
17
1
0
200,372
1
L
Khepri
8,371
698
11
1
0
170,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role