Player Matchup

Ix Chel
Ix Chel
AMajesticSloth
Ix Chel
Level 62
God Stats
5W - 5L
1,722 SR
Queue Stats
10W - 11L
1,571 Elo+
Party 1
Baron Samedi
Baron Samedi
Boogaloo4542
Baron Samedi
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,786 Elo+
Party 1
Hachiman
Hachiman
WhiskeySeal
Hachiman
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,571 Elo+
Party 1
Team Averages
Level 73
1,574 SR
1,643 Elo+

VS

Team Averages
Level 97
1,540 SR
1,522 Elo+
Morgan Le Fay
Morgan Le Fay
ChickenD
Morgan Le Fay
Level 88
God Stats
9W - 8L
1,606 SR
Queue Stats
29W - 24L
1,538 Elo+
Party 2
Mulan
Mulan
LightPower13413
Mulan
Level 98
God Stats
0W - 1L
1,414 SR
Queue Stats
78W - 81L
1,475 Elo+
Solo
Sol
Sol
Lost_Penguin15
Sol
Level 106
God Stats
1W - 1L
1,598 SR
Queue Stats
24W - 17L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 10
12,407
827
11,764
12,535
5,392
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Boogaloo4542
Baron Samedi
13
0 / 5 / 15
10,686
712
6,175
15,213
14,695
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
WhiskeySeal
Hachiman
15
10 / 1 / 6
12,925
862
16,371
12,601
5,121
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ChickenD
Morgan Le Fay
14
4 / 5 / 5
11,193
746
16,714
14,423
6,699
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 8 / 4
10,675
712
7,141
17,515
14,159
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 3 / 6
10,719
715
12,217
10,432
4,066
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
16
Kills
9
9
Deaths
16
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
3
10
3.67
W
Baron Samedi
Boogaloo4542
Baron Samedi
0
5
15
1.5
L
Morgan Le Fay
ChickenD
Morgan Le Fay
4
5
5
1.3
L
3
8
4
0.63
L
2
3
6
1.67
W
Hachiman
WhiskeySeal
Hachiman
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,310
Damage
36,072
40,349
Taken
42,370
25,208
Mitigated
24,924
11,940
Healing
6,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,764
933
1,210
3,830
12,535
5,392
758
9,766
2,769
51,725
0
W
Baron Samedi
Boogaloo4542
Baron Samedi
6,175
193
1,369
2,821
15,213
14,695
414
10,173
5,040
19,483
0
L
Morgan Le Fay
ChickenD
Morgan Le Fay
16,714
1,288
51
1,216
14,423
6,699
126
5,474
8,949
60,160
0
L
7,141
653
0
1,175
17,515
14,159
0
7,668
9,847
0
20,039
L
12,217
1,628
0
3,840
10,432
4,066
1,511
5,556
4,876
52,804
0
W
Hachiman
WhiskeySeal
Hachiman
16,371
8,880
0
2,710
12,601
5,121
1,866
9,239
3,362
0
55,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,018
Gold Earned
32,587
166
Minions Killed
141
0
Camps Cleared
0
804,605
Distance Traveled
786,989
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
12,407
827
70
5
0
265,692
0
W
Baron Samedi
10,686
712
12
1
0
256,795
0
L
Morgan Le Fay
11,193
746
64
4
0
278,317
0
L
Mulan
10,675
712
20
1
0
229,215
0
L
Sol
10,719
715
57
4
0
279,457
0
W
Hachiman
12,925
862
84
6
0
282,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role