Player Matchup

Nemesis
Nemesis
CanceIIed
Nemesis
Level 40
God Stats
16W - 8L
1,210 SR
Queue Stats
63W - 52L
1,485 Elo+
Solo
Ra
Ra
Drunk Stainz
Ra
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,492 Elo+
Party 2
Ishtar
Ishtar
Mr Pathological
Ishtar
Level 49
God Stats
3W - 0L
1,664 SR
Queue Stats
9W - 9L
1,492 Elo+
Party 2
Chronos
Chronos
xX SLIM3GUY Xx
Chronos
Level 104
God Stats
5W - 2L
1,461 SR
Queue Stats
10W - 10L
1,492 Elo+
Party 2
Athena
Athena
xX TRIFINITY Xx
Athena
Level 64
God Stats
2W - 3L
1,406 SR
Queue Stats
9W - 9L
1,492 Elo+
Party 2
Team Averages
Level 73
1,448 SR
1,491 Elo+

VS

Team Averages
Level 90
1,604 SR
1,483 Elo+
Ao Kuang
Ao Kuang
BGxLoki
Ao Kuang
Level 136
God Stats
9W - 8L
1,628 SR
Queue Stats
206W - 188L
1,522 Elo+
Party 3
Janus
Janus
BGxPoseidon
Janus
Level 28
God Stats
3W - 4L
1,663 SR
Queue Stats
51W - 53L
1,469 Elo+
Party 3
Thanatos
Thanatos
ProjectManLDV
Thanatos
Level 29
God Stats
5W - 5L
1,560 SR
Queue Stats
88W - 91L
1,469 Elo+
Party 1
Chiron
Chiron
Zeno_Supp_Item
Chiron
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
168W - 139L
1,457 Elo+
Party 1
Atlas
Atlas
bestjgna
Atlas
Level 109
God Stats
15W - 6L
1,668 SR
Queue Stats
85W - 76L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CanceIIed
Nemesis
17
11 / 1 / 2
10,931
643
15,438
19,388
9,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 6 / 7
9,014
530
12,616
10,104
4,969
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
0 / 4 / 8
7,250
426
5,670
11,370
4,646
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
11 / 3 / 4
9,431
555
16,168
11,155
4,349
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 2 / 13
7,939
467
5,493
14,785
15,732
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BGxLoki
Ao Kuang
16
8 / 3 / 0
10,123
595
17,103
26,052
16,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 8 / 3
6,634
390
5,661
10,926
4,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
ProjectManLDV
Thanatos
10
0 / 9 / 3
6,863
404
5,130
16,364
6,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
4 / 4 / 2
8,086
476
9,691
13,644
5,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Atlas
bestjgna
Atlas
13
3 / 3 / 2
8,551
503
6,810
14,644
15,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
26
26
Kills
16
16
Deaths
27
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
BGxLoki
Ao Kuang
8
3
0
2.67
L
1
8
3
0.31
W
Nemesis
CanceIIed
Nemesis
11
1
2
12
W
2
6
7
0.92
W
0
4
8
1
L
Thanatos
ProjectManLDV
Thanatos
0
9
3
0.17
L
4
4
2
1.25
L
Atlas
bestjgna
Atlas
3
3
2
1.33
W
11
3
4
4.33
W
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,385
Damage
44,395
66,802
Taken
81,630
39,526
Mitigated
48,844
12,470
Healing
22,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
BGxLoki
Ao Kuang
17,103
3,242
0
11,508
26,052
16,063
0
11,857
14,116
78,949
444
L
5,661
533
0
970
10,926
4,954
0
5,991
4,935
33,761
0
W
Nemesis
CanceIIed
Nemesis
15,438
7,963
0
7,406
19,388
9,830
54
5,645
13,743
0
109,958
W
12,616
1,926
306
1,804
10,104
4,969
436
7,405
2,699
73,039
0
W
5,670
2,786
0
0
11,370
4,646
863
4,293
7,077
0
41,520
L
Thanatos
ProjectManLDV
Thanatos
5,130
1,479
0
3,845
16,364
6,816
0
6,539
9,825
0
32,182
L
9,691
3,245
568
2,472
13,644
5,375
454
4,029
9,615
0
45,936
L
Atlas
bestjgna
Atlas
6,810
2,692
0
2,657
14,644
15,636
0
5,782
8,862
32,715
0
W
16,168
3,867
40
1,751
11,155
4,349
1,692
5,071
6,084
50,577
0
W
5,493
1,687
619
544
14,785
15,732
0
6,716
8,069
21,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,565
Gold Earned
40,257
393
Minions Killed
307
0
Camps Cleared
0
1,640,604
Distance Traveled
1,583,566
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,123
595
115
7
0
309,487
0
L
Janus
6,634
390
33
2
0
315,311
0
W
Nemesis
10,931
643
132
8
0
406,245
0
W
Ra
9,014
530
117
7
0
294,783
0
W
Ishtar
7,250
426
52
3
0
288,737
2
L
Thanatos
6,863
404
55
3
0
308,163
3
L
Chiron
8,086
476
65
4
0
325,589
2
L
Atlas
8,551
503
39
2
0
325,016
0
W
Chronos
9,431
555
60
4
0
330,834
0
W
Athena
7,939
467
32
2
0
320,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role