Player Matchup

Atlas
Atlas
 
Atlas
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Grimlim999
Nu Wa
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 90L
1,538 Elo+
Party 2
Ix Chel
Ix Chel
PoggerClaps
Ix Chel
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 110L
1,534 Elo+
Party 2
He Bo
He Bo
ThaPoindex
He Bo
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 120L
1,353 Elo+
Solo
Mulan
Mulan
ongoinglegend
Mulan
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,490 Elo+
Party 2
Team Averages
Level 98
1,500 SR
1,483 Elo+

VS

Team Averages
Level 108
1,575 SR
1,489 Elo+
Sobek
Sobek
 
Sobek
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Aventador317
Morgan Le Fay
Level 146
God Stats
5W - 0L
1,953 SR
Queue Stats
267W - 294L
1,510 Elo+
Party 3
Raijin
Raijin
Brycerhawk
Raijin
Level 100
God Stats
5W - 2L
1,500 SR
Queue Stats
150W - 145L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GOD_D_USOPP02
Cthulhu
Level 62
God Stats
7W - 1L
1,744 SR
Queue Stats
195W - 210L
1,493 Elo+
Party 3
Chernobog
Chernobog
lakaishia
Chernobog
Level 145
God Stats
6W - 12L
1,178 SR
Queue Stats
362W - 402L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
5 / 4 / 6
7,551
755
7,995
14,309
16,654
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
14
2 / 2 / 8
7,492
749
7,186
5,553
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
PoggerClaps
Ix Chel
17
7 / 4 / 4
9,321
932
8,290
11,768
5,290
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
5
0 / 0 / 0
5,544
554
0
0
0
14
2 / 5 / 5
7,482
748
6,302
13,075
8,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
0 / 6 / 11
7,523
752
2,911
13,840
16,671
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morgan Le Fay
Aventador317
Morgan Le Fay
14
3 / 3 / 3
8,242
824
8,905
6,452
2,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
Brycerhawk
Raijin
16
3 / 2 / 12
9,567
957
8,089
5,818
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
15
3 / 4 / 10
9,531
953
6,407
12,355
14,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chernobog
lakaishia
Chernobog
17
6 / 1 / 6
9,469
947
13,742
7,260
4,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
57
16
Kills
15
15
Deaths
16
23
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
5
4
6
2
W
Sobek
 
Sobek
0
6
11
0.92
W
Morgan Le Fay
Aventador317
Morgan Le Fay
3
3
3
1.5
W
Raijin
Brycerhawk
Raijin
3
2
12
4.5
W
Cthulhu
3
4
10
2
L
Nu Wa
2
2
8
3
L
Ix Chel
PoggerClaps
Ix Chel
7
4
4
2.25
L
He Bo
0
0
0
0
W
Chernobog
lakaishia
Chernobog
6
1
6
9
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,773
Damage
40,054
44,705
Taken
45,725
32,993
Mitigated
41,141
13,327
Healing
12,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,995
1,679
942
1,458
14,309
16,654
0
7,365
6,944
15,950
1,287
W
Sobek
 
Sobek
2,911
226
428
1,273
13,840
16,671
554
6,329
7,511
5,485
0
W
Morgan Le Fay
Aventador317
Morgan Le Fay
8,905
651
433
1,350
6,452
2,923
604
2,765
3,687
20,720
0
W
Raijin
Brycerhawk
Raijin
8,089
360
881
642
5,818
2,747
453
3,322
2,496
28,292
0
W
Cthulhu
6,407
133
2,299
2,480
12,355
14,399
112
6,718
5,637
18,534
0
L
Nu Wa
7,186
1,544
983
609
5,553
2,223
93
3,851
1,702
19,719
0
L
Ix Chel
PoggerClaps
Ix Chel
8,290
2,160
3,450
3,413
11,768
5,290
108
6,601
5,167
19,507
0
L
He Bo
0
0
0
0
0
0
0
0
0
0
0
W
Chernobog
lakaishia
Chernobog
13,742
9,066
912
1,370
7,260
4,401
2,827
3,050
4,210
0
24,947
L
6,302
616
688
1,784
13,075
8,826
0
8,495
4,580
0
12,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,390
Gold Earned
44,332
86
Minions Killed
134
0
Camps Cleared
0
926,701
Distance Traveled
921,078
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,551
755
12
1
0
172,374
0
W
Sobek
7,523
752
3
0
0
181,340
0
W
Morgan Le Fay
8,242
824
21
2
0
155,634
0
W
Raijin
9,567
957
52
5
0
203,790
0
W
Cthulhu
9,531
953
25
3
0
187,310
0
L
Nu Wa
7,492
749
30
3
0
133,452
0
L
Ix Chel
9,321
932
29
3
0
170,987
0
L
He Bo
5,544
554
0
0
0
279,670
0
W
Chernobog
9,469
947
33
3
0
193,004
0
L
Mulan
7,482
748
15
2
0
170,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role