Player Matchup

Izanami
Izanami
Silver II
AmericaPie24
Izanami
Silver II
Level 128
God Stats
4W - 9L
1,590 SR
Queue Stats
276W - 315L
1,023 MMR
Solo
Pele
Pele
Silver II
CrunchyBird
Pele
Silver II
Level 126
God Stats
10W - 12L
1,663 SR
Queue Stats
914W - 962L
1,008 MMR
Solo
Ix Chel
Ix Chel
Silver II
Kagetomaru
Ix Chel
Silver II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 110L
1,026 MMR
Solo
Maui
Maui
Silver III
Petey_goATC
Maui
Silver III
Level 151
God Stats
5W - 2L
1,714 SR
Queue Stats
106W - 117L
1,021 MMR
Solo
Horus
Horus
Bronze V
W4RU_AkaShyy
Horus
Bronze V
Level 109
God Stats
0W - 1L
1,603 SR
Queue Stats
68W - 72L
996 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,614 SR
1,015 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,622 SR
1,015 MMR
Mercury
Mercury
Silver III
Hiimenoo
Mercury
Silver III
Level 64
God Stats
6W - 3L
1,538 SR
Queue Stats
54W - 76L
981 MMR
Solo
Shiva
Shiva
Silver III
NeoEnzo
Shiva
Silver III
Level 129
God Stats
12W - 2L
1,768 SR
Queue Stats
363W - 383L
967 MMR
Solo
Danzaburou
Danzaburou
Bronze I
PriorAchiever57
Danzaburou
Bronze I
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 76L
989 MMR
Solo
Yemoja
Yemoja
Bronze I
TheChaosWitchBoy
Yemoja
Bronze I
Level 72
God Stats
10W - 9L
1,555 SR
Queue Stats
13W - 15L
1,079 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
cloudkillinit
Morgan Le Fay
Silver I
Level 136
God Stats
10W - 7L
1,750 SR
Queue Stats
134W - 135L
1,060 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AmericaPie24
Izanami
17
5 / 2 / 1
10,735
596
10,202
10,369
5,922
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 2 / 1
8,387
466
4,169
11,872
4,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Kagetomaru
Ix Chel
15
0 / 4 / 2
9,128
507
7,783
13,779
6,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 2 / 1
8,793
489
6,271
17,897
20,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 3 / 6
8,666
481
8,964
17,184
15,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
AnubisFenrirJanusBakasura

VS

Bans
ThanatosSkadiMartichorasSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Hiimenoo
Mercury
17
0 / 0 / 4
9,668
537
2,042
11,545
4,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shiva
NeoEnzo
Shiva
18
2 / 1 / 3
11,546
641
19,489
19,331
16,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
PriorAchiever57
Danzaburou
16
3 / 4 / 3
10,199
567
7,569
14,447
6,422
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 1 / 4
9,142
508
3,940
14,030
11,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Morgan Le Fay
cloudkillinit
Morgan Le Fay
17
6 / 1 / 2
10,283
571
12,035
9,110
3,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
7
Kills
12
13
Deaths
7
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
AmericaPie24
Izanami
5
2
1
2.75
L
0
2
1
0.25
W
Mercury
Hiimenoo
Mercury
0
0
4
2
L
Ix Chel
Kagetomaru
Ix Chel
0
4
2
0.25
W
Shiva
NeoEnzo
Shiva
2
1
3
3.5
L
2
2
1
1.25
W
Danzaburou
PriorAchiever57
Danzaburou
3
4
3
1.13
W
1
1
4
3
L
0
3
6
1
W
Morgan Le Fay
cloudkillinit
Morgan Le Fay
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,389
Damage
45,075
71,101
Taken
68,463
53,381
Mitigated
42,972
20,408
Healing
22,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AmericaPie24
Izanami
10,202
7,970
0
1,323
10,369
5,922
656
1,620
8,749
0
105,765
L
4,169
1,385
0
3,436
11,872
4,593
0
284
11,588
0
72,531
W
Mercury
Hiimenoo
Mercury
2,042
351
0
734
11,545
4,876
0
58
11,487
0
102,205
L
Ix Chel
Kagetomaru
Ix Chel
7,783
819
348
3,364
13,779
6,555
39
8,441
5,338
82,800
0
W
Shiva
NeoEnzo
Shiva
19,489
3,560
53
7,021
19,331
16,344
0
7,880
11,451
0
112,136
L
6,271
1,657
0
2,948
17,897
20,670
0
1,567
16,330
53,511
7,102
W
Danzaburou
PriorAchiever57
Danzaburou
7,569
4,281
294
4,987
14,447
6,422
1,318
196
14,251
0
69,913
W
3,940
725
4,235
3,509
14,030
11,419
461
3,578
10,452
28,976
0
L
8,964
3,708
3,652
5,337
17,184
15,641
75
4,063
13,121
0
28,305
W
Morgan Le Fay
cloudkillinit
Morgan Le Fay
12,035
872
0
1,557
9,110
3,911
120
2,995
6,115
78,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,709
Gold Earned
50,838
538
Minions Killed
597
0
Camps Cleared
0
1,698,538
Distance Traveled
1,891,712
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,735
596
172
10
0
338,209
2
L
Pele
8,387
466
114
6
0
272,629
0
W
Mercury
9,668
537
126
7
0
483,405
8
L
Ix Chel
9,128
507
154
9
0
380,452
6
W
Shiva
11,546
641
184
10
0
346,868
6
L
Maui
8,793
489
80
4
0
333,600
0
W
Danzaburou
10,199
567
120
7
0
362,688
0
W
Yemoja
9,142
508
40
2
0
334,147
4
L
Horus
8,666
481
18
1
0
373,648
0
W
Morgan Le Fay
10,283
571
127
7
0
364,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role