Player Matchup

Sol
Sol
ArtemisDaphnaie
Sol
Level 125
God Stats
11W - 6L
1,345 SR
Queue Stats
183W - 178L
1,508 Elo+
Solo
Odin
Odin
ElectricDeew
Odin
Level 128
God Stats
3W - 0L
1,697 SR
Queue Stats
52W - 67L
1,433 Elo+
Party 1
Atlas
Atlas
ExoticShoota
Atlas
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,598 Elo+
Party 1
Neith
Neith
Scooby Doober44
Neith
Level 160
God Stats
4W - 2L
1,574 SR
Queue Stats
245W - 252L
1,534 Elo+
Party 3
Kuzenbo
Kuzenbo
lacapitana5372
Kuzenbo
Level 69
God Stats
7W - 12L
1,285 SR
Queue Stats
225W - 237L
1,552 Elo+
Party 3
Team Averages
Level 113
1,480 SR
1,525 Elo+

VS

Team Averages
Level 93
1,532 SR
1,497 Elo+
Ishtar
Ishtar
Coltimatum
Ishtar
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 75L
1,525 Elo+
Party 2
Vulcan
Vulcan
MrHotShotDave
Vulcan
Level 73
God Stats
5W - 7L
1,390 SR
Queue Stats
529W - 507L
1,494 Elo+
Solo
Hun Batz
Hun Batz
Sanntii10
Hun Batz
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,485 Elo+
Solo
Merlin
Merlin
THEGAMER91902
Merlin
Level 123
God Stats
3W - 3L
1,711 SR
Queue Stats
160W - 175L
1,480 Elo+
Solo
Cernunnos
Cernunnos
quiteuniqueink
Cernunnos
Level 63
God Stats
1W - 1L
1,559 SR
Queue Stats
75W - 73L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 6
8,418
842
8,451
5,818
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 3 / 10
8,185
819
2,893
11,422
13,314
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 2 / 7
8,338
834
5,733
11,370
12,369
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
8 / 2 / 6
9,127
913
9,372
9,147
4,769
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 1 / 10
8,858
886
3,830
12,242
16,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Coltimatum
Ishtar
9
0 / 2 / 2
6,054
605
1,041
3,796
1,327
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 4 / 2
8,143
814
11,612
6,931
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
Sanntii10
Hun Batz
13
0 / 5 / 2
6,964
696
4,516
9,727
4,370
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 3 / 3
7,742
774
8,377
7,245
3,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
quiteuniqueink
Cernunnos
11
0 / 2 / 2
6,288
629
5,277
4,634
1,774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
16
Kills
5
9
Deaths
16
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
L
Ishtar
Coltimatum
Ishtar
0
2
2
0.5
W
2
3
10
2.33
W
3
2
7
3.25
L
4
4
2
1.25
L
Hun Batz
Sanntii10
Hun Batz
0
5
2
0.2
W
8
2
6
5.5
L
1
3
3
0.83
W
0
1
10
5
L
Cernunnos
quiteuniqueink
Cernunnos
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,279
Damage
30,823
49,999
Taken
32,333
50,502
Mitigated
13,689
19,510
Healing
6,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,451
2,049
697
1,605
5,818
3,373
2,410
3,116
2,702
23,382
0
L
Ishtar
Coltimatum
Ishtar
1,041
495
247
216
3,796
1,327
0
2,213
1,583
0
2,519
W
2,893
52
1,692
2,311
11,422
13,314
670
4,683
6,739
0
8,581
W
5,733
1,283
316
1,372
11,370
12,369
387
4,515
6,855
14,991
0
L
11,612
3,522
217
290
6,931
3,041
0
3,316
3,615
23,817
0
L
Hun Batz
Sanntii10
Hun Batz
4,516
684
463
1,160
9,727
4,370
0
6,328
3,399
0
16,930
W
9,372
955
492
2,792
9,147
4,769
1,186
3,764
5,383
0
23,672
L
8,377
372
712
1,654
7,245
3,177
0
4,374
2,871
21,012
0
W
3,830
1,134
3,562
4,671
12,242
16,677
219
3,911
8,331
12,865
0
L
Cernunnos
quiteuniqueink
Cernunnos
5,277
1,192
506
1,042
4,634
1,774
0
1,783
2,851
0
11,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,926
Gold Earned
35,191
140
Minions Killed
105
0
Camps Cleared
0
1,006,347
Distance Traveled
709,353
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,418
842
38
4
0
193,503
0
L
Ishtar
6,054
605
7
1
0
82,872
0
W
Odin
8,185
819
23
2
0
206,602
0
W
Atlas
8,338
834
15
2
0
205,289
0
L
Vulcan
8,143
814
33
3
0
184,688
0
L
Hun Batz
6,964
696
20
2
0
168,852
0
W
Neith
9,127
913
37
4
0
188,734
0
L
Merlin
7,742
774
29
3
0
147,776
0
W
Kuzenbo
8,858
886
27
3
0
212,219
0
L
Cernunnos
6,288
629
16
2
0
125,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role