Player Matchup

Izanami
Izanami
CrzP_Gamer
Izanami
Level 158
God Stats
1W - 2L
1,728 SR
Queue Stats
145W - 135L
1,538 Elo+
Party 3
Jormungandr
Jormungandr
ElGranGatsby435
Jormungandr
Level 116
God Stats
4W - 1L
1,856 SR
Queue Stats
170W - 166L
1,529 Elo+
Solo
Cupid
Cupid
FamousGuy4Life
Cupid
Level 157
God Stats
4W - 7L
1,586 SR
Queue Stats
333W - 380L
1,514 Elo+
Solo
Agni
Agni
ThaSickest-_-
Agni
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 94L
1,493 Elo+
Party 3
Sol
Sol
WearableDiagram
Sol
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,472 Elo+
Solo
Team Averages
Level 133
1,634 SR
1,509 Elo+

VS

Team Averages
Level 133
1,489 SR
1,543 Elo+
Tyr
Tyr
Dormjromr
Tyr
Level 145
God Stats
1W - 1L
1,505 SR
Queue Stats
70W - 49L
1,524 Elo+
Party 2
Hercules
Hercules
Hjakmjut
Hercules
Level 156
God Stats
1W - 0L
1,240 SR
Queue Stats
68W - 86L
1,425 Elo+
Solo
Olorun
Olorun
Lildeathb0y
Olorun
Level 144
God Stats
9W - 4L
1,588 SR
Queue Stats
393W - 327L
1,504 Elo+
Party 1
Ah Puch
Ah Puch
Toxic Static747
Ah Puch
Level 113
God Stats
4W - 1L
1,827 SR
Queue Stats
176W - 165L
1,647 Elo+
Party 1
Yu Huang
Yu Huang
mrepicface
Yu Huang
Level 105
God Stats
1W - 0L
1,285 SR
Queue Stats
30W - 15L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CrzP_Gamer
Izanami
17
1 / 3 / 3
9,333
667
11,066
10,392
5,144
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
ElGranGatsby435
Jormungandr
13
0 / 6 / 3
8,060
576
9,482
16,722
24,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 2 / 3
9,219
659
6,572
11,833
5,419
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 6 / 2
9,528
681
10,664
12,198
6,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 4 / 4
9,606
686
13,857
12,285
6,002
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 12
9,871
705
12,445
17,481
19,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Hercules
Hjakmjut
Hercules
16
1 / 3 / 13
9,542
682
7,311
19,575
26,005
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
18
6 / 2 / 10
11,072
791
12,815
12,509
5,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 1 / 15
10,211
729
11,424
11,608
5,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yu Huang
mrepicface
Yu Huang
19
11 / 1 / 7
11,671
834
15,396
12,366
5,969
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
78
9
Kills
21
21
Deaths
11
15
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Izanami
CrzP_Gamer
Izanami
1
3
3
0.83
W
1
4
12
1.75
L
Jormungandr
ElGranGatsby435
Jormungandr
0
6
3
0.25
L
3
2
3
2.25
W
Hercules
Hjakmjut
Hercules
1
3
13
2.5
W
Olorun
6
2
10
5.5
L
2
6
2
0.5
W
2
1
15
9.5
L
3
4
4
1.25
W
Yu Huang
mrepicface
Yu Huang
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,641
Damage
59,391
63,430
Taken
73,539
47,627
Mitigated
63,068
20,446
Healing
35,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CrzP_Gamer
Izanami
11,066
4,560
1,556
1,587
10,392
5,144
0
6,186
4,007
0
28,178
W
12,445
590
2,177
3,268
17,481
19,967
388
5,727
11,629
0
18,308
L
Jormungandr
ElGranGatsby435
Jormungandr
9,482
1,279
368
1,622
16,722
24,863
0
11,705
4,618
17,891
0
L
6,572
2,858
2,840
6,458
11,833
5,419
0
6,535
5,102
0
13,976
W
Hercules
Hjakmjut
Hercules
7,311
1,054
1,397
8,239
19,575
26,005
53
4,772
14,538
0
14,400
W
Olorun
12,815
5,393
3,149
4,289
12,509
5,989
5,018
7,546
4,752
44,390
0
L
10,664
512
935
1,609
12,198
6,199
0
7,179
4,885
22,662
0
W
11,424
544
3,000
6,467
11,608
5,138
919
7,477
3,962
32,081
0
L
13,857
3,668
446
3,025
12,285
6,002
0
7,728
4,276
30,599
0
W
Yu Huang
mrepicface
Yu Huang
15,396
965
1,040
2,598
12,366
5,969
1,194
7,305
4,655
30,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,746
Gold Earned
52,367
165
Minions Killed
152
0
Camps Cleared
0
1,158,550
Distance Traveled
1,391,495
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,333
667
53
4
0
245,253
0
W
Tyr
9,871
705
14
1
0
285,701
0
L
Jormungandr
8,060
576
11
1
0
177,464
0
L
Cupid
9,219
659
12
1
0
268,385
0
W
Hercules
9,542
682
14
1
0
284,589
0
W
Olorun
11,072
791
53
4
0
262,035
0
L
Agni
9,528
681
44
3
0
233,143
0
W
Ah Puch
10,211
729
43
3
0
267,401
0
L
Sol
9,606
686
45
3
0
234,305
0
W
Yu Huang
11,671
834
28
2
0
291,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role