Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ItsTaLegend27
Medusa
Level 156
God Stats
0W - 1L
1,791 SR
Queue Stats
214W - 202L
1,600 Elo+
Party 2
Eset
Eset
KidoTsubomi
Eset
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 23L
1,588 Elo+
Solo
Susano
Susano
Mystic Skyline
Susano
Level 138
God Stats
7W - 3L
1,566 SR
Queue Stats
74W - 68L
1,550 Elo+
Party 2
Zeus
Zeus
drunkenbillygoat
Zeus
Level 157
God Stats
2W - 4L
1,517 SR
Queue Stats
659W - 589L
1,552 Elo+
Solo
Team Averages
Level 144
1,575 SR
1,558 Elo+

VS

Team Averages
Level 131
1,559 SR
1,582 Elo+
Hel
Hel
Alesmo
Hel
Level 145
God Stats
7W - 7L
1,474 SR
Queue Stats
158W - 152L
1,592 Elo+
Party 1
Atlas
Atlas
Artorrias
Atlas
Level 172
God Stats
2W - 2L
1,621 SR
Queue Stats
194W - 164L
1,605 Elo+
Party 1
Zhong Kui
Zhong Kui
IIbestofdabestII
Zhong Kui
Level 125
God Stats
11W - 8L
1,522 SR
Queue Stats
568W - 485L
1,522 Elo+
Solo
Loki
Loki
Jahkasura
Loki
Level 142
God Stats
20W - 6L
1,625 SR
Queue Stats
101W - 64L
1,599 Elo+
Solo
Martichoras
Martichoras
imamoabking
Martichoras
Level 69
God Stats
2W - 3L
1,552 SR
Queue Stats
72W - 52L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
1 / 3 / 0
5,877
588
5,219
9,465
5,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 2 / 0
5,833
583
5,848
5,991
2,201
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 2 / 3
4,771
477
3,093
5,235
2,792
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 4 / 2
5,437
544
1,902
9,666
3,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 1
6,132
613
5,380
5,141
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Alesmo
Hel
12
2 / 0 / 3
6,688
669
5,284
6,520
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Artorrias
Atlas
10
3 / 1 / 5
6,094
609
3,649
8,397
6,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
11
1 / 0 / 1
6,278
628
3,614
5,311
3,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
11
7 / 2 / 3
6,768
677
5,592
8,283
2,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Martichoras
imamoabking
Martichoras
9
0 / 2 / 3
5,647
565
3,659
6,795
2,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
13
13
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
3
0
0.33
W
Hel
Alesmo
Hel
2
0
3
3.5
W
Atlas
Artorrias
Atlas
3
1
5
5.5
W
Zhong Kui
1
0
1
1.5
L
2
2
0
1
W
Loki
7
2
3
4.25
L
0
2
3
0.75
L
1
4
2
0.5
L
1
2
1
0.75
W
Martichoras
imamoabking
Martichoras
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,442
Damage
21,798
35,498
Taken
35,306
15,205
Mitigated
16,900
6,526
Healing
15,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,219
1,656
0
2,568
9,465
5,459
0
4,611
4,854
0
40,810
W
Hel
Alesmo
Hel
5,284
720
1,484
3,644
6,520
1,905
0
3,052
3,298
56,282
0
W
Atlas
Artorrias
Atlas
3,649
1,197
0
2,508
8,397
6,123
0
2,890
5,354
18,541
0
W
Zhong Kui
3,614
700
0
3,515
5,311
3,385
0
0
4,822
42,939
0
L
5,848
3,544
0
1,791
5,991
2,201
177
1,539
4,452
0
44,421
W
Loki
5,592
1,715
0
2,656
8,283
2,825
0
819
7,342
0
33,973
L
3,093
399
0
923
5,235
2,792
0
1,742
3,493
11,367
0
L
1,902
592
0
672
9,666
3,141
0
1,808
7,858
0
32,393
L
5,380
1,230
0
572
5,141
1,612
0
2,847
2,294
47,857
0
W
Martichoras
imamoabking
Martichoras
3,659
1,542
0
1,312
6,795
2,662
653
1,394
5,401
0
40,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,050
Gold Earned
31,475
321
Minions Killed
339
0
Camps Cleared
0
968,865
Distance Traveled
1,024,157
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,877
588
71
7
0
201,068
0
W
Hel
6,688
669
99
10
0
212,928
0
W
Atlas
6,094
609
22
2
0
214,611
0
W
Zhong Kui
6,278
628
78
8
0
193,829
0
L
Medusa
5,833
583
67
7
0
182,445
3
W
Loki
6,768
677
65
7
0
230,043
0
L
Eset
4,771
477
25
3
0
192,499
0
L
Susano
5,437
544
55
6
0
218,044
0
L
Zeus
6,132
613
103
10
0
174,809
2
W
Martichoras
5,647
565
75
8
0
172,746
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role