Player Matchup

Artemis
Artemis
 
Artemis
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Shiva
Shiva
DonRemzo
Shiva
Level 157
God Stats
8W - 4L
1,654 SR
Queue Stats
170W - 145L
1,619 Elo+
Party 2
He Bo
He Bo
Syke6ix
He Bo
Level 150
God Stats
4W - 2L
1,679 SR
Queue Stats
165W - 125L
1,594 Elo+
Party 2
Maui
Maui
TheGameWizard99
Maui
Level 137
God Stats
3W - 3L
1,745 SR
Queue Stats
151W - 124L
1,587 Elo+
Party 2
Persephone
Persephone
genki3550
Persephone
Level 27
God Stats
4W - 2L
1,463 SR
Queue Stats
87W - 96L
1,429 Elo+
Party 3
Team Averages
Level 110
1,608 SR
1,546 Elo+

VS

Team Averages
Level 132
1,544 SR
1,510 Elo+
Jing Wei
Jing Wei
Alex_____Villa
Jing Wei
Level 148
God Stats
1W - 3L
1,512 SR
Queue Stats
159W - 174L
1,535 Elo+
Solo
Anubis
Anubis
Bert balboa
Anubis
Level 82
God Stats
68W - 58L
1,610 SR
Queue Stats
177W - 162L
1,492 Elo+
Solo
Xing Tian
Xing Tian
CommerzGandalf9
Xing Tian
Level 134
God Stats
6W - 8L
1,446 SR
Queue Stats
331W - 299L
1,493 Elo+
Party 1
Nox
Nox
davidron76
Nox
Level 148
God Stats
1W - 2L
1,589 SR
Queue Stats
314W - 308L
1,535 Elo+
Solo
Nemesis
Nemesis
iFuSi0nZzx3
Nemesis
Level 149
God Stats
19W - 15L
1,566 SR
Queue Stats
393W - 390L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
3 / 1 / 1
6,298
630
2,452
4,376
1,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shiva
DonRemzo
Shiva
11
1 / 1 / 2
6,689
669
3,383
6,248
2,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
Syke6ix
He Bo
12
3 / 2 / 0
6,643
664
5,615
8,104
2,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 2 / 2
6,063
606
1,975
5,513
3,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Persephone
genki3550
Persephone
10
1 / 3 / 1
6,231
623
4,206
6,499
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
9
2 / 6 / 1
5,360
536
3,924
9,080
3,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
11
6 / 2 / 1
6,638
664
9,369
10,064
4,974
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
CommerzGandalf9
Xing Tian
4
0 / 0 / 0
3,760
376
418
980
457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 2 / 0
4,227
423
918
4,666
3,210
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
iFuSi0nZzx3
Nemesis
3
1 / 0 / 0
4,140
414
688
2,012
525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
10
Kills
9
9
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
1
1
3.5
L
Jing Wei
2
6
1
0.42
L
Anubis
6
2
1
3.25
L
Xing Tian
CommerzGandalf9
Xing Tian
0
0
0
0
W
Shiva
DonRemzo
Shiva
1
1
2
2
W
He Bo
Syke6ix
He Bo
3
2
0
1.5
W
2
2
2
1.5
L
0
2
0
0
W
Persephone
genki3550
Persephone
1
3
1
0.5
L
Nemesis
iFuSi0nZzx3
Nemesis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,631
Damage
15,317
30,740
Taken
26,802
11,430
Mitigated
12,747
9,434
Healing
5,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
2,452
1,112
0
1,996
4,376
1,449
1,231
49
4,327
0
33,543
L
Jing Wei
3,924
2,622
0
380
9,080
3,581
0
2,241
6,839
0
22,163
L
Anubis
9,369
1,217
0
4,119
10,064
4,974
0
6,391
3,673
43,869
0
L
Xing Tian
CommerzGandalf9
Xing Tian
418
28
0
44
980
457
0
26
954
3,219
0
W
Shiva
DonRemzo
Shiva
3,383
974
0
1,339
6,248
2,363
0
1,705
4,510
0
46,816
W
He Bo
Syke6ix
He Bo
5,615
208
0
3,382
8,104
2,129
63
4,088
4,016
50,201
0
W
1,975
164
0
1,010
5,513
3,788
38
1,672
3,775
16,750
0
L
918
0
0
755
4,666
3,210
0
2,230
2,436
16,701
0
W
Persephone
genki3550
Persephone
4,206
755
0
1,707
6,499
1,701
543
3,067
3,395
35,120
0
L
Nemesis
iFuSi0nZzx3
Nemesis
688
242
0
316
2,012
525
0
1,193
819
0
5,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,924
Gold Earned
24,125
311
Minions Killed
135
0
Camps Cleared
0
875,463
Distance Traveled
697,736
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,298
630
62
6
0
147,477
0
L
Jing Wei
5,360
536
30
3
0
199,475
0
L
Anubis
6,638
664
73
7
0
167,987
0
L
Xing Tian
3,760
376
3
0
0
98,889
0
W
Shiva
6,689
669
81
8
0
183,120
0
W
He Bo
6,643
664
92
9
0
210,725
0
W
Maui
6,063
606
23
2
0
160,819
0
L
Nox
4,227
423
20
2
0
139,946
0
W
Persephone
6,231
623
53
5
0
173,322
0
L
Nemesis
4,140
414
9
1
0
91,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role