Player Matchup

Thor
Thor
Platinum I
 
Thor
Platinum I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Platinum II
AeroTrauma
Merlin
Platinum II
Level 155
God Stats
11W - 10L
1,668 SR
Queue Stats
168W - 175L
1,886 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
Artik Apollo
Sun Wukong
Gold I
Level 146
God Stats
4W - 5L
1,570 SR
Queue Stats
220W - 210L
1,704 MMR
Party 1
Hachiman
Hachiman
Gold I
LittleJunkDog
Hachiman
Gold I
Level 147
God Stats
3W - 1L
1,962 SR
Queue Stats
73W - 66L
1,870 MMR
Party 2
Kumbhakarna
Kumbhakarna
Platinum V
stoodis
Kumbhakarna
Platinum V
Level 116
God Stats
0W - 1L
1,333 SR
Queue Stats
75W - 69L
1,912 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,607 SR
1,774 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,567 SR
1,656 MMR
Chernobog
Chernobog
Platinum III
 
Chernobog
Platinum III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Raijin
Raijin
Platinum IV
 
Raijin
Platinum IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ravana
Ravana
Platinum III
 
Ravana
Platinum III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sylvanus
Sylvanus
Platinum V
interstellus
Sylvanus
Platinum V
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 18L
1,879 MMR
Party 4
Serqet
Serqet
Platinum I
shortnlazy
Serqet
Platinum I
Level 148
God Stats
2W - 1L
1,834 SR
Queue Stats
117W - 97L
1,900 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
1 / 4 / 2
5,216
522
6,225
8,935
2,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
AeroTrauma
Merlin
10
0 / 1 / 2
5,376
538
3,870
3,746
1,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Artik Apollo
Sun Wukong
11
1 / 1 / 0
5,969
597
3,112
6,519
3,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
LittleJunkDog
Hachiman
10
1 / 3 / 1
5,413
541
2,744
5,868
1,580
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
stoodis
Kumbhakarna
7
0 / 4 / 3
4,703
470
1,798
9,082
5,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AgniBakasura

VS

Bans
He BoTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
11
6 / 2 / 4
7,102
710
8,813
7,168
3,355
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
 
Raijin
12
1 / 1 / 0
6,979
698
2,475
5,253
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
 
Ravana
11
3 / 0 / 0
6,694
669
4,218
4,518
2,360
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
interstellus
Sylvanus
9
3 / 0 / 8
6,439
644
5,030
9,495
5,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
shortnlazy
Serqet
10
0 / 0 / 6
6,088
609
2,758
6,129
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
3
Kills
13
13
Deaths
3
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
4
2
0.5
W
Chernobog
 
Chernobog
6
2
4
4
W
Raijin
 
Raijin
1
1
0
1
W
Ravana
 
Ravana
3
0
0
3
L
Merlin
AeroTrauma
Merlin
0
1
2
1
L
Sun Wukong
Artik Apollo
Sun Wukong
1
1
0
1
L
Hachiman
LittleJunkDog
Hachiman
1
3
1
0.5
W
Sylvanus
interstellus
Sylvanus
3
0
8
7
W
Serqet
shortnlazy
Serqet
0
0
6
3
L
Kumbhakarna
stoodis
Kumbhakarna
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,749
Damage
23,294
34,150
Taken
32,563
14,270
Mitigated
16,102
5,955
Healing
12,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,225
2,314
0
200
8,935
2,780
0
1,885
6,966
0
34,891
W
Chernobog
 
Chernobog
8,813
5,659
0
1,961
7,168
3,355
214
1,547
5,621
0
56,281
W
Raijin
 
Raijin
2,475
218
0
625
5,253
1,691
721
1,857
3,396
51,748
0
W
Ravana
 
Ravana
4,218
757
0
2,898
4,518
2,360
0
48
4,470
0
40,973
L
Merlin
AeroTrauma
Merlin
3,870
314
0
696
3,746
1,096
0
1,851
1,818
40,053
0
L
Sun Wukong
Artik Apollo
Sun Wukong
3,112
440
0
1,762
6,519
3,266
0
108
6,145
0
43,513
L
Hachiman
LittleJunkDog
Hachiman
2,744
1,212
0
1,398
5,868
1,580
0
941
4,927
0
31,618
W
Sylvanus
interstellus
Sylvanus
5,030
1,698
2,256
3,667
9,495
5,969
0
2,514
6,981
15,995
0
W
Serqet
shortnlazy
Serqet
2,758
1,055
0
910
6,129
2,727
0
245
5,884
0
45,213
L
Kumbhakarna
stoodis
Kumbhakarna
1,798
499
0
1,899
9,082
5,548
0
2,517
6,366
5,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,677
Gold Earned
33,302
264
Minions Killed
348
0
Camps Cleared
0
1,023,402
Distance Traveled
1,017,502
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,216
522
49
5
0
200,461
0
W
Chernobog
7,102
710
61
6
0
187,454
2
W
Raijin
6,979
698
116
12
0
180,028
1
W
Ravana
6,694
669
63
6
0
197,689
0
L
Merlin
5,376
538
78
8
0
191,320
2
L
Sun Wukong
5,969
597
78
8
0
205,757
0
L
Hachiman
5,413
541
51
5
0
209,586
0
W
Sylvanus
6,439
644
27
3
0
190,778
0
W
Serqet
6,088
609
81
8
0
261,553
0
L
Kumbhakarna
4,703
470
8
1
0
216,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role