Player Matchup

Jormungandr
Jormungandr
ACE BOOGIE3804
Jormungandr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,455 Elo+
Solo
Cernunnos
Cernunnos
Dr JungleWater
Cernunnos
Level 125
God Stats
7W - 6L
1,371 SR
Queue Stats
401W - 387L
1,527 Elo+
Party 1
He Bo
He Bo
Ramonr331
He Bo
Level 140
God Stats
2W - 0L
1,211 SR
Queue Stats
57W - 50L
1,507 Elo+
Party 1
Osiris
Osiris
TipTopMagoo
Osiris
Level 155
God Stats
3W - 2L
1,432 SR
Queue Stats
149W - 132L
1,492 Elo+
Party 1
Hou Yi
Hou Yi
makesyouwet123
Hou Yi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 36L
1,503 Elo+
Party 1
Team Averages
Level 92
1,403 SR
1,497 Elo+

VS

Team Averages
Level 24
1,528 SR
1,530 Elo+
Ullr
Ullr
BIGBOY404
Ullr
Level 27
God Stats
1W - 2L
1,840 SR
Queue Stats
150W - 83L
1,678 Elo+
Solo
Khepri
Khepri
Thethinghere
Khepri
Level 15
God Stats
2W - 3L
1,500 SR
Queue Stats
426W - 409L
1,589 Elo+
Solo
Nox
Nox
ZettoTG
Nox
Level 28
God Stats
0W - 2L
1,302 SR
Queue Stats
11W - 17L
1,442 Elo+
Solo
Sol
Sol
daliquidmountain
Sol
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 58L
1,473 Elo+
Solo
Vulcan
Vulcan
senqrc
Vulcan
Level 29
God Stats
3W - 6L
1,500 SR
Queue Stats
311W - 336L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ACE BOOGIE3804
Jormungandr
13
2 / 5 / 12
7,833
783
5,179
12,476
12,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
Dr JungleWater
Cernunnos
16
5 / 2 / 8
9,069
907
9,496
7,258
3,857
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

He Bo
Ramonr331
He Bo
15
5 / 1 / 11
8,807
881
10,719
5,954
2,536
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Osiris
15
1 / 4 / 15
8,116
812
5,513
11,888
13,030
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 1 / 11
8,388
839
7,924
4,611
2,333
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
2 / 3 / 8
7,928
793
9,323
10,161
5,628
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
12
0 / 4 / 3
7,071
707
1,200
9,313
9,320
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nox
12
1 / 4 / 7
7,281
728
5,681
6,577
3,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
5 / 3 / 5
7,865
787
8,282
9,030
3,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
senqrc
Vulcan
13
2 / 3 / 9
7,776
778
8,193
7,697
3,939
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
42
17
Kills
10
13
Deaths
17
57
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ACE BOOGIE3804
Jormungandr
2
5
12
1.6
L
Ullr
2
3
8
2
W
Cernunnos
Dr JungleWater
Cernunnos
5
2
8
4.5
W
He Bo
Ramonr331
He Bo
5
1
11
10.5
L
Khepri
0
4
3
0.38
W
Osiris
1
4
15
2.13
L
Nox
1
4
7
1.13
L
5
3
5
2.5
W
4
1
11
9.5
L
Vulcan
senqrc
Vulcan
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,831
Damage
32,679
42,187
Taken
42,778
34,627
Mitigated
26,022
11,151
Healing
10,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ACE BOOGIE3804
Jormungandr
5,179
1,131
0
727
12,476
12,871
329
8,304
4,172
11,344
0
L
Ullr
9,323
2,396
1,690
3,158
10,161
5,628
315
2,995
7,151
0
18,683
W
Cernunnos
Dr JungleWater
Cernunnos
9,496
4,297
1,277
1,560
7,258
3,857
1,754
2,931
4,327
0
29,979
W
He Bo
Ramonr331
He Bo
10,719
0
1,616
963
5,954
2,536
764
2,595
3,359
18,233
0
L
Khepri
1,200
62
152
1,044
9,313
9,320
0
3,627
5,590
3,557
0
W
Osiris
5,513
574
1,966
2,078
11,888
13,030
200
6,880
5,008
0
11,689
L
Nox
5,681
292
187
337
6,577
3,346
23
2,835
3,497
16,256
0
L
8,282
1,895
181
2,816
9,030
3,789
0
2,880
6,023
15,730
0
W
7,924
2,529
494
470
4,611
2,333
1,797
2,646
1,965
0
18,720
L
Vulcan
senqrc
Vulcan
8,193
3,613
620
759
7,697
3,939
378
2,952
4,619
18,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,213
Gold Earned
37,921
120
Minions Killed
88
0
Camps Cleared
0
1,014,706
Distance Traveled
907,174
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,833
783
6
1
0
189,355
0
L
Ullr
7,928
793
16
2
0
181,098
0
W
Cernunnos
9,069
907
48
5
0
190,263
0
W
He Bo
8,807
881
23
2
0
227,919
0
L
Khepri
7,071
707
10
1
0
183,266
0
W
Osiris
8,116
812
13
1
0
209,830
0
L
Nox
7,281
728
31
3
0
174,505
0
L
Sol
7,865
787
10
1
0
172,240
0
W
Hou Yi
8,388
839
30
3
0
197,339
0
L
Vulcan
7,776
778
21
2
0
196,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role