Player Matchup

Thor
Thor
AsIeep
Thor
Level 117
God Stats
38W - 26L
1,475 SR
Queue Stats
130W - 125L
1,526 Elo+
Solo
Horus
Horus
ZAZATRANSPORTE
Horus
Level 14
God Stats
2W - 1L
1,610 SR
Queue Stats
9W - 5L
1,494 Elo+
Party 2
Raijin
Raijin
budioemanos
Raijin
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 9L
1,558 Elo+
Party 2
Medusa
Medusa
mlimelo
Medusa
Level 88
God Stats
24W - 19L
1,484 SR
Queue Stats
53W - 47L
1,465 Elo+
Solo
Cthulhu
Cthulhu
xDig1taLxFromMI
Cthulhu
Level 48
God Stats
4W - 1L
1,628 SR
Queue Stats
6W - 3L
1,592 Elo+
Solo
Team Averages
Level 75
1,539 SR
1,527 Elo+

VS

Team Averages
Level 95
1,568 SR
1,576 Elo+
Charybdis
Charybdis
 
Charybdis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
DrBlunderton
Hachiman
Level 116
God Stats
2W - 4L
1,698 SR
Queue Stats
40W - 51L
1,512 Elo+
Solo
Olorun
Olorun
VINDICADOR
Olorun
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,727 Elo+
Party 1
Tyr
Tyr
blasfern
Tyr
Level 48
God Stats
15W - 10L
1,685 SR
Queue Stats
401W - 381L
1,579 Elo+
Party 1
Cthulhu
Cthulhu
iaredead
Cthulhu
Level 128
God Stats
0W - 2L
1,457 SR
Queue Stats
4W - 3L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
AsIeep
Thor
11
2 / 0 / 2
6,426
1,285
4,124
4,397
1,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 0 / 4
5,700
1,140
3,651
5,417
4,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
11
1 / 0 / 3
6,337
1,267
3,595
3,916
1,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
mlimelo
Medusa
11
1 / 1 / 3
6,014
1,203
4,445
4,830
2,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 2 / 4
6,003
1,201
3,913
6,840
6,703
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Team 1 Tickets

390

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
0 / 0 / 3
6,161
1,232
5,477
4,502
1,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hachiman
DrBlunderton
Hachiman
11
1 / 1 / 1
6,218
1,244
8,107
5,862
2,044
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
VINDICADOR
Olorun
10
0 / 2 / 2
5,685
1,137
3,087
3,872
1,370
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 2 / 1
6,348
1,270
6,116
7,784
4,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cthulhu
iaredead
Cthulhu
10
0 / 0 / 0
5,163
1,033
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
5
Kills
3
3
Deaths
5
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
0
3
1.5
W
Thor
AsIeep
Thor
2
0
2
3
L
Hachiman
DrBlunderton
Hachiman
1
1
1
1.5
L
Olorun
VINDICADOR
Olorun
0
2
2
0.5
W
0
0
4
2
L
2
2
1
1.25
W
Raijin
1
0
3
2.5
L
Cthulhu
iaredead
Cthulhu
0
0
0
0
W
Medusa
mlimelo
Medusa
1
1
3
2.5
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,728
Damage
22,787
25,400
Taken
22,020
17,264
Mitigated
9,913
3,177
Healing
3,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,477
2,281
0
1,583
4,502
1,597
0
1,260
3,150
0
22,079
W
Thor
AsIeep
Thor
4,124
0
0
0
4,397
1,972
0
560
3,837
0
7,876
L
Hachiman
DrBlunderton
Hachiman
8,107
5,367
0
1,153
5,862
2,044
0
2,043
3,747
0
22,073
L
Olorun
VINDICADOR
Olorun
3,087
781
0
182
3,872
1,370
0
1,136
2,600
7,965
0
W
3,651
1,446
870
1,402
5,417
4,829
0
773
4,644
0
4,849
L
6,116
163
0
773
7,784
4,902
0
3,006
4,515
0
13,679
W
Raijin
3,595
330
0
207
3,916
1,568
0
413
3,503
18,725
0
L
Cthulhu
iaredead
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
mlimelo
Medusa
4,445
1,955
0
343
4,830
2,192
0
420
4,410
0
17,761
W
3,913
252
0
355
6,840
6,703
0
921
5,919
13,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,480
Gold Earned
29,575
113
Minions Killed
94
6
Camps Cleared
4
578,054
Distance Traveled
407,210
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,161
1,232
44
9
2
94,528
0
W
Thor
6,426
1,285
4
1
0
130,485
0
L
Hachiman
6,218
1,244
23
5
0
110,297
0
L
Olorun
5,685
1,137
12
2
0
66,985
0
W
Horus
5,700
1,140
5
1
1
114,053
0
L
Tyr
6,348
1,270
15
3
2
135,400
0
W
Raijin
6,337
1,267
47
9
1
112,246
0
L
Cthulhu
5,163
1,033
0
0
0
0
0
W
Medusa
6,014
1,203
26
5
1
105,948
0
W
Cthulhu
6,003
1,201
31
6
3
115,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role