Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Elrich71
Tiamat
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thoth
Thoth
Nicouys
Thoth
Level 108
God Stats
5W - 9L
1,466 SR
Queue Stats
590W - 561L
1,552 Elo+
Solo
Thanatos
Thanatos
TaTø420
Thanatos
Level 128
God Stats
8W - 6L
1,385 SR
Queue Stats
498W - 449L
1,501 Elo+
Solo
Medusa
Medusa
nopuedeser
Medusa
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 88
1,470 SR
1,511 Elo+

VS

Team Averages
Level 147
1,594 SR
1,448 Elo+
Bakasura
Bakasura
 
Bakasura
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
IExploitI
Artemis
Level 120
God Stats
1W - 0L
1,857 SR
Queue Stats
2W - 2L
1,489 Elo+
Solo
Fenrir
Fenrir
LawnT
Fenrir
Level 104
God Stats
3W - 4L
1,483 SR
Queue Stats
166W - 174L
1,269 Elo+
Solo
Tyr
Tyr
MatheusReis
Tyr
Level 188
God Stats
10W - 10L
1,628 SR
Queue Stats
382W - 365L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
4 / 1 / 8
9,440
858
15,262
7,567
4,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Elrich71
Tiamat
15
2 / 5 / 4
8,388
763
7,974
10,501
7,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thoth
Nicouys
Thoth
15
2 / 3 / 6
8,489
772
15,967
8,480
4,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
TaTø420
Thanatos
14
5 / 4 / 2
9,168
833
5,825
14,630
15,355
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
nopuedeser
Medusa
11
0 / 8 / 4
7,028
639
6,263
12,448
5,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
7 / 2 / 10
10,093
918
9,076
13,138
8,602
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
 
Khepri
14
0 / 3 / 14
8,049
732
8,544
9,974
11,680
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
IExploitI
Artemis
15
3 / 3 / 13
8,782
798
13,618
13,577
4,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
LawnT
Fenrir
15
3 / 3 / 11
8,743
795
5,534
10,101
7,889
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
8 / 2 / 9
9,433
858
9,192
11,766
10,351
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
78
13
Kills
21
21
Deaths
13
24
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
1
8
8
W
Bakasura
 
Bakasura
7
2
10
6
W
Khepri
 
Khepri
0
3
14
2.33
L
Tiamat
Elrich71
Tiamat
2
5
4
0.8
W
Artemis
IExploitI
Artemis
3
3
13
3.17
W
Fenrir
LawnT
Fenrir
3
3
11
2.83
W
8
2
9
6.25
L
Thoth
Nicouys
Thoth
2
3
6
1.67
L
Thanatos
TaTø420
Thanatos
5
4
2
1.5
L
Medusa
nopuedeser
Medusa
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,291
Damage
45,964
53,626
Taken
58,556
37,080
Mitigated
43,155
12,767
Healing
26,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
15,262
1,229
182
1,527
7,567
4,889
0
1,858
5,648
0
40,429
W
Bakasura
 
Bakasura
9,076
7,379
75
6,427
13,138
8,602
852
4,381
8,757
0
10,553
W
Khepri
 
Khepri
8,544
191
0
960
9,974
11,680
0
4,586
5,388
17,710
0
L
Tiamat
Elrich71
Tiamat
7,974
1,382
229
1,565
10,501
7,290
0
2,232
8,259
21,278
0
W
Artemis
IExploitI
Artemis
13,618
5,375
1,634
4,818
13,577
4,633
296
4,927
8,650
0
26,874
W
Fenrir
LawnT
Fenrir
5,534
1,016
3,198
2,427
10,101
7,889
232
4,742
5,359
505
9,046
W
9,192
666
2,319
4,709
11,766
10,351
480
5,305
6,461
0
18,922
L
Thoth
Nicouys
Thoth
15,967
629
505
1,237
8,480
4,024
35
2,094
6,316
29,493
0
L
Thanatos
TaTø420
Thanatos
5,825
256
749
6,663
14,630
15,355
0
1,154
12,755
0
9,530
L
Medusa
nopuedeser
Medusa
6,263
2,537
0
110
12,448
5,522
400
1,545
10,278
0
10,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,513
Gold Earned
45,100
143
Minions Killed
101
0
Camps Cleared
0
1,130,346
Distance Traveled
1,171,112
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,440
858
44
4
0
262,714
0
W
Bakasura
10,093
918
41
4
0
258,045
0
W
Khepri
8,049
732
15
1
0
216,632
0
L
Tiamat
8,388
763
36
3
0
230,735
0
W
Artemis
8,782
798
23
2
0
215,929
0
W
Fenrir
8,743
795
8
1
0
227,680
0
W
Tyr
9,433
858
14
1
0
252,826
0
L
Thoth
8,489
772
39
4
0
214,491
0
L
Thanatos
9,168
833
10
1
0
238,617
0
L
Medusa
7,028
639
14
1
0
183,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role