Player Matchup

Izanami
Izanami
GN3RD
Izanami
Level 16
God Stats
10W - 16L
1,341 SR
Queue Stats
23W - 37L
1,252 Elo+
Party 2
Thor
Thor
H0GZY
Thor
Level 37
God Stats
3W - 9L
1,469 SR
Queue Stats
118W - 141L
1,452 Elo+
Party 2
Serqet
Serqet
SynSable
Serqet
Level 65
God Stats
2W - 3L
1,180 SR
Queue Stats
13W - 17L
1,382 Elo+
Solo
Team Averages
Level 39
1,330 SR
1,362 Elo+

VS

Team Averages
Level 57
1,677 SR
1,590 Elo+
Sol
Sol
EmanuelG17
Sol
Level 66
God Stats
2W - 0L
1,812 SR
Queue Stats
12W - 7L
1,558 Elo+
Party 1
Jormungandr
Jormungandr
riseo
Jormungandr
Level 67
God Stats
4W - 1L
1,643 SR
Queue Stats
7W - 2L
1,624 Elo+
Solo
Medusa
Medusa
x_2Marrero2_X
Medusa
Level 37
God Stats
6W - 1L
1,576 SR
Queue Stats
22W - 20L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GN3RD
Izanami
16
5 / 4 / 4
12,462
733
14,833
14,777
6,762
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Thor
H0GZY
Thor
10
1 / 4 / 2
9,956
586
4,693
8,025
3,109
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Serqet
SynSable
Serqet
16
4 / 4 / 5
12,773
751
12,608
15,351
9,875
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 6
12,631
743
13,576
15,173
4,338
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
riseo
Jormungandr
17
6 / 3 / 3
14,189
835
9,768
17,215
18,668
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 3 / 4
12,235
720
7,421
14,298
4,273
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
25
10
Kills
12
12
Deaths
10
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
4
6
1.5
L
Izanami
GN3RD
Izanami
5
4
4
1.75
L
Thor
H0GZY
Thor
1
4
2
0.5
L
Serqet
SynSable
Serqet
4
4
5
1.63
W
Jormungandr
riseo
Jormungandr
6
3
3
2.5
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,134
Damage
30,765
38,153
Taken
46,686
19,746
Mitigated
27,279
1,014
Healing
8,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,576
2,754
0
4,117
15,173
4,338
1,431
343
14,425
69,788
0
L
Izanami
GN3RD
Izanami
14,833
12,770
0
802
14,777
6,762
0
9,399
5,378
0
54,214
L
Thor
H0GZY
Thor
4,693
1,245
0
0
8,025
3,109
0
5,244
2,781
0
15,822
L
Serqet
SynSable
Serqet
12,608
2,541
0
212
15,351
9,875
0
7,775
7,576
0
43,333
W
Jormungandr
riseo
Jormungandr
9,768
1,530
0
2,316
17,215
18,668
313
511
16,119
41,149
1,167
W
7,421
2,824
0
2,185
14,298
4,273
1,456
45
13,400
0
43,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,191
Gold Earned
39,055
137
Minions Killed
184
0
Camps Cleared
0
712,693
Distance Traveled
905,393
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,631
743
87
5
0
282,710
0
L
Izanami
12,462
733
73
4
0
271,426
0
L
Thor
9,956
586
18
1
0
171,539
0
L
Serqet
12,773
751
46
3
0
269,728
0
W
Jormungandr
14,189
835
48
3
0
274,286
0
W
Medusa
12,235
720
49
3
0
348,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role