Player Matchup

Hachiman
Hachiman
CAMARLARDINAL
Hachiman
Level 10
God Stats
1W - 2L
1,186 SR
Queue Stats
11W - 28L
1,199 Elo+
Party 1
Hun Batz
Hun Batz
McVeyder
Hun Batz
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,466 Elo+
Party 1
Odin
Odin
Stormagedon2god
Odin
Level 42
God Stats
11W - 6L
1,647 SR
Queue Stats
83W - 97L
1,422 Elo+
Party 1
Zhong Kui
Zhong Kui
WulFiiz
Zhong Kui
Level 149
God Stats
7W - 6L
1,156 SR
Queue Stats
377W - 369L
1,557 Elo+
Solo
Cthulhu
Cthulhu
madhatter1096
Cthulhu
Level 26
God Stats
7W - 3L
1,615 SR
Queue Stats
74W - 70L
1,434 Elo+
Party 1
Team Averages
Level 76
1,421 SR
1,416 Elo+

VS

Team Averages
Level 65
1,366 SR
1,357 Elo+
Hades
Hades
Pan Picado
Hades
Level 21
God Stats
0W - 3L
1,285 SR
Queue Stats
1W - 9L
1,249 Elo+
Party 2
Neith
Neith
SabramaJamon
Neith
Level 12
God Stats
3W - 11L
1,343 SR
Queue Stats
3W - 12L
1,365 Elo+
Party 2
Ymir
Ymir
Sapongy
Ymir
Level 28
God Stats
1W - 3L
1,386 SR
Queue Stats
7W - 19L
1,227 Elo+
Party 2
Tyr
Tyr
Yiytik
Tyr
Level 117
God Stats
1W - 2L
1,483 SR
Queue Stats
15W - 35L
1,374 Elo+
Party 2
Lancelot
Lancelot
ZxFusionzX
Lancelot
Level 146
God Stats
0W - 2L
1,330 SR
Queue Stats
247W - 248L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CAMARLARDINAL
Hachiman
16
3 / 2 / 18
9,410
724
13,675
10,661
4,980
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
McVeyder
Hun Batz
18
13 / 0 / 7
11,234
864
17,960
11,338
5,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 1 / 22
9,093
699
10,555
11,637
13,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
WulFiiz
Zhong Kui
19
5 / 1 / 10
11,116
855
12,084
11,303
9,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
17
6 / 1 / 13
9,667
744
12,028
14,039
16,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
15
2 / 5 / 0
8,577
660
8,309
12,932
9,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 7 / 3
8,261
635
7,223
13,247
5,441
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
Sapongy
Ymir
14
0 / 6 / 4
7,882
606
6,275
18,185
18,564
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tyr
Yiytik
Tyr
15
1 / 5 / 1
8,278
637
8,380
20,711
23,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
ZxFusionzX
Lancelot
16
2 / 4 / 0
9,152
704
10,914
14,336
6,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
13
27
Kills
5
5
Deaths
27
70
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
CAMARLARDINAL
Hachiman
3
2
18
6
W
Hun Batz
McVeyder
Hun Batz
13
0
7
16.5
L
Hades
2
5
0
0.4
L
0
7
3
0.21
L
Ymir
Sapongy
Ymir
0
6
4
0.33
W
0
1
22
11
W
Zhong Kui
WulFiiz
Zhong Kui
5
1
10
10
L
Tyr
Yiytik
Tyr
1
5
1
0.3
L
Lancelot
ZxFusionzX
Lancelot
2
4
0
0.5
W
Cthulhu
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,302
Damage
41,101
58,978
Taken
79,411
49,947
Mitigated
63,068
8,993
Healing
9,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
CAMARLARDINAL
Hachiman
13,675
10,308
0
1,432
10,661
4,980
734
3,524
7,137
0
25,820
W
Hun Batz
McVeyder
Hun Batz
17,960
4,966
0
483
11,338
5,467
215
951
10,387
0
49,244
L
Hades
8,309
895
284
2,448
12,932
9,255
326
3,174
9,636
30,437
0
L
7,223
4,229
0
1,812
13,247
5,441
26
3,989
9,107
0
28,150
L
Ymir
Sapongy
Ymir
6,275
886
0
1,932
18,185
18,564
25
6,229
11,532
11,614
0
W
10,555
1,567
0
0
11,637
13,251
262
3,550
8,087
1,926
21,733
W
Zhong Kui
WulFiiz
Zhong Kui
12,084
1,467
0
5,579
11,303
9,449
2,952
2,028
9,275
57,544
0
L
Tyr
Yiytik
Tyr
8,380
532
337
2,175
20,711
23,199
0
6,788
13,437
177
22,247
L
Lancelot
ZxFusionzX
Lancelot
10,914
2,466
0
180
14,336
6,609
384
3,036
11,111
0
33,036
W
Cthulhu
12,028
1,529
296
1,203
14,039
16,800
108
4,609
9,430
18,471
847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,520
Gold Earned
42,150
258
Minions Killed
190
0
Camps Cleared
0
1,401,152
Distance Traveled
1,244,628
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,410
724
29
2
0
265,694
0
W
Hun Batz
11,234
864
60
5
0
316,464
0
L
Hades
8,577
660
55
4
0
230,681
0
L
Neith
8,261
635
38
3
0
227,667
0
L
Ymir
7,882
606
7
1
0
216,640
0
W
Odin
9,093
699
33
3
0
276,705
0
W
Zhong Kui
11,116
855
106
8
0
253,021
2
L
Tyr
8,278
637
37
3
0
274,452
0
L
Lancelot
9,152
704
53
4
0
295,188
0
W
Cthulhu
9,667
744
30
2
0
289,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role