Player Matchup

Terra
Terra
SimpleMill
Terra
Level 183
God Stats
2W - 5L
1,588 SR
Queue Stats
457W - 466L
1,466 Elo+
Party 1
Janus
Janus
aleecey
Janus
Level 147
God Stats
2W - 7L
1,465 SR
Queue Stats
259W - 238L
1,487 Elo+
Party 1
Pele
Pele
bigredd224
Pele
Level 159
God Stats
3W - 5L
1,677 SR
Queue Stats
975W - 1,022L
1,411 Elo+
Party 1
Lancelot
Lancelot
itsRazorGMC
Lancelot
Level 154
God Stats
0W - 8L
1,119 SR
Queue Stats
682W - 677L
1,493 Elo+
Party 1
Cu Chulainn
Cu Chulainn
sp4_Andy
Cu Chulainn
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 38L
1,519 Elo+
Solo
Team Averages
Level 156
1,470 SR
1,475 Elo+

VS

Team Averages
Level 135
1,451 SR
1,450 Elo+
Geb
Geb
AWOOOBIS
Geb
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 22L
1,296 Elo+
Solo
Apollo
Apollo
Akuma_No_Tora
Apollo
Level 126
God Stats
1W - 1L
1,312 SR
Queue Stats
195W - 209L
1,513 Elo+
Solo
Sylvanus
Sylvanus
Hhydra420
Sylvanus
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 58L
1,445 Elo+
Party 2
Agni
Agni
Large_Adult_Son
Agni
Level 131
God Stats
4W - 3L
1,247 SR
Queue Stats
247W - 239L
1,466 Elo+
Party 2
Skadi
Skadi
bGKhaleesi
Skadi
Level 128
God Stats
3W - 0L
1,697 SR
Queue Stats
303W - 294L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
15
1 / 3 / 6
8,722
793
8,005
15,592
15,330
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
aleecey
Janus
16
4 / 3 / 5
8,993
818
13,216
9,486
4,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 7 / 2
7,315
665
8,556
11,517
5,583
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
itsRazorGMC
Lancelot
14
0 / 1 / 8
7,531
685
5,430
12,276
9,070
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cu Chulainn
sp4_Andy
Cu Chulainn
14
3 / 4 / 4
8,014
729
11,591
18,792
16,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 16
8,288
753
7,680
11,734
11,427
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
3 / 2 / 11
9,313
847
11,604
8,986
5,674
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sylvanus
Hhydra420
Sylvanus
16
3 / 1 / 15
10,219
929
6,754
14,856
16,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
3 / 2 / 13
9,160
833
10,273
7,708
4,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
18
8 / 2 / 9
10,141
922
21,032
11,260
7,354
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
82
10
Kills
18
18
Deaths
10
25
Assists
64
Player
Kills
Deaths
Assists
KDA
W
1
3
16
3
W
3
2
11
4.25
W
Sylvanus
Hhydra420
Sylvanus
3
1
15
10.5
W
3
2
13
4.75
L
Terra
1
3
6
1.33
L
Janus
aleecey
Janus
4
3
5
2.17
W
Skadi
8
2
9
6.25
L
2
7
2
0.43
L
Lancelot
itsRazorGMC
Lancelot
0
1
8
4
L
Cu Chulainn
sp4_Andy
Cu Chulainn
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,798
Damage
57,343
67,663
Taken
54,544
51,126
Mitigated
45,957
25,088
Healing
30,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,680
205
1,162
761
11,734
11,427
60
3,976
7,538
12,405
0
W
11,604
9,414
2,242
880
8,986
5,674
2,464
3,816
5,035
0
29,153
W
Sylvanus
Hhydra420
Sylvanus
6,754
2,078
11,752
6,836
14,856
16,610
406
7,135
7,404
12,763
0
W
10,273
1,023
1,449
640
7,708
4,892
557
1,652
6,007
19,458
0
L
Terra
8,005
293
6,047
4,843
15,592
15,330
0
4,335
11,257
16,253
0
L
Janus
aleecey
Janus
13,216
1,549
1,464
1,282
9,486
4,908
140
2,484
7,002
27,609
0
W
Skadi
21,032
9,864
1,322
3,033
11,260
7,354
1,903
4,642
6,451
0
37,574
L
8,556
1,369
0
186
11,517
5,583
0
5,390
6,127
0
16,870
L
Lancelot
itsRazorGMC
Lancelot
5,430
574
314
5,010
12,276
9,070
28
5,183
7,093
0
11,746
L
Cu Chulainn
sp4_Andy
Cu Chulainn
11,591
914
992
4,950
18,792
16,235
0
7,315
11,477
0
22,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,575
Gold Earned
47,121
111
Minions Killed
135
0
Camps Cleared
0
997,742
Distance Traveled
1,013,924
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,288
753
1
0
0
187,794
0
W
Apollo
9,313
847
47
4
0
199,978
0
W
Sylvanus
10,219
929
17
2
0
208,307
0
W
Agni
9,160
833
28
3
0
213,021
0
L
Terra
8,722
793
19
2
0
221,342
0
L
Janus
8,993
818
40
4
0
200,327
0
W
Skadi
10,141
922
42
4
0
204,824
0
L
Pele
7,315
665
21
2
0
148,766
0
L
Lancelot
7,531
685
19
2
0
224,132
0
L
Cu Chulainn
8,014
729
12
1
0
203,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role