Player Matchup

Amaterasu
Amaterasu
AmaterasuUwU
Amaterasu
Level 156
God Stats
6W - 4L
1,634 SR
Queue Stats
45W - 45L
1,504 Elo+
Solo
King Arthur
King Arthur
D1NGG
King Arthur
Level 108
God Stats
3W - 0L
1,757 SR
Queue Stats
22W - 17L
1,466 Elo+
Solo
Hera
Hera
HavocWulf
Hera
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 32L
1,539 Elo+
Solo
Atlas
Atlas
Ignite30
Atlas
Level 107
God Stats
18W - 11L
1,638 SR
Queue Stats
101W - 103L
1,473 Elo+
Solo
Artemis
Artemis
ParkedRanger
Artemis
Level 108
God Stats
5W - 4L
1,623 SR
Queue Stats
131W - 118L
1,497 Elo+
Solo
Team Averages
Level 125
1,631 SR
1,496 Elo+

VS

Team Averages
Level 100
1,599 SR
1,486 Elo+
Nu Wa
Nu Wa
BoyBlaster
Nu Wa
Level 53
God Stats
5W - 5L
1,839 SR
Queue Stats
137W - 150L
1,427 Elo+
Solo
Nemesis
Nemesis
Bull3t1m3
Nemesis
Level 51
God Stats
1W - 3L
1,781 SR
Queue Stats
33W - 36L
1,535 Elo+
Solo
Apollo
Apollo
MoonDawg69
Apollo
Level 127
God Stats
2W - 2L
1,467 SR
Queue Stats
82W - 69L
1,472 Elo+
Party 1
Khepri
Khepri
PeterSmashinTail
Khepri
Level 110
God Stats
9W - 7L
1,578 SR
Queue Stats
70W - 51L
1,479 Elo+
Party 1
Amaterasu
Amaterasu
astralfaerie
Amaterasu
Level 158
God Stats
21W - 20L
1,332 SR
Queue Stats
936W - 861L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AmaterasuUwU
Amaterasu
15
4 / 1 / 7
9,093
606
5,782
12,299
6,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

King Arthur
D1NGG
King Arthur
15
5 / 1 / 1
9,805
654
10,445
13,919
14,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hera
16
6 / 0 / 2
10,163
678
10,130
5,253
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
Ignite30
Atlas
11
1 / 2 / 8
7,693
513
4,784
10,897
8,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
ParkedRanger
Artemis
13
7 / 5 / 1
8,406
560
12,658
11,092
4,491
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
1 / 2 / 4
8,170
545
3,467
6,679
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Bull3t1m3
Nemesis
12
4 / 4 / 1
7,533
502
4,865
12,152
4,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
MoonDawg69
Apollo
11
1 / 5 / 4
6,726
448
4,459
11,681
5,061
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 6 / 4
6,452
430
3,285
13,956
13,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
astralfaerie
Amaterasu
13
2 / 6 / 0
7,982
532
6,975
17,497
11,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
23
Kills
8
9
Deaths
23
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AmaterasuUwU
Amaterasu
4
1
7
7.5
L
Nu Wa
1
2
4
1.5
L
Nemesis
Bull3t1m3
Nemesis
4
4
1
1.13
W
King Arthur
D1NGG
King Arthur
5
1
1
5.5
W
Hera
6
0
2
7
W
Atlas
Ignite30
Atlas
1
2
8
2.5
L
Apollo
MoonDawg69
Apollo
1
5
4
0.6
W
Artemis
ParkedRanger
Artemis
7
5
1
1.5
L
0
6
4
0.33
L
Amaterasu
astralfaerie
Amaterasu
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,799
Damage
23,051
53,460
Taken
61,965
37,131
Mitigated
36,876
11,529
Healing
8,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AmaterasuUwU
Amaterasu
5,782
3,178
0
1,970
12,299
6,692
602
900
11,399
0
74,017
L
Nu Wa
3,467
396
0
500
6,679
2,007
366
4,016
2,663
64,567
0
L
Nemesis
Bull3t1m3
Nemesis
4,865
2,292
0
648
12,152
4,880
0
1,321
10,831
0
61,241
W
King Arthur
D1NGG
King Arthur
10,445
2,435
0
3,202
13,919
14,879
102
864
13,055
0
74,000
W
Hera
10,130
3,096
0
833
5,253
2,203
1,479
992
4,261
92,700
0
W
Atlas
Ignite30
Atlas
4,784
2,298
0
2,464
10,897
8,866
0
1,829
9,068
25,533
0
L
Apollo
MoonDawg69
Apollo
4,459
3,424
0
1,036
11,681
5,061
0
2,867
8,814
0
40,601
W
Artemis
ParkedRanger
Artemis
12,658
6,991
0
3,060
11,092
4,491
602
2,513
8,579
0
62,489
L
3,285
394
0
2,218
13,956
13,885
104
4,196
9,760
22,017
0
L
Amaterasu
astralfaerie
Amaterasu
6,975
3,168
0
3,697
17,497
11,043
0
2,514
14,983
0
61,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,160
Gold Earned
36,863
526
Minions Killed
429
0
Camps Cleared
0
1,488,862
Distance Traveled
1,507,321
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,093
606
112
7
0
371,238
2
L
Nu Wa
8,170
545
124
8
0
275,929
0
L
Nemesis
7,533
502
92
6
0
340,507
1
W
King Arthur
9,805
654
117
8
0
313,785
2
W
Hera
10,163
678
174
12
0
271,887
0
W
Atlas
7,693
513
29
2
0
280,788
4
L
Apollo
6,726
448
73
5
0
288,254
0
W
Artemis
8,406
560
94
6
0
251,164
5
L
Khepri
6,452
430
28
2
0
289,979
5
L
Amaterasu
7,982
532
112
7
0
312,652
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role