Player Matchup

Shiva
Shiva
Firebringer12
Shiva
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,466 Elo+
Solo
Ne Zha
Ne Zha
GobbieMoonGrey
Ne Zha
Level 21
God Stats
3W - 2L
1,555 SR
Queue Stats
26W - 26L
1,484 Elo+
Party 2
Chronos
Chronos
JhanSama
Chronos
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,536 Elo+
Solo
Ao Kuang
Ao Kuang
MoogleMage
Ao Kuang
Level 88
God Stats
1W - 1L
1,312 SR
Queue Stats
104W - 89L
1,513 Elo+
Party 2
Nox
Nox
onelayerdqn
Nox
Level 107
God Stats
10W - 2L
1,730 SR
Queue Stats
264W - 245L
1,578 Elo+
Solo
Team Averages
Level 62
1,519 SR
1,515 Elo+

VS

Team Averages
Level 90
1,402 SR
1,490 Elo+
Medusa
Medusa
Camarelito
Medusa
Level 46
God Stats
6W - 7L
1,304 SR
Queue Stats
85W - 78L
1,473 Elo+
Party 1
Tyr
Tyr
PapaThiqqTTV
Tyr
Level 121
God Stats
2W - 3L
1,469 SR
Queue Stats
266W - 356L
1,455 Elo+
Party 3
Scylla
Scylla
TheAresCarry
Scylla
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
257W - 359L
1,472 Elo+
Party 3
Yemoja
Yemoja
elaxel2212
Yemoja
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 104L
1,538 Elo+
Party 1
Thor
Thor
rimestre
Thor
Level 49
God Stats
0W - 4L
1,237 SR
Queue Stats
157W - 150L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 1
8,929
558
14,112
16,958
15,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 3 / 2
8,644
540
9,184
9,680
4,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
JhanSama
Chronos
15
3 / 2 / 1
9,141
571
11,700
10,981
4,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
MoogleMage
Ao Kuang
15
5 / 1 / 1
9,299
581
10,401
14,122
5,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 2
8,532
533
5,967
10,684
9,013
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Camarelito
Medusa
11
1 / 3 / 0
6,685
418
5,911
9,959
3,697
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
1 / 1 / 1
8,528
533
10,076
20,212
16,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
15
4 / 3 / 2
9,028
564
5,874
12,276
4,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
elaxel2212
Yemoja
11
1 / 2 / 1
7,440
465
4,894
14,357
11,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
15
2 / 2 / 1
8,447
528
6,125
13,587
6,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
11
Kills
9
9
Deaths
11
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
Camarelito
Medusa
1
3
0
0.33
W
0
2
1
0.25
W
1
3
2
0.67
W
Chronos
JhanSama
Chronos
3
2
1
1.75
W
Ao Kuang
MoogleMage
Ao Kuang
5
1
1
5.5
L
1
1
1
1.5
L
Scylla
4
3
2
1.67
L
Yemoja
elaxel2212
Yemoja
1
2
1
0.75
W
2
1
2
3
L
Thor
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,364
Damage
32,880
62,425
Taken
70,391
39,008
Mitigated
42,007
15,512
Healing
22,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Camarelito
Medusa
5,911
2,777
0
1,776
9,959
3,697
0
8,019
1,940
0
36,507
W
14,112
3,423
82
4,685
16,958
15,603
0
202
16,756
0
81,451
W
9,184
3,133
0
1,072
9,680
4,070
111
3,040
6,640
0
66,644
W
Chronos
JhanSama
Chronos
11,700
4,917
0
3,269
10,981
4,613
3,458
1,967
9,014
79,450
0
W
Ao Kuang
MoogleMage
Ao Kuang
10,401
2,398
0
4,298
14,122
5,709
0
1,942
12,180
87,745
0
L
10,076
1,043
0
11,632
20,212
16,707
0
1,914
18,298
0
71,950
L
Scylla
5,874
627
0
4,016
12,276
4,221
0
3,737
8,539
58,597
0
L
Yemoja
elaxel2212
Yemoja
4,894
1,608
2,032
2,785
14,357
11,234
0
9,654
4,703
31,133
0
W
5,967
806
0
2,106
10,684
9,013
0
3,617
7,067
30,889
0
L
Thor
6,125
1,767
0
600
13,587
6,148
0
4,744
8,843
0
79,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,545
Gold Earned
40,128
547
Minions Killed
454
0
Camps Cleared
0
1,581,932
Distance Traveled
1,487,227
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,685
418
63
4
0
206,047
0
W
Shiva
8,929
558
140
9
0
292,641
0
W
Ne Zha
8,644
540
115
7
0
328,345
2
W
Chronos
9,141
571
152
10
0
274,653
0
W
Ao Kuang
9,299
581
111
7
0
372,374
5
L
Tyr
8,528
533
120
8
0
357,631
0
L
Scylla
9,028
564
115
7
0
297,190
4
L
Yemoja
7,440
465
35
2
0
291,006
1
W
Nox
8,532
533
29
2
0
313,919
7
L
Thor
8,447
528
121
8
0
335,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role