Player Matchup

Bakasura
Bakasura
FaIse-Prophet-
Bakasura
Level 44
God Stats
1W - 2L
1,106 SR
Queue Stats
6W - 24L
984 Elo+
Party 1
Vamana
Vamana
T1ME Comic
Vamana
Level 44
God Stats
1W - 4L
1,250 SR
Queue Stats
32W - 37L
1,423 Elo+
Party 2
Neith
Neith
darkmoon1209
Neith
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 15L
1,025 Elo+
Party 1
Fafnir
Fafnir
stuffyjuice
Fafnir
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 93L
1,326 Elo+
Party 2
Nu Wa
Nu Wa
xHZA666
Nu Wa
Level 92
God Stats
77W - 69L
1,521 SR
Queue Stats
967W - 998L
1,412 Elo+
Solo
Team Averages
Level 49
1,375 SR
1,234 Elo+

VS

Team Averages
Level 55
1,332 SR
1,361 Elo+
Agni
Agni
Apostlle_
Agni
Level 78
God Stats
6W - 9L
1,340 SR
Queue Stats
164W - 137L
1,363 Elo+
Solo
Sobek
Sobek
DJ_MASTER_76
Sobek
Level 61
God Stats
9W - 5L
1,374 SR
Queue Stats
140W - 124L
1,432 Elo+
Party 3
Nemesis
Nemesis
Maxy7w7
Nemesis
Level 46
God Stats
2W - 4L
1,220 SR
Queue Stats
63W - 83L
1,383 Elo+
Solo
Anubis
Anubis
Mrs_Rypper_
Anubis
Level 60
God Stats
6W - 2L
1,227 SR
Queue Stats
70W - 76L
1,315 Elo+
Solo
Izanami
Izanami
Zilous6419
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 40L
1,311 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
0 / 2 / 2
9,216
485
5,305
14,501
7,013
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
T1ME Comic
Vamana
13
4 / 6 / 0
8,757
461
17,069
18,212
15,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 9 / 0
8,001
421
3,083
13,606
5,356
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fafnir
10
0 / 4 / 0
7,441
392
3,502
13,608
16,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
xHZA666
Nu Wa
15
1 / 3 / 0
9,242
486
13,530
9,144
3,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
5 / 1 / 8
9,754
513
10,219
9,025
4,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
5 / 0 / 9
9,642
507
6,536
15,565
18,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nemesis
Maxy7w7
Nemesis
16
5 / 0 / 8
10,075
530
12,798
14,904
6,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
17
4 / 6 / 2
10,329
544
7,289
14,926
7,099
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Zilous6419
Izanami
14
4 / 1 / 10
9,353
492
11,179
10,472
5,162
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
60
6
Kills
23
24
Deaths
8
2
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Agni
5
1
8
9
W
5
0
9
9.5
L
Bakasura
0
2
2
0.5
W
Nemesis
Maxy7w7
Nemesis
5
0
8
9
W
Anubis
4
6
2
0.83
L
Vamana
T1ME Comic
Vamana
4
6
0
0.67
W
Izanami
Zilous6419
Izanami
4
1
10
9
L
1
9
0
0.11
L
Fafnir
0
4
0
0
L
Nu Wa
xHZA666
Nu Wa
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,489
Damage
48,021
69,071
Taken
64,892
48,898
Mitigated
41,584
13,820
Healing
18,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
10,219
767
0
2,258
9,025
4,016
392
3,817
5,018
78,330
0
W
6,536
430
0
3,730
15,565
18,569
216
5,885
9,243
22,230
0
L
Bakasura
5,305
4,028
0
5,928
14,501
7,013
0
2,948
11,553
0
66,298
W
Nemesis
Maxy7w7
Nemesis
12,798
7,419
0
4,237
14,904
6,738
0
3,840
10,826
0
91,016
W
Anubis
7,289
392
0
5,609
14,926
7,099
756
1,445
12,681
92,295
0
L
Vamana
T1ME Comic
Vamana
17,069
8,072
0
2,443
18,212
15,903
979
9,399
8,813
0
66,280
W
Izanami
Zilous6419
Izanami
11,179
9,012
0
3,165
10,472
5,162
4,007
2,045
7,974
0
73,141
L
3,083
1,056
0
1,246
13,606
5,356
1,627
3,287
10,319
0
42,780
L
Fafnir
3,502
1,186
0
3,233
13,608
16,782
252
4,286
9,322
13,404
0
L
Nu Wa
xHZA666
Nu Wa
13,530
3,507
0
970
9,144
3,844
122
4,124
5,020
77,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,657
Gold Earned
49,153
419
Minions Killed
514
0
Camps Cleared
0
1,742,674
Distance Traveled
1,881,113
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,754
513
127
7
0
393,083
6
W
Sobek
9,642
507
30
2
0
389,912
0
L
Bakasura
9,216
485
130
7
0
425,068
0
W
Nemesis
10,075
530
118
6
0
416,435
0
W
Anubis
10,329
544
145
8
0
323,903
1
L
Vamana
8,757
461
86
5
0
362,539
0
W
Izanami
9,353
492
94
5
0
357,780
0
L
Neith
8,001
421
74
4
0
284,746
0
L
Fafnir
7,441
392
11
1
0
360,698
4
L
Nu Wa
9,242
486
118
6
0
309,623
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role