Player Matchup

Yu Huang
Yu Huang
CurtBarley05
Yu Huang
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 71L
1,405 Elo+
Party 1
Gilgamesh
Gilgamesh
Fo Shizzlen
Gilgamesh
Level 111
God Stats
4W - 1L
1,500 SR
Queue Stats
201W - 228L
1,477 Elo+
Solo
Anhur
Anhur
HirezRneeguz
Anhur
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 35L
1,425 Elo+
Party 1
Team Averages
Level 64
1,500 SR
1,436 Elo+

VS

Team Averages
Level 89
1,497 SR
1,452 Elo+
Ix Chel
Ix Chel
JusShoots
Ix Chel
Level 87
God Stats
19W - 16L
1,593 SR
Queue Stats
583W - 572L
1,420 Elo+
Party 2
Fenrir
Fenrir
PhoenixinK
Fenrir
Level 94
God Stats
1W - 2L
1,371 SR
Queue Stats
388W - 378L
1,452 Elo+
Party 2
Hera
Hera
xQueen-95x
Hera
Level 86
God Stats
18W - 20L
1,527 SR
Queue Stats
613W - 649L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
CurtBarley05
Yu Huang
16
1 / 2 / 2
11,859
698
9,630
10,823
4,957
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Fo Shizzlen
Gilgamesh
15
1 / 1 / 2
11,363
668
11,499
22,619
30,598
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 3 / 1
9,994
588
3,109
7,653
2,635
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
JusShoots
Ix Chel
16
1 / 1 / 3
12,317
725
8,121
7,279
2,892
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
PhoenixinK
Fenrir
15
2 / 1 / 3
11,910
701
10,669
20,117
18,967
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cudgel

Cudgel

+10
Physical Power
+75
Health

15
3 / 2 / 0
12,797
753
13,005
9,347
3,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
3
Kills
6
6
Deaths
4
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
CurtBarley05
Yu Huang
1
2
2
1
L
Gilgamesh
Fo Shizzlen
Gilgamesh
1
1
2
2
L
1
3
1
0.5
W
Ix Chel
JusShoots
Ix Chel
1
1
3
2.5
W
Fenrir
PhoenixinK
Fenrir
2
1
3
3.5
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,238
Damage
31,795
41,095
Taken
36,743
38,190
Mitigated
25,215
6,357
Healing
5,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
CurtBarley05
Yu Huang
9,630
764
128
1,873
10,823
4,957
50
7,089
3,734
61,472
0
L
Gilgamesh
Fo Shizzlen
Gilgamesh
11,499
2,462
0
3,576
22,619
30,598
64
11,538
11,081
0
42,783
L
3,109
1,321
0
780
7,653
2,635
48
3,384
4,269
0
18,248
W
Ix Chel
JusShoots
Ix Chel
8,121
1,431
1,767
999
7,279
2,892
545
2,043
5,236
62,884
0
W
Fenrir
PhoenixinK
Fenrir
10,669
2,897
0
1,785
20,117
18,967
379
5,188
14,769
0
32,016
W
13,005
3,781
484
935
9,347
3,356
1,947
3,152
6,195
64,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,216
Gold Earned
37,024
155
Minions Killed
214
0
Camps Cleared
0
775,197
Distance Traveled
902,706
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
11,859
698
92
5
0
303,405
0
L
Gilgamesh
11,363
668
35
2
0
332,674
0
L
Anhur
9,994
588
28
2
0
139,118
0
W
Ix Chel
12,317
725
90
5
0
322,195
0
W
Fenrir
11,910
701
38
2
0
330,146
0
W
Hera
12,797
753
86
5
0
250,365
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role