Player Matchup

Nemesis
Nemesis
Mason_764
Nemesis
Level 118
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 58L
1,433 Elo+
Party 1
Zhong Kui
Zhong Kui
Randomperson379
Zhong Kui
Level 109
God Stats
7W - 8L
1,493 SR
Queue Stats
26W - 42L
1,385 Elo+
Party 1
Skadi
Skadi
georgean712
Skadi
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 79L
1,470 Elo+
Party 3
Maui
Maui
whitedeathR21
Maui
Level 109
God Stats
1W - 3L
1,764 SR
Queue Stats
58W - 54L
1,461 Elo+
Party 3
Bakasura
Bakasura
zSanjiiiz
Bakasura
Level 108
God Stats
3W - 4L
1,558 SR
Queue Stats
190W - 173L
1,492 Elo+
Solo
Team Averages
Level 114
1,563 SR
1,448 Elo+

VS

Team Averages
Level 129
1,540 SR
1,455 Elo+
Thor
Thor
BeanoTheBricky
Thor
Level 120
God Stats
17W - 17L
1,627 SR
Queue Stats
435W - 426L
1,453 Elo+
Party 2
Freya
Freya
C2indiy
Freya
Level 125
God Stats
26W - 34L
1,454 SR
Queue Stats
217W - 217L
1,412 Elo+
Solo
Nox
Nox
IronJase
Nox
Level 176
God Stats
11W - 6L
1,623 SR
Queue Stats
367W - 339L
1,481 Elo+
Solo
Ymir
Ymir
Origin-ReaperZ
Ymir
Level 67
God Stats
3W - 0L
1,699 SR
Queue Stats
72W - 67L
1,463 Elo+
Solo
Guan Yu
Guan Yu
SixTimesInMadrid
Guan Yu
Level 157
God Stats
3W - 9L
1,300 SR
Queue Stats
598W - 564L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Mason_764
Nemesis
10
2 / 2 / 2
5,920
592
3,453
9,020
2,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
Randomperson379
Zhong Kui
11
2 / 0 / 0
5,933
593
1,927
3,856
2,822
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 3 / 1
5,171
517
4,588
7,679
2,871
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 2 / 4
5,291
529
3,253
9,165
6,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
zSanjiiiz
Bakasura
8
0 / 3 / 0
4,979
498
1,855
8,269
1,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
5,810
581
3,620
7,968
2,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
C2indiy
Freya
9
3 / 2 / 2
5,513
551
5,871
7,240
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 1 / 0
5,944
594
2,701
4,399
1,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 2 / 2
4,935
494
5,366
5,330
2,434
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 0 / 1
6,596
660
8,645
5,494
5,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
6
Kills
8
10
Deaths
6
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
Freya
C2indiy
Freya
3
2
2
2
W
0
1
0
0
L
Nemesis
Mason_764
Nemesis
2
2
2
1.5
W
1
2
2
1
L
Zhong Kui
Randomperson379
Zhong Kui
2
0
0
2
W
2
0
1
2.5
L
2
3
1
0.83
L
0
2
4
1
L
Bakasura
zSanjiiiz
Bakasura
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,076
Damage
26,203
37,989
Taken
30,431
16,877
Mitigated
14,980
12,985
Healing
11,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,620
410
0
3,878
7,968
2,828
0
938
7,030
0
38,430
W
Freya
C2indiy
Freya
5,871
1,800
0
2,936
7,240
2,670
0
1,640
5,600
27,038
0
W
2,701
133
0
660
4,399
1,835
0
1,308
3,091
47,921
0
L
Nemesis
Mason_764
Nemesis
3,453
685
0
2,114
9,020
2,821
0
2,509
6,394
0
37,032
W
5,366
2,253
0
845
5,330
2,434
0
1,244
4,086
21,580
0
L
Zhong Kui
Randomperson379
Zhong Kui
1,927
146
80
2,192
3,856
2,822
0
1,250
2,606
40,403
0
W
8,645
1,256
54
3,525
5,494
5,213
0
50
5,145
0
46,196
L
4,588
2,305
0
2,392
7,679
2,871
186
4,268
3,170
0
36,736
L
3,253
899
202
3,154
9,165
6,440
0
5,416
3,426
15,481
0
L
Bakasura
zSanjiiiz
Bakasura
1,855
1,402
0
2,851
8,269
1,923
0
0
7,622
0
19,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,294
Gold Earned
28,798
282
Minions Killed
309
0
Camps Cleared
0
996,161
Distance Traveled
1,013,691
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,810
581
69
7
0
222,263
3
W
Freya
5,513
551
47
5
0
203,715
5
W
Nox
5,944
594
85
9
0
186,355
5
L
Nemesis
5,920
592
67
7
0
260,952
0
W
Ymir
4,935
494
33
3
0
179,647
0
L
Zhong Kui
5,933
593
75
8
0
186,580
0
W
Guan Yu
6,596
660
75
8
0
221,711
0
L
Skadi
5,171
517
56
6
0
182,659
0
L
Maui
5,291
529
27
3
0
206,004
2
L
Bakasura
4,979
498
57
6
0
159,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role