Player Matchup

Neith
Neith
Du_Kiwi
Neith
Level 45
God Stats
12W - 13L
1,447 SR
Queue Stats
194W - 198L
1,425 Elo+
Party 2
Ix Chel
Ix Chel
LxgendRxinz
Ix Chel
Level 27
God Stats
3W - 2L
1,803 SR
Queue Stats
103W - 117L
1,447 Elo+
Party 2
Erlang Shen
Erlang Shen
herry_nik3
Erlang Shen
Level 124
God Stats
3W - 2L
1,454 SR
Queue Stats
220W - 231L
1,395 Elo+
Party 2
Baron Samedi
Baron Samedi
ronnoc1239
Baron Samedi
Level 156
God Stats
5W - 1L
1,802 SR
Queue Stats
179W - 159L
1,562 Elo+
Solo
Arachne
Arachne
temp-833573
Arachne
Level 41
God Stats
30W - 20L
1,580 SR
Queue Stats
269W - 290L
1,398 Elo+
Party 2
Team Averages
Level 79
1,617 SR
1,445 Elo+

VS

Team Averages
Level 92
1,502 SR
1,522 Elo+
Ix Chel
Ix Chel
EZ-_-Wiiin
Ix Chel
Level 33
God Stats
19W - 28L
1,358 SR
Queue Stats
36W - 57L
1,395 Elo+
Party 1
Neith
Neith
Mad_Max_77
Neith
Level 128
God Stats
51W - 50L
1,524 SR
Queue Stats
309W - 305L
1,577 Elo+
Solo
Sun Wukong
Sun Wukong
Melosa18
Sun Wukong
Level 56
God Stats
7W - 13L
1,321 SR
Queue Stats
217W - 212L
1,505 Elo+
Party 1
Atlas
Atlas
Nhimue
Atlas
Level 117
God Stats
3W - 3L
1,549 SR
Queue Stats
340W - 316L
1,473 Elo+
Solo
Susano
Susano
sappige_ninja
Susano
Level 127
God Stats
0W - 1L
1,756 SR
Queue Stats
25W - 15L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Du_Kiwi
Neith
17
3 / 1 / 2
10,942
521
10,241
10,387
4,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
LxgendRxinz
Ix Chel
20
5 / 0 / 4
12,386
590
16,248
8,827
4,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
herry_nik3
Erlang Shen
16
1 / 3 / 3
10,312
491
7,551
17,308
17,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
ronnoc1239
Baron Samedi
14
0 / 3 / 10
10,002
476
10,585
20,606
22,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
temp-833573
Arachne
18
3 / 0 / 8
11,085
528
8,281
19,164
9,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
EZ-_-Wiiin
Ix Chel
13
0 / 3 / 0
8,118
387
3,022
10,282
4,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
16
0 / 1 / 3
9,740
464
5,791
12,654
5,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Melosa18
Sun Wukong
17
2 / 3 / 1
10,794
514
10,970
19,153
18,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Nhimue
Atlas
13
1 / 3 / 3
8,842
421
8,886
19,291
23,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
4 / 2 / 1
10,325
492
13,260
14,431
7,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
12
Kills
7
7
Deaths
12
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
Du_Kiwi
Neith
3
1
2
4
L
Ix Chel
EZ-_-Wiiin
Ix Chel
0
3
0
0
W
Ix Chel
LxgendRxinz
Ix Chel
5
0
4
7
L
Neith
0
1
3
1.5
L
Sun Wukong
Melosa18
Sun Wukong
2
3
1
0.83
L
Atlas
Nhimue
Atlas
1
3
3
0.83
W
Erlang Shen
herry_nik3
Erlang Shen
1
3
3
0.83
W
Baron Samedi
ronnoc1239
Baron Samedi
0
3
10
1.67
L
4
2
1
2.25
W
Arachne
temp-833573
Arachne
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,906
Damage
41,929
76,292
Taken
75,811
57,915
Mitigated
60,359
35,499
Healing
19,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Du_Kiwi
Neith
10,241
4,131
0
3,444
10,387
4,492
477
1,773
8,614
0
87,603
L
Ix Chel
EZ-_-Wiiin
Ix Chel
3,022
226
443
2,323
10,282
4,706
0
5,875
4,407
50,458
0
W
Ix Chel
LxgendRxinz
Ix Chel
16,248
1,366
3,405
4,007
8,827
4,649
355
1,912
6,915
135,809
0
L
Neith
5,791
682
18
5,347
12,654
5,750
408
4,826
7,828
0
88,573
L
Sun Wukong
Melosa18
Sun Wukong
10,970
3,405
0
5,783
19,153
18,804
480
4,463
14,690
0
104,290
L
Atlas
Nhimue
Atlas
8,886
3,840
0
2,871
19,291
23,674
0
7,249
12,042
40,993
0
W
Erlang Shen
herry_nik3
Erlang Shen
7,551
4,747
0
6,830
17,308
17,114
847
1,172
16,136
145
78,871
W
Baron Samedi
ronnoc1239
Baron Samedi
10,585
1,844
3,868
7,867
20,606
22,169
892
5,330
15,276
31,785
0
L
13,260
3,747
0
2,537
14,431
7,425
0
4,548
9,883
0
102,576
W
Arachne
temp-833573
Arachne
8,281
5,197
0
6,078
19,164
9,491
163
2,254
16,910
0
106,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,727
Gold Earned
47,819
620
Minions Killed
630
0
Camps Cleared
0
2,088,790
Distance Traveled
2,036,351
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,942
521
148
7
0
406,544
0
L
Ix Chel
8,118
387
100
5
0
448,872
0
W
Ix Chel
12,386
590
193
9
0
452,392
3
L
Neith
9,740
464
160
8
0
389,426
6
L
Sun Wukong
10,794
514
167
8
0
360,869
1
L
Atlas
8,842
421
59
3
0
406,204
7
W
Erlang Shen
10,312
491
113
5
0
323,775
5
W
Baron Samedi
10,002
476
21
1
0
408,106
0
L
Susano
10,325
492
144
7
0
430,980
2
W
Arachne
11,085
528
145
7
0
497,973
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role