Player Matchup

Mercury
Mercury
FenrirUNB01
Mercury
Level 146
God Stats
9W - 8L
1,549 SR
Queue Stats
208W - 184L
1,503 Elo+
Solo
Zhong Kui
Zhong Kui
FettiLiebtButter
Zhong Kui
Level 46
God Stats
1W - 2L
1,434 SR
Queue Stats
16W - 21L
1,357 Elo+
Party 1
Anubis
Anubis
Flextrade
Anubis
Level 7
God Stats
1W - 1L
1,704 SR
Queue Stats
2W - 5L
1,271 Elo+
Party 1
Apollo
Apollo
ichroque
Apollo
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,403 Elo+
Party 1
Atlas
Atlas
steviio
Atlas
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,467 Elo+
Party 1
Team Averages
Level 45
1,537 SR
1,400 Elo+

VS

Team Averages
Level 99
1,484 SR
1,362 Elo+
Medusa
Medusa
Gibbae
Medusa
Level 22
God Stats
3W - 4L
1,532 SR
Queue Stats
18W - 31L
1,285 Elo+
Party 3
Ares
Ares
IEatWomenAndKids
Ares
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 120L
1,369 Elo+
Party 2
Camazotz
Camazotz
IbeatMyWifeNkids
Camazotz
Level 152
God Stats
10W - 7L
1,519 SR
Queue Stats
157W - 194L
1,353 Elo+
Party 2
Hera
Hera
KustomGamer
Hera
Level 82
God Stats
4W - 3L
1,414 SR
Queue Stats
66W - 63L
1,412 Elo+
Party 3
Pele
Pele
Loreen95
Pele
Level 113
God Stats
18W - 13L
1,456 SR
Queue Stats
85W - 114L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FenrirUNB01
Mercury
17
2 / 5 / 4
10,211
511
5,516
19,802
7,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Zhong Kui
15
5 / 8 / 4
9,612
481
20,542
20,686
12,514
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
Flextrade
Anubis
15
4 / 10 / 5
9,829
491
14,015
19,523
9,929
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
ichroque
Apollo
13
4 / 8 / 2
8,866
443
9,806
16,102
6,874
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
steviio
Atlas
13
1 / 3 / 5
8,669
433
5,568
19,802
21,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gibbae
Medusa
15
3 / 5 / 2
9,545
477
7,983
14,244
5,074
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 2 / 17
11,600
580
12,716
18,034
21,043
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

17
8 / 3 / 6
11,142
557
12,486
22,791
9,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

18
11 / 2 / 7
11,945
597
23,811
7,122
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
19
10 / 5 / 6
12,551
628
19,432
21,647
13,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
72
16
Kills
34
34
Deaths
17
20
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Mercury
FenrirUNB01
Mercury
2
5
4
0.8
L
Zhong Kui
5
8
4
0.88
L
Anubis
Flextrade
Anubis
4
10
5
0.65
W
Medusa
Gibbae
Medusa
3
5
2
0.8
W
2
2
17
5.25
W
8
3
6
3.67
W
11
2
7
7.25
W
Pele
10
5
6
2.6
L
Apollo
ichroque
Apollo
4
8
2
0.63
L
Atlas
steviio
Atlas
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,447
Damage
76,428
95,915
Taken
83,838
58,617
Mitigated
52,202
14,062
Healing
23,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
FenrirUNB01
Mercury
5,516
1,813
0
1,143
19,802
7,809
0
6,078
13,724
0
83,970
L
Zhong Kui
20,542
938
0
4,965
20,686
12,514
997
4,966
15,720
72,818
0
L
Anubis
Flextrade
Anubis
14,015
903
0
4,548
19,523
9,929
0
10,440
9,083
68,212
0
W
Medusa
Gibbae
Medusa
7,983
4,173
0
2,920
14,244
5,074
1,795
6,305
7,939
0
63,724
W
12,716
913
0
1,508
18,034
21,043
178
10,328
7,706
30,961
0
W
12,486
3,376
0
11,008
22,791
9,265
1,493
9,457
13,334
0
73,750
W
23,811
4,821
0
1,164
7,122
3,049
962
2,716
4,406
96,157
0
W
Pele
19,432
5,737
0
7,296
21,647
13,771
882
11,809
9,838
0
114,906
L
Apollo
ichroque
Apollo
9,806
6,908
0
1,824
16,102
6,874
809
7,908
8,194
0
51,568
L
Atlas
steviio
Atlas
5,568
1,847
0
1,582
19,802
21,491
224
7,135
12,667
26,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,187
Gold Earned
56,783
433
Minions Killed
499
0
Camps Cleared
0
1,865,568
Distance Traveled
2,065,964
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,211
511
128
6
0
456,382
3
L
Zhong Kui
9,612
481
88
4
0
342,549
1
L
Anubis
9,829
491
104
5
0
331,494
0
W
Medusa
9,545
477
91
5
0
418,982
0
W
Ares
11,600
580
43
2
0
424,060
0
W
Camazotz
11,142
557
74
4
0
429,265
0
W
Hera
11,945
597
148
7
0
423,807
2
W
Pele
12,551
628
143
7
0
369,850
1
L
Apollo
8,866
443
87
4
0
368,093
0
L
Atlas
8,669
433
26
1
0
367,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role