Player Matchup

Hades
Hades
Cepacol13
Hades
Level 45
God Stats
97W - 107L
1,465 SR
Queue Stats
113W - 144L
1,316 Elo+
Party 4
Apollo
Apollo
Guiguili21
Apollo
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
63W - 83L
1,248 Elo+
Party 4
Nu Wa
Nu Wa
LPQS Luisan
Nu Wa
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,320 Elo+
Party 2
Osiris
Osiris
LPQS SUAREZ
Osiris
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,157 Elo+
Party 2
Achilles
Achilles
MisterM1990
Achilles
Level 35
God Stats
18W - 14L
1,536 SR
Queue Stats
124W - 154L
1,334 Elo+
Party 4
Team Averages
Level 74
1,500 SR
1,275 Elo+

VS

Team Averages
Level 38
1,494 SR
1,365 Elo+
Anubis
Anubis
MeloncholyVibes
Anubis
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,427 Elo+
Party 3
Chernobog
Chernobog
Rogniff
Chernobog
Level 47
God Stats
5W - 11L
1,391 SR
Queue Stats
127W - 120L
1,402 Elo+
Solo
Atlas
Atlas
Zombie5946
Atlas
Level 41
God Stats
17W - 14L
1,580 SR
Queue Stats
201W - 188L
1,361 Elo+
Party 1
Hun Batz
Hun Batz
dashing_wren4
Hun Batz
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
654W - 619L
1,371 Elo+
Party 1
Tyr
Tyr
demonsnake53
Tyr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,265 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Cepacol13
Hades
14
2 / 0 / 2
8,544
534
4,967
10,804
5,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
Guiguili21
Apollo
12
2 / 1 / 2
7,196
450
3,961
8,848
3,125
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
7 / 1 / 2
9,891
618
15,580
8,382
2,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
15
4 / 3 / 2
9,638
602
6,885
13,147
12,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
MisterM1990
Achilles
12
2 / 1 / 4
7,328
458
5,003
11,784
13,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
7,886
493
6,447
11,696
3,863
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
Rogniff
Chernobog
11
1 / 5 / 3
6,867
429
9,841
13,500
5,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atlas
10
0 / 0 / 3
7,185
449
4,271
8,067
6,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Hun Batz
dashing_wren4
Hun Batz
14
3 / 3 / 2
8,257
516
7,703
13,465
5,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 5 / 0
6,150
384
1,391
9,695
5,970
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
17
Kills
6
6
Deaths
17
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hades
Cepacol13
Hades
2
0
2
3
W
Apollo
Guiguili21
Apollo
2
1
2
3
W
7
1
2
8
W
Osiris
4
3
2
1.67
L
1
4
1
0.38
W
Achilles
MisterM1990
Achilles
2
1
4
4
L
Chernobog
Rogniff
Chernobog
1
5
3
0.5
L
Atlas
0
0
3
1.5
L
Hun Batz
dashing_wren4
Hun Batz
3
3
2
1.33
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,396
Damage
29,653
52,965
Taken
56,423
36,468
Mitigated
27,505
13,905
Healing
11,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Cepacol13
Hades
4,967
241
210
3,738
10,804
5,393
1,016
439
10,365
62,655
0
W
Apollo
Guiguili21
Apollo
3,961
2,471
0
2,082
8,848
3,125
2,097
1,563
7,285
0
31,080
W
15,580
3,029
0
2,592
8,382
2,433
0
4,397
3,985
71,455
0
W
Osiris
6,885
2,648
0
3,903
13,147
12,071
4,094
2,389
10,758
0
75,276
L
6,447
605
0
611
11,696
3,863
462
7,423
3,785
62,585
0
W
Achilles
MisterM1990
Achilles
5,003
1,718
0
1,380
11,784
13,446
426
1,930
9,854
0
22,211
L
Chernobog
Rogniff
Chernobog
9,841
5,759
0
3,772
13,500
5,262
134
4,331
9,070
0
49,415
L
Atlas
4,271
1,500
0
1,287
8,067
6,446
94
2,486
5,493
20,847
0
L
Hun Batz
dashing_wren4
Hun Batz
7,703
1,369
0
5,304
13,465
5,964
224
2,818
10,481
0
52,435
L
1,391
638
0
90
9,695
5,970
382
2,510
7,047
0
11,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,597
Gold Earned
36,345
412
Minions Killed
289
0
Camps Cleared
0
1,461,693
Distance Traveled
1,472,425
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,544
534
109
7
0
300,651
0
W
Apollo
7,196
450
51
3
0
300,046
0
W
Nu Wa
9,891
618
119
7
0
306,495
6
W
Osiris
9,638
602
113
7
0
257,965
0
L
Anubis
7,886
493
101
6
0
250,590
0
W
Achilles
7,328
458
20
1
0
296,536
0
L
Chernobog
6,867
429
75
5
0
267,927
0
L
Atlas
7,185
449
24
2
0
320,858
0
L
Hun Batz
8,257
516
76
5
0
332,996
0
L
Tyr
6,150
384
13
1
0
300,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role