Player Matchup

Janus
Janus
Badger528
Janus
Level 125
God Stats
2W - 2L
1,554 SR
Queue Stats
85W - 69L
1,523 Elo+
Party 3
Cthulhu
Cthulhu
DepthVision
Cthulhu
Level 28
God Stats
2W - 3L
1,309 SR
Queue Stats
30W - 30L
1,470 Elo+
Party 3
Hel
Hel
LeftClickEnjoyer
Hel
Level 129
God Stats
11W - 8L
1,585 SR
Queue Stats
367W - 347L
1,498 Elo+
Solo
Loki
Loki
TheSkinHunter
Loki
Level 139
God Stats
6W - 11L
1,334 SR
Queue Stats
62W - 61L
1,465 Elo+
Party 3
Rama
Rama
hondacrf
Rama
Level 44
God Stats
4W - 1L
1,889 SR
Queue Stats
66W - 61L
1,512 Elo+
Party 3
Team Averages
Level 93
1,534 SR
1,494 Elo+

VS

Team Averages
Level 119
1,504 SR
1,501 Elo+
Hercules
Hercules
 
Hercules
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
 
Ravana
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
 
Poseidon
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Cyberdisc
Anubis
Level 88
God Stats
213W - 161L
1,530 SR
Queue Stats
295W - 268L
1,471 Elo+
Party 2
Hachiman
Hachiman
themantle
Hachiman
Level 121
God Stats
4W - 8L
1,491 SR
Queue Stats
450W - 411L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Badger528
Janus
14
3 / 0 / 1
8,210
586
5,151
6,045
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
DepthVision
Cthulhu
12
1 / 1 / 1
7,180
513
3,690
6,549
5,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 5 / 6
6,919
494
2,050
12,608
5,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 5
7,114
508
4,760
8,235
2,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
13
5 / 1 / 5
8,001
572
6,618
9,003
2,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 1 / 0
7,813
558
3,287
10,146
10,008
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ravana
 
Ravana
12
1 / 3 / 1
6,769
484
5,653
7,789
3,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
 
Poseidon
9
0 / 0 / 0
6,114
437
1,258
2,562
640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
Cyberdisc
Anubis
11
0 / 5 / 4
6,773
484
6,799
10,936
5,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
themantle
Hachiman
14
5 / 2 / 0
8,609
615
8,390
8,075
3,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
11
Kills
7
8
Deaths
11
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
1
0
1
L
Ravana
 
Ravana
1
3
1
0.5
L
Poseidon
 
Poseidon
0
0
0
0
W
Janus
Badger528
Janus
3
0
1
3.5
L
Anubis
Cyberdisc
Anubis
0
5
4
0.4
W
Cthulhu
DepthVision
Cthulhu
1
1
1
1.5
W
1
5
6
0.8
W
1
1
5
3.5
W
Rama
5
1
5
7.5
L
Hachiman
themantle
Hachiman
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,269
Damage
25,387
42,440
Taken
39,508
18,899
Mitigated
22,857
16,432
Healing
16,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,287
1,085
0
5,918
10,146
10,008
0
2,756
6,774
0
54,472
L
Ravana
 
Ravana
5,653
1,161
0
2,142
7,789
3,814
0
1,635
6,110
0
56,422
L
Poseidon
 
Poseidon
1,258
137
0
1,090
2,562
640
0
479
2,083
37,438
0
W
Janus
Badger528
Janus
5,151
529
0
594
6,045
2,065
0
2,264
3,639
81,286
0
L
Anubis
Cyberdisc
Anubis
6,799
303
162
4,020
10,936
5,384
33
4,921
6,015
35,244
0
W
Cthulhu
DepthVision
Cthulhu
3,690
672
171
1,512
6,549
5,932
0
0
6,549
36,914
0
W
2,050
144
4,342
4,494
12,608
5,348
177
3,447
9,161
15,141
0
W
4,760
630
0
3,385
8,235
2,609
0
1,188
7,020
0
49,736
W
Rama
6,618
5,892
0
1,934
9,003
2,945
23
989
8,014
0
48,856
L
Hachiman
themantle
Hachiman
8,390
5,987
0
3,464
8,075
3,011
655
440
7,635
0
65,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,424
Gold Earned
36,078
401
Minions Killed
427
0
Camps Cleared
0
1,400,213
Distance Traveled
1,207,948
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,813
558
118
8
0
251,683
5
L
Ravana
6,769
484
89
6
0
285,373
1
L
Poseidon
6,114
437
67
5
0
163,712
2
W
Janus
8,210
586
138
10
0
276,240
2
L
Anubis
6,773
484
49
4
0
256,908
6
W
Cthulhu
7,180
513
80
6
0
251,958
0
W
Hel
6,919
494
13
1
0
279,094
0
W
Loki
7,114
508
87
6
0
328,990
0
W
Rama
8,001
572
83
6
0
263,931
0
L
Hachiman
8,609
615
104
7
0
250,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role