Player Matchup

Discordia
Discordia
Bean0416
Discordia
Level 24
God Stats
21W - 21L
1,531 SR
Queue Stats
177W - 168L
1,452 Elo+
Party 1
Baron Samedi
Baron Samedi
JuhPan
Baron Samedi
Level 148
God Stats
0W - 1L
1,801 SR
Queue Stats
214W - 203L
1,464 Elo+
Party 1
Izanami
Izanami
lnannerl
Izanami
Level 49
God Stats
8W - 11L
1,620 SR
Queue Stats
14W - 19L
1,392 Elo+
Solo
Team Averages
Level 74
1,651 SR
1,436 Elo+

VS

Team Averages
Level 121
1,417 SR
1,434 Elo+
Ra
Ra
M0J0MAN
Ra
Level 129
God Stats
4W - 1L
1,401 SR
Queue Stats
66W - 56L
1,564 Elo+
Party 2
Anhur
Anhur
Warhawk21joe
Anhur
Level 109
God Stats
1W - 1L
1,247 SR
Queue Stats
246W - 298L
1,273 Elo+
Solo
Ganesha
Ganesha
kingofcubans
Ganesha
Level 124
God Stats
6W - 4L
1,604 SR
Queue Stats
106W - 95L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bean0416
Discordia
13
0 / 5 / 6
10,380
649
7,172
10,188
2,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
JuhPan
Baron Samedi
15
8 / 4 / 2
12,642
790
22,758
16,426
6,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
lnannerl
Izanami
14
3 / 5 / 6
11,440
715
9,717
14,408
4,227
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 4
14,694
918
17,384
11,933
5,201
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

14
3 / 7 / 6
12,093
756
5,907
15,283
5,824
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
kingofcubans
Ganesha
15
0 / 3 / 13
11,753
735
10,756
19,664
26,105
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
36
11
Kills
13
14
Deaths
11
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Discordia
Bean0416
Discordia
0
5
6
0.6
L
Baron Samedi
JuhPan
Baron Samedi
8
4
2
2.25
W
10
1
4
12
W
3
7
6
0.86
W
Ganesha
kingofcubans
Ganesha
0
3
13
2.17
L
Izanami
lnannerl
Izanami
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,647
Damage
34,047
41,022
Taken
46,880
13,489
Mitigated
37,130
11,497
Healing
5,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Bean0416
Discordia
7,172
49
267
1,353
10,188
2,781
0
7,063
3,053
24,955
0
L
Baron Samedi
JuhPan
Baron Samedi
22,758
1,610
967
6,158
16,426
6,481
0
11,192
5,137
67,613
0
W
17,384
2,408
1,214
1,973
11,933
5,201
2,170
9,759
2,174
92,740
0
W
5,907
1,984
0
1,131
15,283
5,824
834
11,392
3,891
0
34,429
W
Ganesha
kingofcubans
Ganesha
10,756
459
250
1,337
19,664
26,105
72
9,005
10,659
28,464
304
L
Izanami
lnannerl
Izanami
9,717
5,720
0
2,752
14,408
4,227
817
9,728
4,680
0
54,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,462
Gold Earned
38,540
202
Minions Killed
195
0
Camps Cleared
0
845,582
Distance Traveled
920,770
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,380
649
33
2
0
320,357
0
L
Baron Samedi
12,642
790
82
5
0
277,641
0
W
Ra
14,694
918
148
9
0
326,993
0
W
Anhur
12,093
756
41
3
0
280,528
0
W
Ganesha
11,753
735
6
0
0
313,249
0
L
Izanami
11,440
715
87
5
0
247,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role