Player Matchup

Atlas
Atlas
PowerrfulFlyer
Atlas
Level 62
God Stats
2W - 0L
1,888 SR
Queue Stats
3W - 2L
1,513 Elo+
Party 1
Ix Chel
Ix Chel
UnstoppableSKLZ
Ix Chel
Level 64
God Stats
2W - 0L
1,532 SR
Queue Stats
3W - 2L
1,513 Elo+
Party 1
Izanami
Izanami
ajaaymfstackz
Izanami
Level 86
God Stats
1W - 1L
1,638 SR
Queue Stats
43W - 46L
1,380 Elo+
Solo
Team Averages
Level 71
1,686 SR
1,469 Elo+

VS

Team Averages
Level 87
1,453 SR
1,409 Elo+
Cthulhu
Cthulhu
maxterpo
Cthulhu
Level 88
God Stats
10W - 14L
1,454 SR
Queue Stats
278W - 337L
1,312 Elo+
Solo
Ishtar
Ishtar
silent-ghost109
Ishtar
Level 94
God Stats
15W - 18L
1,507 SR
Queue Stats
407W - 417L
1,462 Elo+
Party 2
Janus
Janus
thecoolcoolfool
Janus
Level 78
God Stats
26W - 31L
1,399 SR
Queue Stats
372W - 384L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 4
9,999
714
5,984
13,779
17,891
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
2 / 3 / 3
10,767
769
10,528
10,853
5,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
13
5 / 2 / 1
11,138
796
8,273
12,533
6,097
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
maxterpo
Cthulhu
7
0 / 2 / 2
8,276
591
891
4,573
3,156
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 3 / 2
10,279
734
11,656
14,668
6,082
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 3 / 2
10,103
722
17,249
11,007
4,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
8
Kills
5
5
Deaths
8
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
2
3
3
1.17
W
Izanami
5
2
1
2.75
L
Cthulhu
maxterpo
Cthulhu
0
2
2
0.5
L
3
3
2
1.33
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,785
Damage
29,796
37,165
Taken
30,248
29,722
Mitigated
13,538
6,587
Healing
2,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,984
1,725
0
1,430
13,779
17,891
0
6,097
7,682
23,166
0
W
10,528
1,977
483
1,773
10,853
5,734
198
6,882
3,971
50,963
0
W
Izanami
8,273
6,930
0
2,901
12,533
6,097
2,332
5,874
6,659
0
50,640
L
Cthulhu
maxterpo
Cthulhu
891
66
98
612
4,573
3,156
0
1,400
3,173
6,996
0
L
11,656
7,141
0
1,747
14,668
6,082
565
8,652
6,016
0
36,258
L
17,249
319
0
528
11,007
4,300
248
6,820
4,187
55,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,904
Gold Earned
28,658
152
Minions Killed
109
0
Camps Cleared
0
768,524
Distance Traveled
618,975
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,999
714
22
2
0
277,941
0
W
Ix Chel
10,767
769
65
5
0
242,799
0
W
Izanami
11,138
796
65
5
0
247,784
0
L
Cthulhu
8,276
591
5
0
0
112,256
0
L
Ishtar
10,279
734
40
3
0
253,709
0
L
Janus
10,103
722
64
5
0
253,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role