Player Matchup

Morgan Le Fay
Morgan Le Fay
BobbyBoink
Morgan Le Fay
Level 15
God Stats
2W - 0L
1,739 SR
Queue Stats
7W - 6L
1,497 Elo+
Party 1
Medusa
Medusa
DannyTooDirty
Medusa
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,497 Elo+
Party 1
Atlas
Atlas
bootynudez
Atlas
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,470 Elo+
Party 1
Team Averages
Level 44
1,580 SR
1,488 Elo+

VS

Team Averages
Level 107
1,500 SR
1,481 Elo+
Hercules
Hercules
 
Hercules
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ProbablyYonny
Hel
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,472 Elo+
Party 2
Apollo
Apollo
TheHoneyMans
Apollo
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 58L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BobbyBoink
Morgan Le Fay
12
5 / 1 / 6
8,542
854
10,789
5,133
2,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 2 / 7
8,529
853
11,969
8,112
3,697
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
11
2 / 2 / 6
7,752
775
3,878
9,106
8,903
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
3 / 3 / 1
7,775
778
4,588
9,987
10,013
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 3 / 3
7,898
790
3,833
8,387
3,502
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Apollo
9
0 / 5 / 4
7,148
715
7,667
13,114
5,095
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
11
Kills
5
5
Deaths
11
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
3
1
1.17
W
Morgan Le Fay
BobbyBoink
Morgan Le Fay
5
1
6
8
W
4
2
7
3.75
L
2
3
3
1.17
L
Apollo
0
5
4
0.4
W
Atlas
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,636
Damage
16,088
22,351
Taken
31,488
14,997
Mitigated
18,610
2,175
Healing
8,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,588
1,434
0
1,219
9,987
10,013
20
4,334
5,653
0
13,665
W
Morgan Le Fay
BobbyBoink
Morgan Le Fay
10,789
2,312
0
613
5,133
2,397
478
1,644
3,489
31,334
0
W
11,969
6,782
0
1,562
8,112
3,697
1,341
707
7,405
0
34,269
L
3,833
519
2,702
3,422
8,387
3,502
0
3,864
4,523
23,610
0
L
Apollo
7,667
4,971
0
1,380
13,114
5,095
0
6,727
6,387
0
26,192
W
Atlas
3,878
1,359
0
0
9,106
8,903
120
1,939
7,167
14,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,823
Gold Earned
22,821
90
Minions Killed
86
0
Camps Cleared
0
537,203
Distance Traveled
510,330
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,775
778
12
1
0
179,753
0
W
Morgan Le Fay
8,542
854
41
4
0
182,224
0
W
Medusa
8,529
853
32
3
0
174,352
0
L
Hel
7,898
790
30
3
0
165,960
0
L
Apollo
7,148
715
44
4
0
164,617
0
W
Atlas
7,752
775
17
2
0
180,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role