Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
 
Terra
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Pdeperanha
Scylla
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 37L
1,395 Elo+
Party 2
Danzaburou
Danzaburou
Reyes999
Danzaburou
Level 38
God Stats
5W - 10L
1,413 SR
Queue Stats
11W - 24L
1,317 Elo+
Solo
Nu Wa
Nu Wa
SonaADELLE
Nu Wa
Level 28
God Stats
10W - 11L
1,527 SR
Queue Stats
51W - 60L
1,422 Elo+
Party 2
Team Averages
Level 40
1,488 SR
1,427 Elo+

VS

Team Averages
Level 58
1,511 SR
1,441 Elo+
Chaac
Chaac
AirForceone6081
Chaac
Level 54
God Stats
2W - 0L
1,733 SR
Queue Stats
21W - 18L
1,471 Elo+
Party 1
Serqet
Serqet
Noiadissimo
Serqet
Level 46
God Stats
15W - 23L
1,419 SR
Queue Stats
233W - 248L
1,436 Elo+
Solo
Ishtar
Ishtar
VinciVilla
Ishtar
Level 63
God Stats
208W - 193L
1,415 SR
Queue Stats
317W - 310L
1,363 Elo+
Solo
Skadi
Skadi
XchristiansmiteX
Skadi
Level 68
God Stats
2W - 2L
1,675 SR
Queue Stats
228W - 222L
1,503 Elo+
Solo
Atlas
Atlas
philliespat
Atlas
Level 60
God Stats
1W - 1L
1,316 SR
Queue Stats
24W - 27L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
3 / 3 / 2
5,859
533
3,139
9,499
3,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Terra
 
Terra
9
2 / 0 / 4
5,793
527
2,832
8,631
5,416
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
Pdeperanha
Scylla
9
0 / 3 / 0
4,898
445
3,000
5,083
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Reyes999
Danzaburou
9
1 / 2 / 5
5,252
477
5,651
8,679
3,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
10
2 / 3 / 0
5,708
519
4,354
6,084
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
6,828
621
2,957
6,256
4,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
11
2 / 2 / 1
6,349
577
1,633
8,397
2,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ishtar
VinciVilla
Ishtar
9
1 / 3 / 0
5,379
489
5,584
6,654
2,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
4 / 0 / 1
7,441
676
5,926
5,169
1,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

9
1 / 2 / 2
5,999
545
4,855
7,786
5,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
8
Kills
11
11
Deaths
8
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
3
2
1.33
L
Terra
 
Terra
2
0
4
4
W
3
1
0
3
W
Serqet
2
2
1
1.25
L
Scylla
Pdeperanha
Scylla
0
3
0
0
L
Danzaburou
Reyes999
Danzaburou
1
2
5
1.75
L
Nu Wa
2
3
0
0.67
W
Ishtar
VinciVilla
Ishtar
1
3
0
0.33
W
4
0
1
4.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,976
Damage
20,955
37,976
Taken
34,262
15,097
Mitigated
17,145
9,541
Healing
8,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,139
415
0
540
9,499
3,563
0
168
9,331
0
30,500
L
Terra
 
Terra
2,832
462
1,723
2,659
8,631
5,416
0
2,804
5,827
9,980
0
W
2,957
130
0
2,862
6,256
4,212
0
3,286
2,970
0
41,228
W
Serqet
1,633
406
0
715
8,397
2,929
0
1,561
6,836
0
41,677
L
Scylla
Pdeperanha
Scylla
3,000
445
0
580
5,083
1,161
0
0
4,662
21,311
0
L
Danzaburou
Reyes999
Danzaburou
5,651
2,782
0
2,458
8,679
3,051
0
1,883
6,618
0
32,992
L
Nu Wa
4,354
1,235
0
1,581
6,084
1,906
0
0
6,084
37,901
0
W
Ishtar
VinciVilla
Ishtar
5,584
3,236
0
2,152
6,654
2,516
0
1,178
5,476
0
37,159
W
5,926
2,516
0
1,100
5,169
1,831
432
2,326
2,843
0
70,455
W
4,855
2,155
0
2,106
7,786
5,657
0
1,835
5,951
19,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,510
Gold Earned
31,996
229
Minions Killed
352
0
Camps Cleared
0
1,013,603
Distance Traveled
1,008,746
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,859
533
47
4
0
241,498
0
L
Terra
5,793
527
19
2
0
215,498
3
W
Chaac
6,828
621
80
7
0
196,085
2
W
Serqet
6,349
577
66
6
0
260,484
0
L
Scylla
4,898
445
42
4
0
177,096
0
L
Danzaburou
5,252
477
54
5
0
195,321
0
L
Nu Wa
5,708
519
67
6
0
184,190
0
W
Ishtar
5,379
489
71
6
0
158,985
0
W
Skadi
7,441
676
112
10
0
207,872
2
W
Atlas
5,999
545
23
2
0
185,320
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role