Player Matchup

Achilles
Achilles
Asyuix
Achilles
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 7L
1,583 Elo+
Solo
Hades
Hades
GrundlButter819
Hades
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 173L
1,552 Elo+
Party 1
Nu Wa
Nu Wa
KingSeymourBlur
Nu Wa
Level 159
God Stats
10W - 9L
1,670 SR
Queue Stats
160W - 167L
1,508 Elo+
Solo
Odin
Odin
LilToiletBoy453
Odin
Level 125
God Stats
18W - 10L
1,737 SR
Queue Stats
221W - 190L
1,546 Elo+
Party 1
Bastet
Bastet
applesbanana
Bastet
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
277W - 251L
1,561 Elo+
Solo
Team Averages
Level 124
1,581 SR
1,550 Elo+

VS

Team Averages
Level 120
1,466 SR
1,519 Elo+
Ra
Ra
 
Ra
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
C0mpassi0n
Hachiman
Level 125
God Stats
25W - 20L
1,600 SR
Queue Stats
660W - 628L
1,579 Elo+
Solo
Maui
Maui
JaeshonPearson
Maui
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 88L
1,684 Elo+
Solo
Odin
Odin
Jaytrain96
Odin
Level 148
God Stats
2W - 2L
1,429 SR
Queue Stats
171W - 172L
1,440 Elo+
Solo
Nemesis
Nemesis
kingtinajero
Nemesis
Level 116
God Stats
12W - 6L
1,299 SR
Queue Stats
117W - 128L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Asyuix
Achilles
9
1 / 3 / 0
5,565
428
5,007
8,545
8,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 1 / 1
6,851
527
6,541
7,992
4,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
1 / 4 / 0
5,327
410
4,844
5,230
1,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 4 / 1
5,358
412
3,405
10,210
7,331
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
12
1 / 3 / 4
6,682
514
5,250
10,907
3,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 3 / 1
7,807
601
5,082
9,405
7,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
C0mpassi0n
Hachiman
14
9 / 1 / 1
9,254
712
10,173
13,216
4,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 0 / 6
6,679
514
1,237
7,431
5,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
2 / 1 / 1
7,473
575
5,419
10,335
8,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
kingtinajero
Nemesis
13
2 / 1 / 1
7,560
582
3,833
6,734
2,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
6
Kills
15
15
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
3
1
0.83
L
Achilles
Asyuix
Achilles
1
3
0
0.33
W
Hachiman
C0mpassi0n
Hachiman
9
1
1
9.5
L
3
1
1
3.5
W
0
0
6
3
W
2
1
1
2.5
L
1
4
0
0.25
L
0
4
1
0.13
L
Bastet
1
3
4
1
W
Nemesis
kingtinajero
Nemesis
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,047
Damage
25,744
42,884
Taken
47,121
25,246
Mitigated
28,751
10,713
Healing
12,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,082
1,002
156
1,144
9,405
7,690
174
5,242
4,127
53,522
0
L
Achilles
Asyuix
Achilles
5,007
1,899
0
2,698
8,545
8,057
0
230
8,315
0
26,012
W
Hachiman
C0mpassi0n
Hachiman
10,173
8,006
0
6,461
13,216
4,854
1,640
2,459
10,609
0
85,073
L
6,541
593
335
3,134
7,992
4,776
0
3,507
4,048
50,185
0
W
1,237
268
211
636
7,431
5,564
0
2,375
4,924
19,443
0
W
5,419
733
0
3,495
10,335
8,299
327
195
10,104
783
45,759
L
4,844
2,341
87
884
5,230
1,214
0
179
5,025
24,143
0
L
3,405
1,006
122
1,443
10,210
7,331
0
1,463
8,627
0
21,682
L
Bastet
5,250
1,990
0
2,010
10,907
3,868
0
525
10,320
0
46,249
W
Nemesis
kingtinajero
Nemesis
3,833
2,171
0
572
6,734
2,344
837
726
5,972
0
58,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,783
Gold Earned
38,773
253
Minions Killed
443
0
Camps Cleared
0
1,048,628
Distance Traveled
1,168,073
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,807
601
109
8
0
234,800
4
L
Achilles
5,565
428
38
3
0
174,973
0
W
Hachiman
9,254
712
137
11
0
235,093
0
L
Hades
6,851
527
77
6
0
208,749
0
W
Maui
6,679
514
25
2
0
217,375
0
W
Odin
7,473
575
78
6
0
210,352
0
L
Nu Wa
5,327
410
36
3
0
138,617
0
L
Odin
5,358
412
32
2
0
226,348
3
L
Bastet
6,682
514
70
5
0
299,941
2
W
Nemesis
7,560
582
94
7
0
270,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role