Player Matchup

Persephone
Persephone
 
Persephone
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
AWookiieCookiie
Kuzenbo
Level 122
God Stats
5W - 14L
1,428 SR
Queue Stats
66W - 102L
1,431 Elo+
Party 2
Jing Wei
Jing Wei
FighterOfAnubis
Jing Wei
Level 26
God Stats
0W - 2L
1,307 SR
Queue Stats
11W - 27L
1,306 Elo+
Party 2
Thor
Thor
Torak141
Thor
Level 131
God Stats
12W - 13L
1,544 SR
Queue Stats
96W - 133L
1,441 Elo+
Party 2
Tyr
Tyr
mootroot3
Tyr
Level 125
God Stats
3W - 2L
1,777 SR
Queue Stats
101W - 138L
1,449 Elo+
Party 2
Team Averages
Level 104
1,511 SR
1,426 Elo+

VS

Team Averages
Level 150
1,693 SR
1,548 Elo+
King Arthur
King Arthur
DFragmented
King Arthur
Level 166
God Stats
4W - 3L
1,476 SR
Queue Stats
287W - 261L
1,625 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JosephMerrik
Morgan Le Fay
Level 146
God Stats
37W - 30L
1,471 SR
Queue Stats
324W - 293L
1,483 Elo+
Solo
Bacchus
Bacchus
LordDolanVII
Bacchus
Level 132
God Stats
5W - 3L
1,947 SR
Queue Stats
354W - 361L
1,498 Elo+
Party 1
Lancelot
Lancelot
THERavanaEnjoyer
Lancelot
Level 145
God Stats
13W - 13L
1,787 SR
Queue Stats
379W - 399L
1,486 Elo+
Party 1
Cernunnos
Cernunnos
iN7even
Cernunnos
Level 163
God Stats
2W - 1L
1,784 SR
Queue Stats
30W - 21L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
10
1 / 3 / 1
6,144
559
3,861
5,771
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
1 / 2 / 1
5,467
497
2,089
8,329
7,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
8
0 / 5 / 2
5,229
475
1,909
9,161
2,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
10
2 / 2 / 1
5,848
532
2,428
9,654
3,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 1
5,588
508
3,664
10,094
8,649
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DFragmented
King Arthur
12
1 / 0 / 3
6,663
606
6,500
8,889
7,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
JosephMerrik
Morgan Le Fay
11
4 / 2 / 2
6,753
614
6,898
5,696
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
LordDolanVII
Bacchus
9
0 / 2 / 7
5,714
519
4,204
9,344
8,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Earring

Mystical Earring

+15
Mp 5

11
3 / 3 / 3
6,583
598
4,726
8,259
3,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
iN7even
Cernunnos
11
5 / 0 / 4
6,764
615
8,695
4,484
1,858
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
5
Kills
13
13
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
1
3
1
0.5
L
1
2
1
0.75
W
King Arthur
DFragmented
King Arthur
1
0
3
2.5
L
Jing Wei
0
5
2
0.2
W
Morgan Le Fay
JosephMerrik
Morgan Le Fay
4
2
2
2.5
W
Bacchus
LordDolanVII
Bacchus
0
2
7
1.75
W
3
3
3
1.5
L
Thor
2
2
1
1.25
W
Cernunnos
iN7even
Cernunnos
5
0
4
7
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,951
Damage
31,023
43,009
Taken
36,672
23,845
Mitigated
23,117
8,581
Healing
7,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
3,861
193
0
734
5,771
1,930
0
2,973
2,578
40,209
0
L
2,089
819
0
1,747
8,329
7,524
0
3,736
4,481
12,984
0
W
King Arthur
DFragmented
King Arthur
6,500
1,122
0
1,682
8,889
7,392
0
1,277
7,612
0
50,146
L
Jing Wei
1,909
1,378
0
1,251
9,161
2,524
0
1,067
8,064
0
27,819
W
Morgan Le Fay
JosephMerrik
Morgan Le Fay
6,898
511
0
1,731
5,696
2,197
68
1,486
4,210
45,780
0
W
Bacchus
LordDolanVII
Bacchus
4,204
614
0
1,544
9,344
8,432
0
956
8,388
17,406
0
W
4,726
1,368
0
380
8,259
3,238
0
1,696
6,563
0
47,308
L
Thor
2,428
753
0
464
9,654
3,218
0
1,493
8,051
0
38,760
W
Cernunnos
iN7even
Cernunnos
8,695
4,935
0
2,147
4,484
1,858
532
901
3,583
0
55,286
L
3,664
227
0
4,385
10,094
8,649
0
1,331
8,731
0
34,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,276
Gold Earned
32,477
289
Minions Killed
359
0
Camps Cleared
0
1,092,427
Distance Traveled
1,158,405
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
6,144
559
81
7
0
209,768
2
L
Kuzenbo
5,467
497
19
2
0
217,483
3
W
King Arthur
6,663
606
92
8
0
219,647
3
L
Jing Wei
5,229
475
48
4
0
201,481
2
W
Morgan Le Fay
6,753
614
83
8
0
224,417
4
W
Bacchus
5,714
519
16
1
0
224,272
4
W
Lancelot
6,583
598
76
7
0
263,747
0
L
Thor
5,848
532
78
7
0
245,027
1
W
Cernunnos
6,764
615
92
8
0
226,322
0
L
Tyr
5,588
508
63
6
0
218,668
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role