Player Matchup

Horus
Horus
Silver II
 
Horus
Silver II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
DOTYYLION15
Janus
Gold V
Level 123
God Stats
5W - 3L
1,614 SR
Queue Stats
113W - 130L
1,287 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
Jerisleif
Ao Kuang
Gold V
Level 107
God Stats
8W - 11L
1,457 SR
Queue Stats
477W - 497L
1,288 MMR
Solo
Freya
Freya
Silver I
OnMike
Freya
Silver I
Level 159
God Stats
5W - 7L
1,415 SR
Queue Stats
57W - 64L
1,295 MMR
Solo
King Arthur
King Arthur
Silver I
im Swagga
King Arthur
Silver I
Level 179
God Stats
4W - 4L
1,679 SR
Queue Stats
263W - 269L
1,273 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,533 SR
1,329 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,467 SR
1,323 MMR
Nemesis
Nemesis
Silver II
 
Nemesis
Silver II
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver IV
FikeyKakes
Tyr
Silver IV
Level 148
God Stats
2W - 0L
1,450 SR
Queue Stats
23W - 16L
1,269 MMR
Solo
Agni
Agni
Gold V
Lahia7
Agni
Gold V
Level 162
God Stats
18W - 8L
1,667 SR
Queue Stats
117W - 109L
1,298 MMR
Solo
Fafnir
Fafnir
Gold IV
Stormproof
Fafnir
Gold IV
Level 153
God Stats
1W - 1L
1,501 SR
Queue Stats
197W - 200L
1,278 MMR
Solo
Olorun
Olorun
Silver I
mini_locura1
Olorun
Silver I
Level 153
God Stats
2W - 3L
1,218 SR
Queue Stats
187W - 189L
1,270 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 5 / 2
7,443
438
3,204
16,241
15,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 6 / 0
9,208
542
9,524
14,808
6,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
Jerisleif
Ao Kuang
12
0 / 4 / 3
7,855
462
5,660
15,639
6,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
OnMike
Freya
14
4 / 4 / 0
9,020
531
11,087
15,182
6,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
im Swagga
King Arthur
14
2 / 7 / 0
8,365
492
11,490
17,794
18,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AtlasHe BoMartichorasMercury

VS

Bans
PoseidonAphroditeVamanaRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
8 / 1 / 8
9,340
549
11,195
12,748
5,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
6 / 2 / 9
10,301
606
13,868
18,163
21,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Agni
Lahia7
Agni
15
6 / 1 / 7
9,527
560
18,926
8,831
3,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fafnir
Stormproof
Fafnir
14
3 / 2 / 10
9,138
538
7,329
12,970
16,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Olorun
15
3 / 3 / 1
9,383
552
9,431
11,828
6,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
61
9
Kills
26
26
Deaths
9
5
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
5
2
0.2
W
Nemesis
 
Nemesis
8
1
8
12
L
3
6
0
0.5
W
6
2
9
5.25
L
Ao Kuang
Jerisleif
Ao Kuang
0
4
3
0.38
W
Agni
Lahia7
Agni
6
1
7
9.5
L
Freya
OnMike
Freya
4
4
0
1
W
Fafnir
Stormproof
Fafnir
3
2
10
4
L
King Arthur
im Swagga
King Arthur
2
7
0
0.29
W
Olorun
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,965
Damage
60,749
79,664
Taken
64,540
53,534
Mitigated
53,257
20,157
Healing
22,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,204
1,805
2,219
5,286
16,241
15,270
0
10,214
6,027
0
11,093
W
Nemesis
 
Nemesis
11,195
4,318
0
2,187
12,748
5,660
0
5,369
7,349
0
67,425
L
9,524
980
275
2,370
14,808
6,699
0
6,865
7,943
68,376
0
W
13,868
2,012
0
9,038
18,163
21,002
202
2,879
15,284
0
73,535
L
Ao Kuang
Jerisleif
Ao Kuang
5,660
1,612
0
1,878
15,639
6,402
0
7,655
7,984
56,418
0
W
Agni
Lahia7
Agni
18,926
915
0
3,014
8,831
3,884
578
4,089
4,668
84,228
0
L
Freya
OnMike
Freya
11,087
3,081
0
5,525
15,182
6,203
192
9,084
6,098
62,021
0
W
Fafnir
Stormproof
Fafnir
7,329
1,889
0
3,967
12,970
16,537
0
7,094
5,698
23,536
0
L
King Arthur
im Swagga
King Arthur
11,490
1,152
0
2,604
17,794
18,960
0
1,868
15,926
2,537
70,377
W
Olorun
9,431
6,067
93
4,126
11,828
6,174
0
7,442
4,016
83,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,891
Gold Earned
47,689
446
Minions Killed
498
0
Camps Cleared
0
1,629,741
Distance Traveled
1,730,182
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,443
438
12
1
0
332,084
4
W
Nemesis
9,340
549
97
6
0
434,852
0
L
Janus
9,208
542
133
8
0
313,116
0
W
Tyr
10,301
606
98
6
0
321,956
2
L
Ao Kuang
7,855
462
93
5
0
365,055
1
W
Agni
9,527
560
149
9
0
348,843
6
L
Freya
9,020
531
111
7
0
319,309
7
W
Fafnir
9,138
538
22
1
0
330,286
9
L
King Arthur
8,365
492
97
6
0
300,177
2
W
Olorun
9,383
552
132
8
0
294,245
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role