Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BlueColorBest
Sylvanus
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Mulan
Mulan
GoldenHammer79
Mulan
Level 138
God Stats
3W - 10L
1,319 SR
Queue Stats
771W - 814L
1,513 Elo+
Solo
Team Averages
Level 130
1,464 SR
1,503 Elo+

VS

Team Averages
Level 118
1,468 SR
1,524 Elo+
Chang'e
Chang'e
Lanatel
Chang'e
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
189W - 168L
1,530 Elo+
Solo
Vamana
Vamana
Osmond76
Vamana
Level 145
God Stats
5W - 5L
1,620 SR
Queue Stats
379W - 338L
1,523 Elo+
Party 1
Anubis
Anubis
XxTalusxX
Anubis
Level 105
God Stats
2W - 0L
1,712 SR
Queue Stats
128W - 106L
1,643 Elo+
Solo
Jormungandr
Jormungandr
Zekrif
Jormungandr
Level 29
God Stats
1W - 0L
1,278 SR
Queue Stats
6W - 12L
1,353 Elo+
Party 1
Charybdis
Charybdis
xinox89
Charybdis
Level 166
God Stats
4W - 6L
1,231 SR
Queue Stats
506W - 539L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
2 / 2 / 1
5,687
1,137
4,695
6,539
8,909
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
 
Jing Wei
9
1 / 3 / 3
5,097
1,019
3,008
5,524
1,704
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
 
Pele
8
0 / 3 / 3
4,831
966
4,159
4,890
1,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
BlueColorBest
Sylvanus
9
0 / 2 / 3
4,633
927
1,199
5,365
3,287
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

6
1 / 2 / 1
4,578
916
1,323
3,507
3,148
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Lanatel
Chang'e
11
0 / 0 / 10
5,819
1,164
3,425
3,397
1,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Osmond76
Vamana
11
2 / 0 / 9
6,519
1,304
5,584
4,954
4,505
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Anubis
XxTalusxX
Anubis
10
2 / 2 / 6
6,148
1,230
3,148
4,234
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Zekrif
Jormungandr
11
3 / 1 / 9
6,465
1,293
5,521
5,344
5,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
xinox89
Charybdis
11
5 / 2 / 7
6,595
1,319
6,627
4,553
1,687
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
4
Kills
12
12
Deaths
5
11
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
2
1
1.25
L
Jing Wei
 
Jing Wei
1
3
3
0.83
L
Pele
 
Pele
0
3
3
0.5
L
Sylvanus
BlueColorBest
Sylvanus
0
2
3
0.75
L
1
2
1
0.75
W
Chang'e
Lanatel
Chang'e
0
0
10
5
W
Vamana
Osmond76
Vamana
2
0
9
6.5
W
Anubis
XxTalusxX
Anubis
2
2
6
2.5
W
Jormungandr
Zekrif
Jormungandr
3
1
9
7.5
W
Charybdis
xinox89
Charybdis
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,384
Damage
24,305
25,825
Taken
22,482
18,717
Mitigated
14,270
7,095
Healing
13,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,695
985
815
2,363
6,539
8,909
0
3,283
3,146
9,848
0
L
Jing Wei
 
Jing Wei
3,008
1,853
110
798
5,524
1,704
0
2,402
3,036
0
8,249
L
Pele
 
Pele
4,159
417
262
203
4,890
1,669
0
2,593
2,259
0
7,872
L
Sylvanus
BlueColorBest
Sylvanus
1,199
494
876
1,285
5,365
3,287
0
1,697
3,529
2,083
0
L
1,323
160
82
301
3,507
3,148
0
1,648
1,761
0
2,824
W
Chang'e
Lanatel
Chang'e
3,425
0
5,111
2,561
3,397
1,083
1,626
887
2,510
9,722
0
W
Vamana
Osmond76
Vamana
5,584
2,911
839
981
4,954
4,505
818
1,614
3,340
0
8,681
W
Anubis
XxTalusxX
Anubis
3,148
282
640
798
4,234
1,857
74
800
3,434
8,197
0
W
Jormungandr
Zekrif
Jormungandr
5,521
1,216
576
452
5,344
5,138
319
1,533
3,811
9,711
0
W
Charybdis
xinox89
Charybdis
6,627
1,574
605
522
4,553
1,687
1,302
1,060
3,493
0
12,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,826
Gold Earned
31,546
35
Minions Killed
71
0
Camps Cleared
0
424,433
Distance Traveled
506,667
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,687
1,137
6
1
0
103,839
0
L
Jing Wei
5,097
1,019
12
2
0
89,826
0
L
Pele
4,831
966
10
2
0
86,267
0
L
Sylvanus
4,633
927
4
1
0
90,275
0
L
Mulan
4,578
916
3
1
0
54,226
0
W
Chang'e
5,819
1,164
15
3
0
108,881
0
W
Vamana
6,519
1,304
7
1
0
121,129
0
W
Anubis
6,148
1,230
16
3
0
90,901
0
W
Jormungandr
6,465
1,293
10
2
0
107,150
0
W
Charybdis
6,595
1,319
23
5
0
78,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role