Player Matchup

Serqet
Serqet
 
Serqet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
 
Ra
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
HurricaneM7
Erlang Shen
Level 86
God Stats
5W - 8L
1,609 SR
Queue Stats
46W - 38L
1,599 Elo+
Party 2
Bacchus
Bacchus
JadJR11
Bacchus
Level 85
God Stats
1W - 1L
1,759 SR
Queue Stats
61W - 52L
1,628 Elo+
Party 2
Xbalanque
Xbalanque
stynon
Xbalanque
Level 140
God Stats
0W - 2L
1,697 SR
Queue Stats
27W - 22L
1,419 Elo+
Solo
Team Averages
Level 105
1,613 SR
1,529 Elo+

VS

Team Averages
Level 135
1,513 SR
1,533 Elo+
Fafnir
Fafnir
MadMax9910
Fafnir
Level 140
God Stats
3W - 0L
1,466 SR
Queue Stats
14W - 7L
1,627 Elo+
Party 1
Guan Yu
Guan Yu
SENJUKAISEN
Guan Yu
Level 123
God Stats
2W - 0L
1,700 SR
Queue Stats
3W - 1L
1,847 Elo+
Party 1
Hel
Hel
Tedstr
Hel
Level 144
God Stats
7W - 6L
1,445 SR
Queue Stats
21W - 15L
1,566 Elo+
Party 1
Set
Set
TheMoistSeagull
Set
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 11L
1,137 Elo+
Solo
Charybdis
Charybdis
Thund3rTh1ghs
Charybdis
Level 126
God Stats
1W - 0L
1,455 SR
Queue Stats
12W - 10L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
3 / 4 / 4
8,488
531
10,432
14,116
6,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
 
Ra
13
0 / 5 / 4
7,343
459
7,229
10,381
4,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
HurricaneM7
Erlang Shen
13
1 / 2 / 1
7,388
462
4,287
10,912
9,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
JadJR11
Bacchus
11
1 / 2 / 3
7,470
467
6,777
15,246
17,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
stynon
Xbalanque
14
3 / 6 / 1
8,840
553
7,044
11,491
4,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
MadMax9910
Fafnir
12
1 / 1 / 7
8,770
548
3,701
12,022
15,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
SENJUKAISEN
Guan Yu
13
0 / 2 / 4
8,783
549
7,850
12,784
14,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hel
Tedstr
Hel
15
3 / 2 / 5
9,899
619
9,417
11,066
4,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
11 / 2 / 1
9,963
623
13,457
15,749
8,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Thund3rTh1ghs
Charybdis
14
3 / 1 / 5
8,621
539
7,301
10,521
4,238
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
8
Kills
18
19
Deaths
8
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
4
4
1.25
L
Ra
 
Ra
0
5
4
0.4
L
Erlang Shen
HurricaneM7
Erlang Shen
1
2
1
0.75
L
Bacchus
JadJR11
Bacchus
1
2
3
1.25
W
Fafnir
MadMax9910
Fafnir
1
1
7
4.5
W
Guan Yu
SENJUKAISEN
Guan Yu
0
2
4
1
W
Hel
Tedstr
Hel
3
2
5
2.75
W
11
2
1
5.75
W
Charybdis
Thund3rTh1ghs
Charybdis
3
1
5
5.5
L
Xbalanque
stynon
Xbalanque
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,769
Damage
41,726
62,146
Taken
62,142
42,564
Mitigated
48,417
11,202
Healing
19,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
10,432
2,416
0
410
14,116
6,591
0
1,890
12,226
0
65,002
L
Ra
 
Ra
7,229
556
713
2,152
10,381
4,494
0
4,574
5,807
53,175
0
L
Erlang Shen
HurricaneM7
Erlang Shen
4,287
1,964
0
3,162
10,912
9,134
0
384
10,528
0
43,202
L
Bacchus
JadJR11
Bacchus
6,777
339
0
3,931
15,246
17,903
45
3,752
11,494
28,433
0
W
Fafnir
MadMax9910
Fafnir
3,701
682
0
4,052
12,022
15,884
613
2,594
9,182
20,147
197
W
Guan Yu
SENJUKAISEN
Guan Yu
7,850
1,200
380
1,847
12,784
14,805
0
1,600
10,677
0
54,635
W
Hel
Tedstr
Hel
9,417
588
2,028
5,844
11,066
4,635
1,454
2,806
7,779
80,499
0
W
13,457
6,302
0
3,091
15,749
8,855
616
4,096
11,497
0
74,012
W
Charybdis
Thund3rTh1ghs
Charybdis
7,301
4,320
0
2,392
10,521
4,238
1,808
2,847
7,587
0
59,587
L
Xbalanque
stynon
Xbalanque
7,044
2,670
0
834
11,491
4,442
845
2,518
8,973
0
52,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,529
Gold Earned
46,036
380
Minions Killed
447
0
Camps Cleared
0
1,619,618
Distance Traveled
1,684,762
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,488
531
98
6
0
386,774
1
L
Ra
7,343
459
95
6
0
278,807
4
L
Erlang Shen
7,388
462
66
4
0
338,517
0
L
Bacchus
7,470
467
35
2
0
332,072
0
W
Fafnir
8,770
548
26
2
0
323,156
0
W
Guan Yu
8,783
549
81
5
0
347,382
1
W
Hel
9,899
619
140
9
0
340,977
0
W
Set
9,963
623
105
7
0
357,527
0
W
Charybdis
8,621
539
95
6
0
315,720
0
L
Xbalanque
8,840
553
86
5
0
283,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role