Player Matchup

Zhong Kui
Zhong Kui
CouldBeUrFather
Zhong Kui
Level 146
God Stats
13W - 4L
1,767 SR
Queue Stats
148W - 139L
1,543 Elo+
Solo
Horus
Horus
Gongshow009
Horus
Level 85
God Stats
50W - 49L
1,540 SR
Queue Stats
797W - 744L
1,575 Elo+
Party 1
Agni
Agni
SID3SWIPE
Agni
Level 126
God Stats
6W - 7L
1,404 SR
Queue Stats
512W - 500L
1,564 Elo+
Party 1
Hachiman
Hachiman
ThatWas3asy
Hachiman
Level 109
God Stats
15W - 12L
1,279 SR
Queue Stats
513W - 507L
1,546 Elo+
Party 1
Nemesis
Nemesis
serv3
Nemesis
Level 59
God Stats
11W - 11L
1,640 SR
Queue Stats
318W - 309L
1,482 Elo+
Solo
Team Averages
Level 105
1,526 SR
1,542 Elo+

VS

Team Averages
Level 130
1,462 SR
1,534 Elo+
Fenrir
Fenrir
Bertimaeus
Fenrir
Level 75
God Stats
11W - 12L
1,545 SR
Queue Stats
66W - 61L
1,518 Elo+
Solo
Janus
Janus
DeLaRosa_14
Janus
Level 160
God Stats
3W - 3L
1,587 SR
Queue Stats
59W - 62L
1,613 Elo+
Solo
Martichoras
Martichoras
DeathhMau5
Martichoras
Level 200
God Stats
8W - 12L
1,345 SR
Queue Stats
437W - 406L
1,520 Elo+
Solo
Athena
Athena
Lil_Reaper407
Athena
Level 123
God Stats
1W - 2L
1,212 SR
Queue Stats
100W - 109L
1,450 Elo+
Solo
Bakasura
Bakasura
SOLO or Loki
Bakasura
Level 91
God Stats
3W - 4L
1,621 SR
Queue Stats
162W - 121L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CouldBeUrFather
Zhong Kui
19
4 / 5 / 4
12,653
575
14,461
17,857
11,957
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 2 / 11
10,856
493
6,148
15,121
17,696
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Agni
19
3 / 2 / 4
12,502
568
9,930
12,790
6,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
ThatWas3asy
Hachiman
19
5 / 6 / 3
12,541
570
15,819
19,797
8,675
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
serv3
Nemesis
20
5 / 4 / 5
12,812
582
14,520
21,535
9,924
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bertimaeus
Fenrir
18
4 / 5 / 5
10,945
498
9,680
24,086
11,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
5 / 1 / 6
12,778
581
12,431
10,795
4,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Martichoras
DeathhMau5
Martichoras
18
4 / 5 / 5
11,543
525
18,225
21,964
9,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

4
0 / 2 / 0
6,527
297
879
4,480
2,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
SOLO or Loki
Bakasura
17
6 / 6 / 3
11,177
508
16,236
23,479
12,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
38
19
Kills
19
19
Deaths
19
27
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bertimaeus
Fenrir
4
5
5
1.3
W
Zhong Kui
CouldBeUrFather
Zhong Kui
4
5
4
1.2
L
5
1
6
8
L
Martichoras
DeathhMau5
Martichoras
4
5
5
1.3
W
2
2
11
3.75
L
0
2
0
0
W
Agni
3
2
4
2.5
L
Bakasura
SOLO or Loki
Bakasura
6
6
3
1.25
W
Hachiman
ThatWas3asy
Hachiman
5
6
3
1.08
W
Nemesis
serv3
Nemesis
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,878
Damage
57,451
87,100
Taken
84,804
54,352
Mitigated
41,057
25,999
Healing
22,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bertimaeus
Fenrir
9,680
3,224
0
3,042
24,086
11,607
0
5,830
18,256
0
106,034
W
Zhong Kui
CouldBeUrFather
Zhong Kui
14,461
1,495
0
6,174
17,857
11,957
0
2,028
14,270
105,142
0
L
12,431
1,094
0
935
10,795
4,507
0
3,332
7,463
124,638
0
L
Martichoras
DeathhMau5
Martichoras
18,225
9,111
0
7,343
21,964
9,984
210
5,307
16,657
0
93,149
W
6,148
2,454
1,130
4,033
15,121
17,696
0
2,728
11,553
0
17,249
L
879
196
131
1,681
4,480
2,538
0
0
4,480
6,537
0
W
Agni
9,930
1,135
0
2,584
12,790
6,100
0
4,332
8,248
96,591
0
L
Bakasura
SOLO or Loki
Bakasura
16,236
10,614
0
8,927
23,479
12,421
36
10,713
12,766
0
60,734
W
Hachiman
ThatWas3asy
Hachiman
15,819
10,456
0
5,761
19,797
8,675
3,065
462
19,125
0
107,319
W
Nemesis
serv3
Nemesis
14,520
8,482
0
6,317
21,535
9,924
0
4,161
16,850
0
131,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,364
Gold Earned
52,970
661
Minions Killed
638
0
Camps Cleared
0
2,199,152
Distance Traveled
1,766,806
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,945
498
138
6
0
433,209
8
W
Zhong Kui
12,653
575
153
7
0
412,673
4
L
Janus
12,778
581
197
9
0
445,660
10
L
Martichoras
11,543
525
136
6
0
404,599
0
W
Horus
10,856
493
23
1
0
467,390
2
L
Athena
6,527
297
20
1
0
91,130
0
W
Agni
12,502
568
160
7
0
420,343
6
L
Bakasura
11,177
508
147
7
0
392,208
0
W
Hachiman
12,541
570
166
8
0
390,500
6
W
Nemesis
12,812
582
159
7
0
508,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role