Player Matchup

Ix Chel
Ix Chel
ByTerex
Ix Chel
Level 107
God Stats
7W - 4L
1,595 SR
Queue Stats
58W - 43L
1,544 Elo+
Solo
Chaac
Chaac
M_A_X_990
Chaac
Level 84
God Stats
1W - 0L
1,676 SR
Queue Stats
34W - 30L
1,453 Elo+
Party 1
Danzaburou
Danzaburou
i2cce
Danzaburou
Level 8
God Stats
2W - 4L
1,166 SR
Queue Stats
15W - 18L
1,188 Elo+
Party 1
Hun Batz
Hun Batz
i9ccv
Hun Batz
Level 45
God Stats
11W - 13L
1,228 SR
Queue Stats
17W - 22L
1,051 Elo+
Party 1
Ra
Ra
samolle-AL7B
Ra
Level 120
God Stats
6W - 12L
1,085 SR
Queue Stats
37W - 46L
1,318 Elo+
Party 1
Team Averages
Level 73
1,350 SR
1,311 Elo+

VS

Team Averages
Level 65
1,548 SR
1,416 Elo+
Ao Kuang
Ao Kuang
Bruehwurst
Ao Kuang
Level 108
God Stats
1W - 2L
1,479 SR
Queue Stats
129W - 116L
1,511 Elo+
Party 2
Bellona
Bellona
Itsygo784
Bellona
Level 125
God Stats
25W - 24L
1,534 SR
Queue Stats
608W - 581L
1,382 Elo+
Solo
Cupid
Cupid
Ofenblech69
Cupid
Level 19
God Stats
2W - 6L
1,297 SR
Queue Stats
18W - 30L
1,348 Elo+
Party 2
Cthulhu
Cthulhu
Tourettetobi
Cthulhu
Level 27
God Stats
2W - 3L
1,848 SR
Queue Stats
55W - 57L
1,426 Elo+
Party 2
Ix Chel
Ix Chel
datluetten
Ix Chel
Level 46
God Stats
5W - 4L
1,582 SR
Queue Stats
40W - 52L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ByTerex
Ix Chel
17
8 / 2 / 3
10,379
577
18,264
8,996
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
M_A_X_990
Chaac
15
1 / 1 / 4
8,579
477
10,570
19,814
24,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
i2cce
Danzaburou
14
4 / 3 / 10
8,773
487
11,617
11,010
5,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
i9ccv
Hun Batz
13
2 / 1 / 4
8,032
446
6,307
14,787
6,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 4 / 10
9,828
546
15,269
12,354
7,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bruehwurst
Ao Kuang
16
6 / 2 / 2
10,065
559
12,783
20,087
8,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Itsygo784
Bellona
16
1 / 1 / 0
9,583
532
11,782
18,034
24,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 5 / 2
7,637
424
6,386
13,903
5,786
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cthulhu
Tourettetobi
Cthulhu
12
0 / 7 / 3
7,935
441
7,601
21,927
20,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
datluetten
Ix Chel
14
2 / 5 / 1
9,296
516
9,250
14,657
6,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
20
Kills
11
11
Deaths
20
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Bruehwurst
Ao Kuang
6
2
2
3.5
W
Ix Chel
ByTerex
Ix Chel
8
2
3
4.75
L
Bellona
Itsygo784
Bellona
1
1
0
1
W
Chaac
M_A_X_990
Chaac
1
1
4
3
L
2
5
2
0.6
L
Cthulhu
Tourettetobi
Cthulhu
0
7
3
0.21
L
Ix Chel
datluetten
Ix Chel
2
5
1
0.5
W
Danzaburou
i2cce
Danzaburou
4
3
10
3
W
Hun Batz
i9ccv
Hun Batz
2
1
4
4
W
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,027
Damage
47,802
66,961
Taken
88,608
47,189
Mitigated
65,076
19,663
Healing
24,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Bruehwurst
Ao Kuang
12,783
2,935
0
7,244
20,087
8,681
0
5,229
14,689
76,558
0
W
Ix Chel
ByTerex
Ix Chel
18,264
2,378
765
1,472
8,996
3,901
1,510
5,581
3,415
84,362
0
L
Bellona
Itsygo784
Bellona
11,782
3,993
0
6,743
18,034
24,156
0
2,485
14,085
907
70,176
W
Chaac
M_A_X_990
Chaac
10,570
1,474
0
6,920
19,814
24,668
240
2,126
17,688
0
57,672
L
6,386
3,452
438
3,176
13,903
5,786
0
5,827
7,999
0
45,857
L
Cthulhu
Tourettetobi
Cthulhu
7,601
520
1,765
2,565
21,927
20,209
174
10,331
11,421
25,480
124
L
Ix Chel
datluetten
Ix Chel
9,250
407
500
2,433
14,657
6,244
422
9,321
5,212
66,066
0
W
Danzaburou
i2cce
Danzaburou
11,617
6,054
0
1,842
11,010
5,274
334
6,970
4,040
0
38,621
W
Hun Batz
i9ccv
Hun Batz
6,307
2,063
357
3,783
14,787
6,236
360
7,717
7,070
0
38,517
W
15,269
2,165
1,816
2,708
12,354
7,110
883
7,723
4,631
65,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,591
Gold Earned
44,516
417
Minions Killed
448
0
Camps Cleared
0
1,823,396
Distance Traveled
1,748,224
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,065
559
102
6
0
388,423
0
W
Ix Chel
10,379
577
135
8
0
381,113
5
L
Bellona
9,583
532
113
6
0
283,743
7
W
Chaac
8,579
477
91
5
0
338,081
0
L
Cupid
7,637
424
68
4
0
354,374
0
L
Cthulhu
7,935
441
30
2
0
356,957
2
L
Ix Chel
9,296
516
135
8
0
364,727
6
W
Danzaburou
8,773
487
57
3
0
344,309
0
W
Hun Batz
8,032
446
50
3
0
404,419
0
W
Ra
9,828
546
84
5
0
355,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role