Player Matchup

Ix Chel
Ix Chel
Bronze III
Biaseygarold
Ix Chel
Bronze III
Level 56
God Stats
0W - 1L
1,273 SR
Queue Stats
9W - 18L
1,400 MMR
Solo
Sylvanus
Sylvanus
Bronze III
CreepyKC
Sylvanus
Bronze III
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 35L
1,407 MMR
Solo
Thanatos
Thanatos
Gold IV
Krumper0
Thanatos
Gold IV
Level 89
God Stats
2W - 3L
1,530 SR
Queue Stats
62W - 71L
1,388 MMR
Solo
Artemis
Artemis
Bronze III
eUpHoRiA_99
Artemis
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,498 MMR
Party 2
Tyr
Tyr
Silver III
propagandaIf
Tyr
Silver III
Level 108
God Stats
4W - 4L
1,519 SR
Queue Stats
15W - 22L
1,360 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 95
1,464 SR
1,411 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 141
1,535 SR
1,411 MMR
Khepri
Khepri
Silver III
Hatshi
Khepri
Silver III
Level 108
God Stats
6W - 2L
1,624 SR
Queue Stats
95W - 88L
1,400 MMR
Solo
Fenrir
Fenrir
Silver I
Hyungii_KPOP
Fenrir
Silver I
Level 114
God Stats
5W - 3L
1,824 SR
Queue Stats
15W - 16L
1,598 MMR
Party 1
Ao Kuang
Ao Kuang
Silver I
LH Y0CK3L
Ao Kuang
Silver I
Level 187
God Stats
3W - 3L
1,259 SR
Queue Stats
178W - 181L
1,416 MMR
Solo
Nox
Nox
Silver IV
RRaYaNN88108
Nox
Silver IV
Level 142
God Stats
1W - 1L
1,463 SR
Queue Stats
16W - 25L
1,256 MMR
Party 1
Hachiman
Hachiman
Gold V
aster465
Hachiman
Gold V
Level 156
God Stats
7W - 11L
1,506 SR
Queue Stats
448W - 471L
1,384 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Biaseygarold
Ix Chel
12
0 / 4 / 1
6,928
462
3,341
9,005
3,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
CreepyKC
Sylvanus
12
1 / 2 / 4
7,030
469
3,218
14,785
11,177
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
Krumper0
Thanatos
12
3 / 3 / 2
7,446
496
4,312
12,594
4,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
eUpHoRiA_99
Artemis
13
2 / 1 / 3
7,608
507
9,660
7,544
3,157
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
0 / 2 / 0
7,162
477
5,749
14,868
14,588
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
HelAgniSerqetSusano

VS

Bans
AresVamanaMartichorasAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Hatshi
Khepri
11
1 / 3 / 3
7,601
507
4,062
9,114
6,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
14
6 / 0 / 2
8,780
585
7,391
9,210
4,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
LH Y0CK3L
Ao Kuang
15
2 / 0 / 0
9,191
613
9,791
11,650
4,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 0 / 4
9,265
618
9,131
4,741
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
aster465
Hachiman
12
1 / 3 / 1
7,556
504
8,543
9,810
3,509
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
6
Kills
12
12
Deaths
6
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Biaseygarold
Ix Chel
0
4
1
0.13
L
Sylvanus
CreepyKC
Sylvanus
1
2
4
1.5
W
Khepri
Hatshi
Khepri
1
3
3
0.83
W
Fenrir
6
0
2
7
L
Thanatos
Krumper0
Thanatos
3
3
2
1.33
W
Ao Kuang
LH Y0CK3L
Ao Kuang
2
0
0
2
W
2
0
4
4
W
Hachiman
aster465
Hachiman
1
3
1
0.5
L
Artemis
eUpHoRiA_99
Artemis
2
1
3
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,280
Damage
38,918
58,796
Taken
44,525
37,237
Mitigated
21,964
27,322
Healing
13,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Biaseygarold
Ix Chel
3,341
463
50
1,309
9,005
3,385
0
4,883
4,122
50,736
0
L
Sylvanus
CreepyKC
Sylvanus
3,218
1,045
3,643
5,908
14,785
11,177
0
5,171
9,614
22,272
0
W
Khepri
Hatshi
Khepri
4,062
175
0
1,591
9,114
6,953
0
2,642
6,402
25,260
0
W
Fenrir
7,391
1,846
0
1,489
9,210
4,257
0
1,161
7,985
0
65,232
L
Thanatos
Krumper0
Thanatos
4,312
1,800
0
7,661
12,594
4,930
0
2,058
10,536
0
55,777
W
Ao Kuang
LH Y0CK3L
Ao Kuang
9,791
1,908
0
7,392
11,650
4,865
846
0
11,650
76,840
0
W
9,131
326
0
750
4,741
2,380
705
1,454
3,125
83,052
0
W
Hachiman
aster465
Hachiman
8,543
5,287
0
2,528
9,810
3,509
0
1,006
8,804
0
58,467
L
Artemis
eUpHoRiA_99
Artemis
9,660
5,377
0
3,305
7,544
3,157
813
1,081
6,463
0
62,289
L
5,749
803
0
5,446
14,868
14,588
0
9,791
5,077
0
52,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,174
Gold Earned
42,393
411
Minions Killed
506
0
Camps Cleared
0
1,423,128
Distance Traveled
1,556,437
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,928
462
94
6
0
283,035
6
L
Sylvanus
7,030
469
37
2
0
263,866
3
W
Khepri
7,601
507
25
2
0
295,169
2
W
Fenrir
8,780
585
84
6
0
367,846
4
L
Thanatos
7,446
496
94
6
0
284,238
0
W
Ao Kuang
9,191
613
134
9
0
303,360
0
W
Nox
9,265
618
161
11
0
306,117
4
W
Hachiman
7,556
504
102
7
0
283,945
2
L
Artemis
7,608
507
101
7
0
285,362
0
L
Tyr
7,162
477
85
6
0
306,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role