Player Matchup

Morgan Le Fay
Morgan Le Fay
MisterMoisty
Morgan Le Fay
Level 115
God Stats
11W - 7L
1,580 SR
Queue Stats
372W - 377L
1,494 Elo+
Solo
Heimdallr
Heimdallr
SenpaiJeby
Heimdallr
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 19L
1,611 Elo+
Party 1
Geb
Geb
SenpaiTatsumi
Geb
Level 136
God Stats
3W - 0L
1,621 SR
Queue Stats
38W - 19L
1,617 Elo+
Party 1
Janus
Janus
Tillavek
Janus
Level 136
God Stats
5W - 6L
1,597 SR
Queue Stats
803W - 844L
1,520 Elo+
Solo
Vamana
Vamana
xXSlitSlayer69Xx
Vamana
Level 89
God Stats
1W - 1L
1,332 SR
Queue Stats
14W - 10L
1,509 Elo+
Party 1
Team Averages
Level 126
1,526 SR
1,550 Elo+

VS

Team Averages
Level 128
1,487 SR
1,551 Elo+
Jing Wei
Jing Wei
Cosmis
Jing Wei
Level 92
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 68L
1,564 Elo+
Solo
Cerberus
Cerberus
MadBows420
Cerberus
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
342W - 320L
1,508 Elo+
Solo
Camazotz
Camazotz
Mewkun
Camazotz
Level 96
God Stats
2W - 2L
1,531 SR
Queue Stats
169W - 166L
1,585 Elo+
Solo
Medusa
Medusa
RinginginmyEars
Medusa
Level 147
God Stats
19W - 16L
1,528 SR
Queue Stats
618W - 629L
1,544 Elo+
Solo
Surtr
Surtr
angryantfarmer
Surtr
Level 177
God Stats
0W - 2L
1,376 SR
Queue Stats
93W - 105L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MisterMoisty
Morgan Le Fay
18
4 / 5 / 16
10,780
829
16,660
10,102
4,701
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
SenpaiJeby
Heimdallr
18
3 / 4 / 16
11,010
847
12,569
11,980
6,899
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
3 / 4 / 20
10,328
794
6,667
16,620
18,713
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Janus
Tillavek
Janus
16
3 / 3 / 19
10,548
811
11,315
8,665
4,200
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
18 / 3 / 12
12,655
973
19,636
14,420
16,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cosmis
Jing Wei
10
1 / 3 / 2
7,866
605
1,045
4,683
1,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
MadBows420
Cerberus
16
1 / 9 / 6
8,896
684
8,730
22,507
24,393
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Camazotz
Mewkun
Camazotz
16
5 / 8 / 7
10,338
795
10,332
16,430
8,630
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
5 / 6 / 9
10,734
826
12,445
11,978
7,780
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
6 / 6 / 11
12,012
924
11,228
20,457
33,386
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
53
31
Kills
18
19
Deaths
32
83
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Cosmis
Jing Wei
1
3
2
0.67
L
Cerberus
MadBows420
Cerberus
1
9
6
0.44
L
Camazotz
Mewkun
Camazotz
5
8
7
1.06
W
Morgan Le Fay
MisterMoisty
Morgan Le Fay
4
5
16
2.4
L
5
6
9
1.58
W
Heimdallr
SenpaiJeby
Heimdallr
3
4
16
2.75
W
3
4
20
3.25
W
Janus
Tillavek
Janus
3
3
19
4.17
L
6
6
11
1.92
W
18
3
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,847
Damage
43,780
61,787
Taken
76,055
51,369
Mitigated
76,104
17,094
Healing
14,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Cosmis
Jing Wei
1,045
841
163
503
4,683
1,915
0
1,742
2,840
0
2,495
L
Cerberus
MadBows420
Cerberus
8,730
1,130
631
2,386
22,507
24,393
183
10,078
12,025
20,118
0
L
Camazotz
Mewkun
Camazotz
10,332
2,070
361
3,298
16,430
8,630
579
8,940
7,238
0
17,004
W
Morgan Le Fay
MisterMoisty
Morgan Le Fay
16,660
2,177
1,037
980
10,102
4,701
2,744
2,271
7,831
36,333
0
L
12,445
6,369
855
982
11,978
7,780
1,260
5,565
6,253
0
32,413
W
Heimdallr
SenpaiJeby
Heimdallr
12,569
6,168
1,717
3,199
11,980
6,899
1,540
1,125
10,855
0
28,517
W
6,667
640
1,523
4,290
16,620
18,713
589
3,850
12,770
13,353
0
W
Janus
Tillavek
Janus
11,315
1,049
664
1,853
8,665
4,200
1,867
772
7,893
35,771
0
L
11,228
3,466
704
4,521
20,457
33,386
692
8,317
11,800
3,130
23,338
W
19,636
12,344
413
1,418
14,420
16,856
2,440
2,538
10,131
0
30,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,321
Gold Earned
49,846
179
Minions Killed
132
0
Camps Cleared
0
1,233,797
Distance Traveled
1,068,097
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,866
605
5
0
0
77,861
0
L
Cerberus
8,896
684
33
3
0
212,358
0
L
Camazotz
10,338
795
15
1
0
285,260
0
W
Morgan Le Fay
10,780
829
39
3
0
238,759
0
L
Medusa
10,734
826
48
4
0
245,518
0
W
Heimdallr
11,010
847
53
4
0
244,303
0
W
Geb
10,328
794
11
1
0
300,579
0
W
Janus
10,548
811
57
4
0
224,398
0
L
Surtr
12,012
924
31
2
0
247,100
0
W
Vamana
12,655
973
19
1
0
225,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role