Player Matchup

Ix Chel
Ix Chel
SenpaiJeby
Ix Chel
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 17L
1,703 Elo+
Party 1
Chaac
Chaac
SenpaiTatsumi
Chaac
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,714 Elo+
Party 1
Izanami
Izanami
xXSlitSlayer69Xx
Izanami
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,408 Elo+
Party 1
Team Averages
Level 126
1,500 SR
1,608 Elo+

VS

Team Averages
Level 76
1,622 SR
1,570 Elo+
Tyr
Tyr
BigFloofer
Tyr
Level 24
God Stats
1W - 1L
1,778 SR
Queue Stats
53W - 50L
1,558 Elo+
Party 2
Hera
Hera
TEWUdenic8
Hera
Level 107
God Stats
92W - 79L
1,587 SR
Queue Stats
159W - 151L
1,605 Elo+
Solo
Anhur
Anhur
ZipofRuntz
Anhur
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 129L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
SenpaiJeby
Ix Chel
10
3 / 2 / 5
8,022
802
5,747
7,238
2,780
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 0 / 6
8,069
807
4,330
7,893
7,775
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 0 / 6
8,198
820
7,665
4,932
1,857
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
6,912
691
5,126
10,537
9,892
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 1
6,834
683
6,690
5,159
1,804
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
10
1 / 2 / 0
6,948
695
3,363
5,569
2,027
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
9
Kills
2
2
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Ix Chel
SenpaiJeby
Ix Chel
3
2
5
2.75
W
3
0
6
6
L
0
3
1
0.17
L
Anhur
1
2
0
0.5
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,742
Damage
15,179
20,063
Taken
21,265
12,412
Mitigated
13,723
7,773
Healing
2,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,126
162
0
255
10,537
9,892
0
3,137
7,400
0
11,436
W
Ix Chel
SenpaiJeby
Ix Chel
5,747
588
1,175
2,051
7,238
2,780
360
2,896
4,342
25,717
0
W
4,330
617
0
3,791
7,893
7,775
188
2,235
5,658
0
23,199
L
6,690
1,410
0
1,006
5,159
1,804
0
844
4,315
38,340
0
L
Anhur
3,363
1,954
0
843
5,569
2,027
154
2,095
3,474
0
22,408
W
7,665
5,620
0
756
4,932
1,857
1,321
1,863
3,069
0
33,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,289
Gold Earned
20,694
117
Minions Killed
98
0
Camps Cleared
0
556,874
Distance Traveled
518,681
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,912
691
11
1
0
166,662
0
W
Ix Chel
8,022
802
35
4
0
153,910
0
W
Chaac
8,069
807
19
2
0
219,337
0
L
Hera
6,834
683
55
6
0
183,731
0
L
Anhur
6,948
695
32
3
0
168,288
0
W
Izanami
8,198
820
63
6
0
183,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role