Player Matchup

Baron Samedi
Baron Samedi
Platinum IV
TheVibeZz
Baron Samedi
Platinum IV
Level 89
God Stats
43W - 24L
1,715 SR
Queue Stats
132W - 129L
1,374 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 89
1,715 SR
1,374 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 33
1,500 SR
747 MMR
Nox
Nox
Bronze III
QuadBike12
Nox
Bronze III
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 215L
747 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
TheVibeZz
Baron Samedi
17
6 / 0 / 0
12,551
965
11,409
9,580
6,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Ah Muzen CabAnubisBakasuraIzanamiChronos

VS

Bans
Hun BatzVamanaSkadiHadesAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 0
9,602
739
3,668
15,166
13,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Baron Samedi
TheVibeZz
Baron Samedi
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,409
Damage
3,668
9,580
Taken
15,166
6,736
Mitigated
13,024
4,230
Healing
170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,668
301
0
170
15,166
13,024
120
11,928
3,238
45,444
0
W
Baron Samedi
TheVibeZz
Baron Samedi
11,409
1,770
0
4,230
9,580
6,736
1,682
3,796
5,784
71,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,551
Gold Earned
9,602
118
Minions Killed
77
7
Camps Cleared
2
221,572
Distance Traveled
228,439
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,602
739
77
6
2
228,439
2
W
Baron Samedi
12,551
965
118
9
7
221,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role