Player Matchup

Chang'e
Chang'e
DaAfroJr
Chang'e
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,465 Elo+
Party 2
Chaac
Chaac
ElloMingo
Chaac
Level 66
God Stats
0W - 1L
1,645 SR
Queue Stats
1W - 1L
1,676 Elo+
Party 2
Rama
Rama
MrTee202
Rama
Level 138
God Stats
0W - 1L
1,217 SR
Queue Stats
7W - 6L
1,512 Elo+
Party 2
Team Averages
Level 106
1,454 SR
1,551 Elo+

VS

Team Averages
Level 123
1,424 SR
1,504 Elo+
Zeus
Zeus
Ironside9326
Zeus
Level 126
God Stats
3W - 0L
1,273 SR
Queue Stats
23W - 24L
1,457 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Sunvanished
Kumbhakarna
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 69L
1,412 Elo+
Solo
Set
Set
shoyal
Set
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DaAfroJr
Chang'e
11
0 / 6 / 4
9,132
652
6,449
14,190
4,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
ElloMingo
Chaac
13
2 / 4 / 2
10,349
739
10,852
18,818
13,881
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rama
12
3 / 8 / 2
9,934
710
16,296
16,014
5,813
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 6
12,125
866
25,636
12,960
5,755
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
Sunvanished
Kumbhakarna
15
2 / 0 / 14
10,864
776
5,758
17,248
21,766
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Set
shoyal
Set
13
6 / 4 / 9
11,362
812
11,922
12,995
12,037
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
5
Kills
18
18
Deaths
6
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Chang'e
DaAfroJr
Chang'e
0
6
4
0.33
L
Chaac
ElloMingo
Chaac
2
4
2
0.75
W
10
2
6
6.5
L
Rama
3
8
2
0.5
W
Kumbhakarna
Sunvanished
Kumbhakarna
2
0
14
9
W
Set
shoyal
Set
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,597
Damage
43,316
49,022
Taken
43,203
24,663
Mitigated
39,558
18,000
Healing
8,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
DaAfroJr
Chang'e
6,449
214
5,312
4,520
14,190
4,969
0
9,089
5,101
26,904
0
L
Chaac
ElloMingo
Chaac
10,852
1,266
353
5,840
18,818
13,881
0
12,669
6,149
0
41,907
W
25,636
2,298
355
3,129
12,960
5,755
1,959
1,642
11,318
74,993
0
L
Rama
16,296
11,810
0
1,975
16,014
5,813
0
9,897
6,117
0
40,295
W
Kumbhakarna
Sunvanished
Kumbhakarna
5,758
435
156
3,186
17,248
21,766
551
3,042
14,206
25,184
0
W
Set
shoyal
Set
11,922
4,799
0
1,194
12,995
12,037
176
2,120
10,875
0
39,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,415
Gold Earned
34,351
135
Minions Killed
143
0
Camps Cleared
0
727,198
Distance Traveled
730,895
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,132
652
34
2
0
238,384
0
L
Chaac
10,349
739
60
4
0
278,313
0
W
Zeus
12,125
866
87
6
0
212,614
0
L
Rama
9,934
710
41
3
0
210,501
0
W
Kumbhakarna
10,864
776
16
1
0
261,964
4
W
Set
11,362
812
40
3
0
256,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role