Player Matchup

Nu Wa
Nu Wa
BWICE69
Nu Wa
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 76L
1,389 Elo+
Party 1
Rama
Rama
MyGodLikeHands
Rama
Level 119
God Stats
7W - 13L
1,627 SR
Queue Stats
416W - 418L
1,467 Elo+
Party 3
Arachne
Arachne
Ser Fumado
Arachne
Level 44
God Stats
6W - 9L
1,377 SR
Queue Stats
123W - 99L
1,466 Elo+
Party 1
Bacchus
Bacchus
ShodCypress3028
Bacchus
Level 63
God Stats
18W - 7L
1,827 SR
Queue Stats
139W - 121L
1,499 Elo+
Party 1
Ao Kuang
Ao Kuang
verbals-_-
Ao Kuang
Level 92
God Stats
15W - 22L
1,460 SR
Queue Stats
28W - 47L
1,376 Elo+
Party 3
Team Averages
Level 81
1,558 SR
1,439 Elo+

VS

Team Averages
Level 100
1,578 SR
1,444 Elo+
Hun Batz
Hun Batz
AbsolutehZero
Hun Batz
Level 139
God Stats
16W - 13L
1,563 SR
Queue Stats
629W - 599L
1,537 Elo+
Solo
Scylla
Scylla
Breakzzy
Scylla
Level 62
God Stats
20W - 18L
1,600 SR
Queue Stats
108W - 97L
1,449 Elo+
Party 2
Hachiman
Hachiman
KiyoshiNari
Hachiman
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 69L
1,401 Elo+
Party 2
Shiva
Shiva
kingpanda5764
Shiva
Level 81
God Stats
59W - 44L
1,546 SR
Queue Stats
443W - 404L
1,484 Elo+
Solo
Baron Samedi
Baron Samedi
mescan
Baron Samedi
Level 149
God Stats
21W - 24L
1,682 SR
Queue Stats
67W - 79L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BWICE69
Nu Wa
10
0 / 2 / 0
6,030
464
1,967
6,226
2,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
3 / 2 / 1
7,280
560
5,052
7,704
2,822
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Ser Fumado
Arachne
12
1 / 5 / 0
6,729
518
3,802
14,138
5,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

9
1 / 3 / 1
6,185
476
3,758
10,955
9,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
verbals-_-
Ao Kuang
11
1 / 3 / 0
6,383
491
5,762
14,645
6,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AbsolutehZero
Hun Batz
12
3 / 0 / 3
7,251
558
4,868
8,490
3,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Breakzzy
Scylla
13
4 / 1 / 5
7,454
573
10,302
6,388
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
KiyoshiNari
Hachiman
12
3 / 3 / 4
6,704
516
6,986
8,504
3,119
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
2 / 1 / 4
6,828
525
7,933
11,269
9,225
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
mescan
Baron Samedi
11
3 / 1 / 7
7,104
546
5,075
5,799
4,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
6
Kills
15
15
Deaths
6
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AbsolutehZero
Hun Batz
3
0
3
4.5
L
Nu Wa
BWICE69
Nu Wa
0
2
0
0
W
Scylla
Breakzzy
Scylla
4
1
5
6.5
W
Hachiman
KiyoshiNari
Hachiman
3
3
4
1.67
L
3
2
1
1.75
L
Arachne
Ser Fumado
Arachne
1
5
0
0.2
L
1
3
1
0.5
W
2
1
4
4
W
Baron Samedi
mescan
Baron Samedi
3
1
7
6.5
L
Ao Kuang
verbals-_-
Ao Kuang
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,341
Damage
35,164
53,668
Taken
40,450
26,102
Mitigated
22,610
14,519
Healing
16,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AbsolutehZero
Hun Batz
4,868
2,106
0
4,751
8,490
3,164
0
756
7,734
0
56,888
L
Nu Wa
BWICE69
Nu Wa
1,967
382
0
532
6,226
2,166
0
3,085
2,919
34,473
0
W
Scylla
Breakzzy
Scylla
10,302
966
0
1,487
6,388
2,223
0
2,583
3,805
59,285
0
W
Hachiman
KiyoshiNari
Hachiman
6,986
5,217
0
2,722
8,504
3,119
0
1,122
7,382
0
46,061
L
5,052
4,532
0
3,208
7,704
2,822
765
1,200
6,464
0
56,320
L
Arachne
Ser Fumado
Arachne
3,802
2,245
0
2,026
14,138
5,288
0
2,611
11,425
0
55,090
L
3,758
265
0
2,600
10,955
9,808
0
3,848
7,049
14,730
0
W
7,933
2,701
0
2,591
11,269
9,225
0
5,143
6,126
0
39,731
W
Baron Samedi
mescan
Baron Samedi
5,075
417
1,501
3,094
5,799
4,879
0
1,883
3,916
25,151
0
L
Ao Kuang
verbals-_-
Ao Kuang
5,762
1,323
0
6,153
14,645
6,018
0
4,173
10,434
42,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,607
Gold Earned
35,341
338
Minions Killed
369
0
Camps Cleared
0
1,279,034
Distance Traveled
1,315,067
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,251
558
87
7
0
316,455
2
L
Nu Wa
6,030
464
53
4
0
237,073
0
W
Scylla
7,454
573
117
9
0
260,225
4
W
Hachiman
6,704
516
74
6
0
247,386
0
L
Rama
7,280
560
113
9
0
251,582
3
L
Arachne
6,729
518
85
7
0
278,236
0
L
Bacchus
6,185
476
13
1
0
275,983
0
W
Shiva
6,828
525
64
5
0
262,969
1
W
Baron Samedi
7,104
546
27
2
0
228,032
0
L
Ao Kuang
6,383
491
74
6
0
236,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role