Player Matchup

Janus
Janus
 
Janus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
A-S-T-R-A-E-U-S-
Ishtar
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 8L
1,533 Elo+
Solo
Agni
Agni
ABangGang
Agni
Level 120
God Stats
6W - 3L
1,432 SR
Queue Stats
113W - 92L
1,634 Elo+
Party 2
Shiva
Shiva
Legate_Maximus
Shiva
Level 155
God Stats
8W - 5L
1,602 SR
Queue Stats
311W - 318L
1,425 Elo+
Solo
Sun Wukong
Sun Wukong
Zavazula
Sun Wukong
Level 126
God Stats
10W - 7L
1,688 SR
Queue Stats
128W - 104L
1,595 Elo+
Party 2
Team Averages
Level 121
1,545 SR
1,537 Elo+

VS

Team Averages
Level 123
1,512 SR
1,548 Elo+
Ullr
Ullr
 
Ullr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
GubbleBubble
Sol
Level 120
God Stats
0W - 2L
1,668 SR
Queue Stats
131W - 109L
1,563 Elo+
Solo
Nu Wa
Nu Wa
Mlp_Brian
Nu Wa
Level 146
God Stats
8W - 10L
1,444 SR
Queue Stats
278W - 240L
1,539 Elo+
Party 1
Nemesis
Nemesis
ShaxxyAndIKnowIt
Nemesis
Level 122
God Stats
1W - 1L
1,644 SR
Queue Stats
97W - 89L
1,517 Elo+
Party 1
Amaterasu
Amaterasu
SpiritDragon1907
Amaterasu
Level 68
God Stats
0W - 2L
1,304 SR
Queue Stats
18W - 14L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 0 / 2
8,193
819
9,474
5,060
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
1 / 2 / 4
6,922
692
5,052
7,560
3,304
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
13
2 / 2 / 6
7,378
738
10,649
7,861
4,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

13
1 / 0 / 9
7,087
709
7,101
7,702
8,076
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Zavazula
Sun Wukong
16
4 / 0 / 5
8,587
859
8,435
9,143
7,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
1 / 3 / 1
7,018
702
3,280
10,573
4,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 3 / 2
7,056
706
7,334
8,060
3,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
Mlp_Brian
Nu Wa
12
0 / 3 / 3
6,662
666
8,463
7,308
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 1 / 1
6,695
670
4,329
7,446
3,416
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
13
1 / 2 / 2
7,189
719
4,560
12,636
10,107
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
12
Kills
4
4
Deaths
12
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
2
5
L
Ullr
 
Ullr
1
3
1
0.5
W
1
2
4
1.5
W
Agni
2
2
6
2.5
L
1
3
2
0.67
W
1
0
9
5.5
L
Nu Wa
Mlp_Brian
Nu Wa
0
3
3
0.5
L
1
1
1
1.5
L
Amaterasu
1
2
2
1
W
Sun Wukong
Zavazula
Sun Wukong
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,711
Damage
27,966
37,326
Taken
46,023
25,833
Mitigated
24,019
7,335
Healing
8,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,474
798
0
975
5,060
2,195
455
1,877
3,183
43,593
0
L
Ullr
 
Ullr
3,280
1,353
0
2,552
10,573
4,607
138
3,296
7,015
0
19,714
W
5,052
2,769
0
1,788
7,560
3,304
445
4,551
3,009
0
21,570
W
Agni
10,649
586
0
480
7,861
4,579
0
3,199
4,662
29,352
0
L
7,334
1,418
0
2,376
8,060
3,219
717
4,188
3,518
24,667
0
W
7,101
928
670
1,734
7,702
8,076
29
2,420
5,282
0
15,288
L
Nu Wa
Mlp_Brian
Nu Wa
8,463
1,683
0
1,360
7,308
2,670
74
3,385
3,647
21,173
0
L
4,329
1,378
0
385
7,446
3,416
0
1,682
5,618
0
12,041
L
Amaterasu
4,560
2,156
0
1,793
12,636
10,107
360
6,176
6,102
0
24,441
W
Sun Wukong
Zavazula
Sun Wukong
8,435
573
0
1,688
9,143
7,679
27
3,750
5,393
0
35,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,167
Gold Earned
34,620
256
Minions Killed
197
0
Camps Cleared
0
1,091,641
Distance Traveled
1,009,344
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,193
819
89
9
0
239,228
0
L
Ullr
7,018
702
47
5
0
201,609
0
W
Ishtar
6,922
692
32
3
0
197,655
0
W
Agni
7,378
738
59
6
0
202,129
0
L
Sol
7,056
706
50
5
0
191,232
0
W
Shiva
7,087
709
13
1
0
222,347
3
L
Nu Wa
6,662
666
34
3
0
189,623
0
L
Nemesis
6,695
670
20
2
0
206,923
0
L
Amaterasu
7,189
719
46
5
0
219,957
2
W
Sun Wukong
8,587
859
63
6
0
230,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role