Player Matchup

Tyr
Tyr
 
Tyr
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
GawkMcHawk
Janus
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
56W - 56L
1,581 Elo+
Party 3
Ganesha
Ganesha
HamBacon1
Ganesha
Level 155
God Stats
0W - 1L
1,264 SR
Queue Stats
60W - 61L
1,456 Elo+
Party 1
Hachiman
Hachiman
ShlumPapa
Hachiman
Level 154
God Stats
2W - 2L
1,251 SR
Queue Stats
149W - 139L
1,616 Elo+
Party 3
Thor
Thor
leppercon22
Thor
Level 158
God Stats
24W - 24L
1,536 SR
Queue Stats
90W - 97L
1,455 Elo+
Party 1
Team Averages
Level 162
1,410 SR
1,521 Elo+

VS

Team Averages
Level 131
1,540 SR
1,569 Elo+
Zeus
Zeus
 
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DrogonDatDragon
Sun Wukong
Level 110
God Stats
24W - 10L
1,718 SR
Queue Stats
529W - 440L
1,597 Elo+
Solo
Anhur
Anhur
VEN0M_ASSASS1N_
Anhur
Level 142
God Stats
8W - 8L
1,500 SR
Queue Stats
217W - 204L
1,591 Elo+
Party 2
Da Ji
Da Ji
soukaay
Da Ji
Level 75
God Stats
13W - 7L
1,541 SR
Queue Stats
182W - 182L
1,577 Elo+
Party 2
Ganesha
Ganesha
xPhantomThief
Ganesha
Level 169
God Stats
5W - 1L
1,438 SR
Queue Stats
309W - 294L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 0 / 0
6,049
605
6,116
10,822
9,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Janus
9
0 / 3 / 0
5,322
532
1,922
5,413
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ganesha
HamBacon1
Ganesha
8
0 / 3 / 2
5,188
519
1,807
10,325
5,782
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Hachiman
ShlumPapa
Hachiman
11
1 / 1 / 1
5,948
595
5,992
5,660
1,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

9
1 / 5 / 0
5,349
535
2,171
8,924
2,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
7 / 0 / 2
7,430
743
7,687
2,952
842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
DrogonDatDragon
Sun Wukong
11
0 / 0 / 0
6,695
670
5,042
8,705
6,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 1 / 1
6,376
638
3,322
6,314
1,986
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
soukaay
Da Ji
10
2 / 0 / 6
6,490
649
3,843
5,724
2,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
11
0 / 1 / 9
6,412
641
3,103
9,499
6,099
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
11
12
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
0
0
0
W
Zeus
 
Zeus
7
0
2
8
W
Sun Wukong
DrogonDatDragon
Sun Wukong
0
0
0
0
L
Janus
0
3
0
0
L
Ganesha
HamBacon1
Ganesha
0
3
2
0.33
L
Hachiman
ShlumPapa
Hachiman
1
1
1
1.5
W
2
1
1
2.5
L
1
5
0
0.2
W
Da Ji
soukaay
Da Ji
2
0
6
5
W
Ganesha
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,008
Damage
22,997
41,144
Taken
33,194
21,561
Mitigated
17,209
11,933
Healing
12,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,116
1,151
0
4,974
10,822
9,627
10
374
10,448
0
50,207
W
Zeus
 
Zeus
7,687
2,171
0
625
2,952
842
523
931
1,966
65,180
0
W
Sun Wukong
DrogonDatDragon
Sun Wukong
5,042
817
0
3,226
8,705
6,208
0
0
8,705
393
52,058
L
Janus
1,922
49
0
375
5,413
1,446
0
3,469
1,944
36,172
0
L
Ganesha
HamBacon1
Ganesha
1,807
59
1,067
2,962
10,325
5,782
0
4,117
6,208
15,116
0
L
Hachiman
ShlumPapa
Hachiman
5,992
3,204
0
2,262
5,660
1,779
0
466
5,194
0
49,683
W
3,322
1,945
0
2,717
6,314
1,986
0
606
5,708
0
42,407
L
2,171
371
0
293
8,924
2,927
0
2,738
6,186
0
30,867
W
Da Ji
soukaay
Da Ji
3,843
1,168
0
1,000
5,724
2,074
0
1,146
4,540
0
41,603
W
Ganesha
3,103
791
1,563
2,956
9,499
6,099
0
1,705
7,794
19,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,856
Gold Earned
33,403
346
Minions Killed
378
0
Camps Cleared
0
967,502
Distance Traveled
1,038,014
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,049
605
90
9
0
198,364
0
W
Zeus
7,430
743
112
11
0
198,104
0
W
Sun Wukong
6,695
670
99
10
0
222,036
0
L
Janus
5,322
532
78
8
0
189,919
0
L
Ganesha
5,188
519
8
1
0
193,927
4
L
Hachiman
5,948
595
106
11
0
178,691
2
W
Anhur
6,376
638
101
10
0
188,044
3
L
Thor
5,349
535
64
6
0
206,601
2
W
Da Ji
6,490
649
66
7
0
213,015
3
W
Ganesha
6,412
641
0
0
0
216,815
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role